file Balancing Ashur Tablets

15 Jul 2014 11:48 #63713 by ICL
Replied by ICL on topic Re: Balancing Ashur Tablets
To stop the Ashur + Liquidation combo, rather than change Ashur Tablets, can change Liquidation to remove the cards from the game.

People don't seem bothered by Liquidation, maybe liking the combo appeal with Shambling Hordes or Dis Pater or whatever, but I find both cards about equally offensive, if for different reasons.
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15 Jul 2014 18:04 #63716 by ReverendRevolver
There are 3 TWD entries thatcontain Liquidation and NOT ashurs(and/or)sudario(and/or)shamblers.
One gangel, with a,copy for pool i guess, one older IC deck with 1 copy, and one imbued/henry twister deck with several, presumably for speed.

Everything else is using ashurs to be a girls deck or streamline, or using sudario to pick goodness up, or just hoping to get shambler food.

Liquidation SUCKS most of the time if you dont have a pressing reason to dump cards. It even has a DNR clause.....
But it doea end up in decks with banned cards (PTO, MoM,LB) alot.

Ashurs only hitting minion cards is the easiest fix to ashurs. Liquidation, a seriously shitty card if not enabling acombo, is in like a billion (maybe 100) TWDA entries. Its USELESS as in just ban it useless in all but like 2, possibly 3 of those, and 2 of my source example dont need it, and the third actually needs the conviction in the asheap.

So...... hows it reasonable to erratta a card that sucks instead of banning it, when We have banned good cards that cpuld have been nerfed and still playable?

Ashurs have been an issue for awhile, according to folks who like to complain, and according to legit theorists, andaccording to people sick of girls decks.
I love Ashurs in combat decks. Anson combat is a great thing, until you have to contest with AAA girlsy decks....

I see ashurs are good, and people have large monetary investments in them. They can be nerfed to stop the bad part from happening, and everythings still ok for many ashur decks, just less easy to win with girls decks if you lose your anthelios.

Its been the simplest solution for awhile, hurts the problem the perfect amount withouf turning the card to wallpaper.

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16 Jul 2014 10:54 #63722 by Ankha
Replied by Ankha on topic Re: Balancing Ashur Tablets
After re-reading the whole topic, I'm sure everybody's NOT talking about the same thing. People don't seem to know exactly what they try to fix. They talk about problems but aren't clear. And once again, the topic has drifted towards MMPA problems.

- some people find Ashur "too strong" . But they don't explain exactly why. Recursion? Pool gain? When it is ok, and when does it start to become too strong?
- some people find Ashur too well-spread. It's not clear why, it looks like something very subjective, such as "50% of the decks I've played against contained Ashur Tablets". In fact, the percentage is far less (15-16%). Is it a lot? Is it temporary? Is Govern the Unaligned also too frequent? Anyway, I can see two explanations to this "feeling":
- these are the latest cards and people like to play with new toys, either Nana or Ashur Tablets. So maybe in some playgroups percentage is high
- there are many old players that quit the game for a while and discover now new cards and their first reaction is "it's too strong". Not long ago I recall Orpheus reading the card (so it must be quite new to him) and exclaiming "it's too strong". He looked a bit like a new player discovering Obedience or Psyche! ;)

- some people find that recursion should only be given to certain clans/disciplines. It's maybe true from a RPG point of view, but the card game can be different. Game-wise, it's not a good reason, otherwise Dogs on bikes should be disallowed.

- some people are talking about MMPA decks that eventually use Ashur Tablets. Some times ago, it was MMPA + Anthelios that was a concern.
Fact: such games don't trust the tournaments since they represent 15% of the last 100 TWD.
Ashur Tablets + MMPA represent 13% of the last 100 decks (Anson 4, Nana 6, Cybele 2, Huitzi 1, Parthenon alone 0).
Out of the 15 last decks that use Ashur Tablets, 7 are 70-76 cards, 8 are 82-90 cards big, and 9 use more than 20 combat cards.

