Blood of Water timing before strike resolution
03 Jul 2020 06:12 #100236
by Ankha
Blood of Water timing before strike resolution was created by Ankha
From www.facebook.com/groups/512493665865136/permalink/923951794719319/
Mark Jasper:
"Trying to understand how Blood to Water works. I know it is not a strike and is only playable after range is determined (at close only) before strike resolution. But does strike resolution include choosing a strike? Anyway, it says you can only play it before strike resolution (after range determined to be close, ofc) so does that mean you can play it before or during strike declaration? If my minion is opposing the acting minion, can i play Blood to Water before or after they choose a strike that costs blood, either preventing them from being able to afford the strike, or putting them at 0 blood so they couldn't afford a prevent card that costs blood, etc.?
Blood to Water
[AH:C2, CE:C/PTr]
Cardtype: Combat
Cost: 2 blood
Discipline: Thaumaturgy
Only usable at close range, before strike resolution. Not usable during the first round of combat.
[tha] If the opposing minion is an ally, he or she is burned. Otherwise, the opposing vampire burns 3 blood.
[THA] Opposing vampire burns 5 blood.
Relevant text from rulebook:
"During each pair of strikes, the minions first choose their respective strikes (the acting minion first, then his opponent), and then the strikes are resolved. Strike resolution occurs simultaneously, except for a few special cases (see Strike Effects, sec 6.4.5).
Choose Strike. Each minion chooses his strike. The strike can be from a combat card, from a weapon the minion possesses, (the default) from a hand strike, or can be from any other card providing this minion a strike. If a minion has used a maneuver from a strike (either a strike card or a weapon) this round, then he cannot choose any other strike for his initial strike of the round. For additional strikes, any strike can be chosen, even if a maneuver has been used.
Resolve Strike. The effects of the strikes from both minions are resolved simultaneously...."
I even looked at this previous post about the card, and I still am unsure: www.vekn.net/forum/rules-questions/61050-blood-to-water-clarification"
Mark Jasper:
"Trying to understand how Blood to Water works. I know it is not a strike and is only playable after range is determined (at close only) before strike resolution. But does strike resolution include choosing a strike? Anyway, it says you can only play it before strike resolution (after range determined to be close, ofc) so does that mean you can play it before or during strike declaration? If my minion is opposing the acting minion, can i play Blood to Water before or after they choose a strike that costs blood, either preventing them from being able to afford the strike, or putting them at 0 blood so they couldn't afford a prevent card that costs blood, etc.?
Blood to Water
[AH:C2, CE:C/PTr]
Cardtype: Combat
Cost: 2 blood
Discipline: Thaumaturgy
Only usable at close range, before strike resolution. Not usable during the first round of combat.
[tha] If the opposing minion is an ally, he or she is burned. Otherwise, the opposing vampire burns 3 blood.
[THA] Opposing vampire burns 5 blood.
Relevant text from rulebook:
"During each pair of strikes, the minions first choose their respective strikes (the acting minion first, then his opponent), and then the strikes are resolved. Strike resolution occurs simultaneously, except for a few special cases (see Strike Effects, sec 6.4.5).
Choose Strike. Each minion chooses his strike. The strike can be from a combat card, from a weapon the minion possesses, (the default) from a hand strike, or can be from any other card providing this minion a strike. If a minion has used a maneuver from a strike (either a strike card or a weapon) this round, then he cannot choose any other strike for his initial strike of the round. For additional strikes, any strike can be chosen, even if a maneuver has been used.
Resolve Strike. The effects of the strikes from both minions are resolved simultaneously...."
I even looked at this previous post about the card, and I still am unsure: www.vekn.net/forum/rules-questions/61050-blood-to-water-clarification"
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03 Jul 2020 06:33 #100237
by Ankha
LSJ: "It can be played any time after range is determined and before strikes resolve, and only if the range is close." (provided you have the impulse).
Relevant links:
groups.google.com/forum/?hl=fr#!msg/rec.games.trading-cards.jyhad/bfy3My6HBgc/_1Nj329cGDsJ
groups.google.com/d/msg/rec.games.trading-cards.jyhad/JUnIGIrb3pw/EOo-cGykdmYJ
Replied by Ankha on topic Blood of Water timing before strike resolution
No, strike resolution occurs after choosing the strikes.But does strike resolution include choosing a strike?
You could play it:Anyway, it says you can only play it before strike resolution (after range determined to be close, ofc) so does that mean you can play it before or during strike declaration? If my minion is opposing the acting minion, can i play Blood to Water before or after they choose a strike that costs blood, either preventing them from being able to afford the strike, or putting them at 0 blood so they couldn't afford a prevent card that costs blood, etc.?
