file Horrific Countenance

20 May 2012 18:05 #30801 by Megabaja
Replied by Megabaja on topic Re: Horrific Countenance
[LSJ 20091120]

The original ruling stems from the ruling that reaction cards (and action
modifiers, for that matter) can be played only before action resolution by
default. Explicit card text is needed to be played during or after resolution.


If you read thru whole topic you noticed that even that ruling has a reversal in it. Wakes do not have specific text and they are still playable by the very same ruling...

and then again - Pocket Out of Time.

Pocket is released in HttB after this ruling and the card doesn't have any such text.

You are saying that cardtext is clear. And you are obviously wrong, since cardtext is confusing on many levels. All I am saying that this card needs an official look into. Why are you against it so stubbornly?

Ignorance is bliss.
Cypher, Matrix

:trub:
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20 May 2012 18:27 - 20 May 2012 18:34 #30802 by Suoli
Replied by Suoli on topic Re: Horrific Countenance

Can this card be played after the combat if the action is blocked?


Horrific Countenance
Type: Action Modifier
Requires: Protean
Cost: 4 blood
Only usable when this vampire is blocked.
[pro] Untap the blocking minion. This action is not blocked, and it is now unblockable.

Card text suggests that it's playable when (not "if" or "while") the action is blocked, meaning that you play it immediately when blocked, not before or after.

EDIT: Nevermind, Forced Vigilance suggests that being blocked is a lasting state. I think you're on the right tracks on this.
Last edit: 20 May 2012 18:34 by Suoli.
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20 May 2012 19:26 - 20 May 2012 19:39 #30808 by jamesatzephyr

Wakes do not have specific text and they are still playable by the very same ruling...


The example given - Waking to cancel a card - is covered by rule 1.6.1. (Between 1.6.1.1 and 1.6.1.2.) Wakes are explicitly allowed in the 'as played' slot, by the rules. There has been an evolution over numerous rulings towards Wakes being 'special'. (Why only Wakes, it's not clear. But it's pretty consistent.)

And you are obviously wrong, since cardtext is confusing on many levels. All I am saying that this card needs an official look into. Why are you against it so stubbornly?


All I am saying is that 3000 cards need an official look into, because I don't have a clue what the designer intent is on all 3000 cards.

Chop chop, get to it. Right now. I need designer intent on every card in the game, stat. In every conceivable situation. Irrespective of every ruling that's ever been issued. I need you to reformulate every card interaction that's ever been possible, ever, right now.


Why are you against following an explicit ruling - a ruling which you claimed was non-existent! - when it addresses the situation?
Last edit: 20 May 2012 19:39 by jamesatzephyr.

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20 May 2012 19:28 #30809 by jamesatzephyr

Nevermind, Forced Vigilance suggests that being blocked is a lasting state. I think you're on the right tracks on this.


No more than Cats' Guidance does.

These are cards that meet the ruling on action modifiers and reactions - they say they can be played after a successful block and (if there's a combat) it goes after the block combat.

Horrific Countenance doesn't.

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20 May 2012 19:49 #30812 by Suoli
Replied by Suoli on topic Re: Horrific Countenance

Nevermind, Forced Vigilance suggests that being blocked is a lasting state. I think you're on the right tracks on this.


No more than Cats' Guidance does.

These are cards that meet the ruling on action modifiers and reactions - they say they can be played after a successful block and (if there's a combat) it goes after the block combat.

Horrific Countenance doesn't.


I would agree with you if it wasn't for the ruling on Pocket Out of Time. There's no explicit text allowing it to be played after combat but the fact that the effect is triggered after combat was ruled to be an implicit permission.

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20 May 2012 20:40 #30815 by Ankha
Replied by Ankha on topic Re: Horrific Countenance

I would agree with you if it wasn't for the ruling on Pocket Out of Time. There's no explicit text allowing it to be played after combat but the fact that the effect is triggered after combat was ruled to be an implicit permission.

It's about intuitiveness. The card allows to restart a combat, it is intuitive you can play it after a combat to restart a combat (though concerning Power of All, you can't play it during a combat, which is not intuitive at first sight).

groups.google.com/group/rec.games.trading-cards.jyhad/msg/0bdd478084d856f4

"when" in cardtexts such as Horrific Countenance (and rulings) indicates the moment the card can be played, so it's equivalent to "immediatly after/at the moment when". You can't play it later during the same action.

Prince of Paris, France
Ratings Coordinator, Rules Director

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