What can we tell from these figures? 1/ Of course, Ashur Tablets are easier to play with MMPA. But it's true for all masters. 2/ quarter the decks they're in don't use MMPA 3/ half the decks they're in a 70-76 cards big 4/ half the decks they're in are combat decks (and half of them are Anson, the other half Nana)

Question is: would the 70-76 cards deck as slim without Ashur Tablets? Would those combat deck be viable without them? I feel there's diversity here in the deckbuilding process.

- some people say it slows the game down. From my experience, not more than a Dreams of the Sphinx, when you have to discard down. Fast players stay fast (they plan ahead the cards they're going to pick) and slow players stay slow, whether they are playing Ashur Tablets or not. Lowering the number of cards would mean you have to choose more thoughtfully which cards you keep.

- some people think that playing 3 Ashur Tablets is a row is a problem (this brings us back to MMPA). Why? Is it easy to do it? Is it to strong?
- some people thing that Ashur + Liquidation is too strong. Why? In the end, you gain pool and slim your deck by not putting back cards you don't want at the expense of slots and MPA. Does it gain a lot more pool than other pooling strategies? Is the deck filtering better than using other techs (burn option, MDPA...)?

In short: being perfectly neutral::

- What does "a lot of decks" mean? 15% ? 25%? 50%?
- What does "broken" or "too strong mean"? Is Govern the Unaligned "broken" or "too strong"? Is 13 cards to many? Bringing back minion cards only would make the cards less effective, but does it solve any problem (if any)?

Once these question have been answered, then maybe it will be time to look for fixes, not the other way round.

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16 Jul 2014 11:19 - 16 Jul 2014 11:19 #63723 by FrançoisV
Considerations about brokenness or non-brokenness of the card aside, what I find sad with Ashur Tablets is that even if it could be beneficial and enable a variety of card-intensive decks, it compels you to play with multiple masters (if only to be able to reduce the risk to get out-tabletted by another player or to out-tablet others more easily) which is not that great as far as deck-enabling is concerned.

A "once per turn" clause would put all decks (mmpa or not) on equal grounds for playing tablets and make the card slightly more risky to use (for mmpa decks at least).
Last edit: 16 Jul 2014 11:19 by FrançoisV.

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16 Jul 2014 13:20 #63726 by Ankha
Replied by Ankha on topic Re: Balancing Ashur Tablets
I forgot to include the figures:
MMPADeck size# Combat# Ashur Tablets
-9006
-7438
4 Huitzilopochtly7546
-7586
-7589
5 Cybele8699
3 Anson70209
4 Anson90219
4 Anson90219
1 Nana 3 Cybele 4 Aksynia75229
1 Anson90237
4 Nana90287
4 Nana823310
4 Nana76359
2 Nana90383

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16 Jul 2014 13:54 #63728 by Ankha
Replied by Ankha on topic Re: Balancing Ashur Tablets

I find sad with Ashur Tablets is that even if it could be beneficial and enable a variety of card-intensive decks, it compels you to play with multiple masters (if only to be able to reduce the risk to get out-tabletted by another player or to out-tablet others more easily)

It's true for every non-unique masters: being able to play many Minion Taps in a row is better than only one. That's why Villein is so popular.
I understand that there's a slight difference with Ashur Tablets since its mecanics require to play multiple copies before it does something. Does that mean that "all decks (mmpa or not) [should be] on equal grounds for playing tablets"?
I've been playing Ashur Tablets for quite a while now, and never in MMPA decks. I've already been racing against MMPA decks to put the third tablet in play. Sometimes I won. I know the risk and accept to take it, and I don't find it so unbalanced.

I'm far more concerned by the Giant's Blood+Villein lottery that allows a random player to start at 40 pool instead of 30 (27% of the decks contain Villein + Giant's Blood, 46% of the decks contain Giant's Blood).

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16 Jul 2014 15:06 #63731 by ReverendRevolver
Lets break this down from my perspective. Remember, Im anti-ban, pro erratta on EVERYTHING, and originally saw no problem with Ashurs, until they (and girls style mmpa) gained popularity.

