Does this mean that you have to control a location when Grotesque is played or he’ll automatically remove from play, or if you don’t control a location this requirement is ignored?
Thank you in advance for clarification.
LSJ wrote: The Grotesque enters play. You fail to choose a location. The Grotesque removes itself from the game.
But I agree: it could be more explicit.
Snodig wrote: I thought that if you could not fulfill or set the terms of a card you were not allowed to play it?
At the time LSJ gave that ruling, flipping a full vampire into play wasn't voluntary. (Transferring blood to them was. Flipping not.) With the recent rules change to make flipping voluntary, it is more arguable that Grotesque can't enter play if you can't meet its requirements.
Snodig wrote: Can you play the rack with no ready minions?
If an effect forces you to put the Grotesque into play, then LSJ's ruling applies (Undue Influence at [qui] for instance)
BUT this is true only until the Grotesque is reprinted in HttB bundles (really soon), since his new text will be:
Camarilla: As this Grotesque enters play, choose a location you control not chosen for a Grotesque. Remove this Grotesque from the game if you no longer control the location. Flight [FLIGHT]. Tremere slave. Non-unique.
Which makes it in line with War Ghoul or Bima. Upon reprint, you will be able to play the Grotesque (as you could when it was released) and it will burn if you don't control a suitable location (and a clarification such as Bima's could have been a clever thing to do).