- before strikes are chosen just like Immortal Grapple,
- when choosing your strike (either before or after), just like you could use The Barrens to try to get a strike card you need
- after your opponent has chosen his strike (if you are acting for instance) just like Claws of the Dead or Dragon's Breath Rounds
LSJ: "It can be played any time after range is determined and before strikes resolve, and only if the range is close." (provided you have the impulse).
Relevant links:
groups.google.com/forum/?hl=fr#!msg/rec.games.trading-cards.jyhad/bfy3My6HBgc/_1Nj329cGDsJ
groups.google.com/d/msg/rec.games.trading-cards.jyhad/JUnIGIrb3pw/EOo-cGykdmYJ
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03 Jul 2020 10:28 #100240
by Sambomb
Archbishop of Itaocara
Prince ID #510
Replied by Sambomb on topic Blood of Water timing before strike resolution
So, blood to water can make a
preternatural evasion fizzle?
Since it don't have a cost but instead have a "burn 1 blood to strike: combat ends" ?
For example
Tremere - declare strike Punch
Assamite - declare strike
preternatural evasion
Tremere - Blood to water
Strike resolution
Assamite don't have blood to burn as required to the strike, strike fizzle?
Tremere punch resolve
Assamite goes to torpor

Since it don't have a cost but instead have a "burn 1 blood to strike: combat ends" ?
For example
Tremere - declare strike Punch
Assamite - declare strike

Tremere - Blood to water
Strike resolution
Assamite don't have blood to burn as required to the strike, strike fizzle?
Tremere punch resolve
Assamite goes to torpor
Archbishop of Itaocara
Prince ID #510
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03 Jul 2020 11:58 #100241
by beslin igor
I beleive you can burn blood for preternatural evasion when you play card and before tremere play Blood to wate. and beleive even if you or oposing minion play strike: combat ends you still have window to play Blood to water before combat ends resolve,right?
Replied by beslin igor on topic Blood of Water timing before strike resolution
So, blood to water can make a
preternatural evasion fizzle?
Since it don't have a cost but instead have a "burn 1 blood to strike: combat ends" ?
For example
Tremere - declare strike Punch
Assamite - declare strikepreternatural evasion
Tremere - Blood to water
Strike resolution
Assamite don't have blood to burn as required to the strike, strike fizzle?
Tremere punch resolve
Assamite goes to torpor
I beleive you can burn blood for preternatural evasion when you play card and before tremere play Blood to wate. and beleive even if you or oposing minion play strike: combat ends you still have window to play Blood to water before combat ends resolve,right?
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03 Jul 2020 15:21 - 03 Jul 2020 15:22 #100242
by Ankha
The vampire burns the blood in order to play the Preternatural Evasion. If they don't have blood, they can't play the card.
The strike card resolved immediately so you can choose the strike provided by the card. The strike itself will resolve later.
It's different from a card that would say: "strike: pay 1 blood to..."
Replied by Ankha on topic Blood of Water timing before strike resolution
No. The blood must be burned in order to play the card, the same way the cost has to be paid to play a card.So, blood to water can make a
preternatural evasion fizzle?
Since it don't have a cost but instead have a "burn 1 blood to strike: combat ends" ?
The vampire burns the blood in order to play the Preternatural Evasion. If they don't have blood, they can't play the card.
At that point, the Assamite burns 1 blood to play the card and choose the strike provided by Preternatural Evasion.Tremere - declare strike Punch
Assamite - declare strikepreternatural evasion
The strike card resolved immediately so you can choose the strike provided by the card. The strike itself will resolve later.
The strike resolves normally.Tremere - Blood to water
Strike resolution
Assamite don't have blood to burn as required to the strike, strike fizzle?
It's different from a card that would say: "strike: pay 1 blood to..."
Last edit: 03 Jul 2020 15:22 by Ankha.
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03 Jul 2020 15:24 #100243
by Ankha
Replied by Ankha on topic Blood of Water timing before strike resolution
In fact, the vampire *must* burn 1 blood to play Preternatural Evasion.I beleive you can burn blood for preternatural evasion when you play card
Yes, you can play Blood to Water before strike resolution. The opposing vampires burns 5 blood immediately when Blood to Water is played.and before tremere play Blood to wate. and beleive even if you or oposing minion play strike: combat ends you still have window to play Blood to water before combat ends resolve,right?
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