Too strong?
Ashurs are ok. Fine in a vaccuum. Its the other stuff that breaks them. You have the numbers. Its not that EVERY ashurs deck is a mmpa deck, but that style is what creates the problem. Lilliths was banned for contributing to the same problem. Ashurs are identical in that they are a good card that works with other good cards and some other cards that are only good in a combo to make this machine of too good/broken stuff. Very Gestalt, the whole is far greater than the sum of its parts.

So, specifically, Ashurs are GREAT for recurring stuff, especially for combat and stuff that burns through cards and wouldnt be as reliable without what ashurs allows.

Problem with ashurs isnt a problem with just ashurs, since even those combat decks recurring fame isnt allowed with my proposed solution. A deck capable of nearly no VTES interaction is bad. Ashurs allow good and that bad part.

The problem is being able to dump cards for pool then shuffle them baxk into the deck as you please.

The issuexisnt one of clan specific recursion, since tablets can help everything.

No problem with popularity, and yes they very by meta, but its one specialized application thqt warrants a change.

Poolgain and recursion is hot. Needing 3 is too. The issue isnt an every use thing, its that you can barely interact with a table and do what girls mmpa does thats an issue.

Solutions are tweak components to weaken it, or make a rule that no non-trifle source can allow more than ome adsitional mpa a turn.

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16 Jul 2014 17:26 - 17 Jul 2014 13:53 #63734 by FrançoisV

I find sad with Ashur Tablets is that even if it could be beneficial and enable a variety of card-intensive decks, it compels you to play with multiple masters (if only to be able to reduce the risk to get out-tabletted by another player or to out-tablet others more easily)

It's true for every non-unique masters: being able to play many Minion Taps in a row is better than only one. That's why Villein is so popular.
I understand that there's a slight difference with Ashur Tablets since its mecanics require to play multiple copies before it does something. Does that mean that "all decks (mmpa or not) [should be] on equal grounds for playing tablets"?
I've been playing Ashur Tablets for quite a while now, and never in MMPA decks. I've already been racing against MMPA decks to put the third tablet in play. Sometimes I won. I know the risk and accept to take it, and I don't find it so unbalanced.


Well from your stats (and not your personal deckbuilding preferences) most succesful ashur decks are mmpa decks (or I'm reading it wrong).

Any other master does what it does whether or not you have multiple mpas or not. Ashur has a risk of doing nothing in single mpa decks, risk you can reduce to zero in multiple mpa decks.

Regardless of your personnal deckbuilding taste, your Tablet techs will always be more succesful with multiple mpas, even if sometime the single mpa deck will be lucky and win the tablet race.

It's not really a problem in itself : it's only natural that cards designed with drawbacks (here : the 3 tablet requirement and the risk to lose everything) have these drawbacks circumvented more easily by specific deckbuilding paradigms than by others (no one complains it's unfair that Protected Resources works poorly in bleed decks). That being said : was the MMPA paradigm so weak that it needed another advantage in being better at tableting than single mpa decks ? And am I even using the word "paradigm" correctly ?

I'm far more concerned by the Giant's Blood+Villein lottery that allows a random player to start at 40 pool instead of 30 (27% of the decks contain Villein + Giant's Blood, 46% of the decks contain Giant's Blood).


I won't disagree with you on that since Villein.... ah, I understand that it enables more fatty decks but in the current state of the card you could just erratum Minion Tap as a trifle and the state of the game would not be very different and that bothers me. But this is another topic :p
Last edit: 17 Jul 2014 13:53 by FrançoisV.

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16 Jul 2014 19:42 #63738 by Orpheus
Replied by Orpheus on topic Re: Balancing Ashur Tablets
Wow, lots of input and reactions, that's good.

Apparently lots of people do believe that Ashur, at least in combo with some other cards, do pose problems. Lots of people also offer interesting solutions.

I'll just answer to a few things (including the ones directly adressing me).

Yes, I've been out of the game for a while. I was still playing when Ashur came out but barely. So I knew the card. Still, I was surprised and impressed by its efficiency. And having been out of the tournament scene didn't make me forget what a good card or mechanism was.

