Disguised Baseball Bat
Only usable before range is determined. Equip with a weapon from your hand (requirements and cost apply as normal). As above, but usable before choosing a strike.
Melee weapon. Do not replace until after this action.Strike: strength+1 damage. If the action to equip with the Baseball Bat is successful, unlock the acting minion at the end of the turn.
XZealot wrote: Does the DNR from Baseball Bat still apply if you put it into play via Disguised Weapon?
LSJ wrote: > If a minion uses Concealed Weapon to get a Baseball Bat, does the
> player draw a replacement card for the Baseball Bat immediately, or
> after the action is over?
> I know the minion won't untap, but I'm not sure about the card
> redraw. My guess is that the Baseball Bat isn't redrawn immediately.
Redraw immediately. The DNR clause only applies when the card is played.
There's a bunch of further discussion in that thread if you want to know more.
Gift of Bellona
a) If this action is blocked, your hand size is one card larger during the resulting combat.
lnf) Only usable when an action to equip with a weapon is successful. Unlock this acting vampire.
Sup) Only usable when an action to equip with a weapon from your hand is blocked. Before combat begins, equip this vampire with the weapon instead of placing it in your ash heap (pay cost as normal). During the first round of this combat, that weapon cannot be used.
beslin igor wrote: What if Baseball Bat blocked and you play Gift of Bellona sup. do you replace card?
The course of the action was:
1/ equip with the Baseball Bat. Do not replace it "until after this action"
2/ the minion is blocked => play Gift of Bellona
Since Gift of Bellona does not end any "Do not replace" clause, you have to wait "until after this action" (Baseball Bat).
The difference is that the Baseball Bat is played in a normal fashion in that scenario so the DNR clause applies as normal.