Reduce Intercept, even if not needed?
Let's say I try to bleed, my prey declares a block attempt.
I play Call of the Hungry Dead at inferior and he has no Intercept to add.
Let's also say I want to cycle some reverse-stealth out of my hand, could I then also play Acheron Vortex to further reduce his intercept, even if it's not needed to get my action through?
Call of the Hungry Dead
Only usable when a minion attempts to block.
[nec] The blocking minion gets -1 intercept.
[NEC] Burn 1 blood to have that attempt fail; the blocking minion cannot attempt to block this action again.
Minions without Necromancy [nec] or Obtenebration [obt] get -1 intercept.
Requires: Harbinger of Skulls
Cat_in_Exile wrote: OK, so Intercept can't be added unless needed, but can it be reduced even if it's not needed?
LSJ wrote: > 2/ Say A bleeds, B tries to block. A plays a stealth card, B has no
> intercept. Can A plays inf. Call of the Hungry Dead even though the 'loss of
> intercept' is not needed?
Cool thing though. Never thought of that.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
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Name: Squirrel Balance
Cardtype: Action Modifier
Cost: 1 blood
[cel] Only usable when the action is announced. If blocked, range in the first round of the resulting combat is automatically set to long.
[spi] Minions without flight [FLIGHT] or Spiritus [spi] get -1 intercept when attempting to block this action.
[SPI] As [spi] above, but those minions get -2 intercept.
NC of Hungary