Recursion has always been (too) good. At one point, some players included Carlotta Giovanni in Arika decks just for recursion. Then some got the Sargon Fragment, then it was Anthelios for the MMPA decks, then Ashurs. Nothing new in the mechanism, except that it is available to all, includes direct recursion (into hand), recycling the deck, gaining pool, and combo with Liquidation, Anthelios etc. That's a bit much in the end isn't it ?

"Are other cards often included in decks too good" ? Well, the Blood Dolls, Villein etc. are must-play in every decks, nearly since the beginning, and getting back the blood toyour pool is part of what makes a deck playable. It doesn't "break" anything.

Sure, Govern is strong. Certainly, Deflection is. Dominate is a very good discipline, one of the best. Still, it requires the vampires to have it, and either be untapped to react or able to pass their actions. All normal part of the game, and limited to some vamps. Arguably, Second Trad and Parity Shift are at least as strong, possibly too strong, but once more they require a title.

Ashur might make MMPA decks stronger, but it is also played in other decks with some success. I wonder, in the ones not including Nana, Anson or Cybele etc. , how many play Parthenon ?

Anyway, I've seen that card break other already good (but hard to play) decks, like Tupdogs, Summon History etc. As a general rule, when the 3rd Ashur hits the table, the way to victory is all but paved. At least, it gives a biiiig advantage.

So many players will include thelm in their decks. It's not like you can just put one as kinder : you need at least 3, more often 6+. So it means that this card will take an important part of the deck, without being part of the initial strategy, as it is just there to reinforce a winning strategy. This in itself I dislike.

But apparently, in the experience of many players, the effect of Ashur is worse in MMPA decks.

In my experience, for having played Giovanni a loooong time, getting back the minion card you need at the right moment is often enough to give you the game. Most of you seem to think that recycling Master cards is worse, especially with MMPA and / or Liquidation.

I feel that it would still be too strong if you could only recycle minion cards, but it's just my non-tested opinion. So I would be more than ready to test variants on your ideas to fix Ashur, and see which solution would make it interesting enough to keep seeing it sometimes, as any "normal" card, without giving such an advantage to the player who puts his combo into play.

I would be glad to see Steve printing some cards back. But if some are broken or unbalancing they need to be fixed before that, because if Ashurs become available to all they will be included in many more decks.

Oh and BTW, not being sure that you will be the one playing the 3rd Ashur makes it less easy for someone at the table to play them, but either it gives the advantage to the MMPAs, or to the random player who will get the 3rd Ashur at the right time, which just isn't good in a strategic game.

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17 Jul 2014 04:40 - 17 Jul 2014 05:03 #63743 by Ankha
Replied by Ankha on topic Re: Balancing Ashur Tablets

Wow, lots of input and reactions, that's good.

Apparently lots of people do believe that Ashur, at least in combo with some other cards, do pose problems.

I don't believe in appearance, I prefer facts.
It's not because 10 players express their opinion in a topic that it's "lots of people". Many forum users don't express themselves. And many players are not even on this forum.

If one finds a card broken, one must prove it by gaining tournaments with it in a way so outrageous the card needs some fix.

All the solutions that were proposed did power down Ashur, but what were they supposed to fix? An apparent unqualified brokeness. Recursion mecanisms in general is too good? Then it's a nonsense to try to fix Ashur Tablets because if it doesn't do recursion, what it is useful for? If it's a quantity of cards, why 13? Why 7? Does it solve anything?
Or bringing any type of cards? Give me a case where bringing back an event, a master card or a conviction is too good.

Saying "this card is too good and I propose this fix" is not constructive if one doesn't explain why it's too good (and from an impartial point of view: facts again!) and why the fix addresses the concern.

The only sensible argumentation I've read is FrancoisV's: limiting Ashur Tablets to one per turn would balance MMPA decks and non-MMPA decks.
It raises a lot of other questions then: is it a good thing? are MMPA decks so strong they need to be watered down? if it is the case, is Ashur Tablets the best angle?

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Last edit: 17 Jul 2014 05:03 by Ankha.
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