file Card idea: Corrupter

15 Mar 2012 12:01 - 15 Mar 2012 12:03 #25902 by Ankha
Card idea: Corrupter was created by Ankha
Name: Corrupter
Cardtype: Master
Cost: 1 pool
Clan: Follower of Set
Unique master.
Put this card on a ready Follower of Set you control. Whenever this vampire puts a corruption counter in play, he or she puts 2 corruptions counters in play instead.

It's supposed to improve corruption counters decks which are quite unexisting right now.

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Last edit: 15 Mar 2012 12:03 by Ankha.

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15 Mar 2012 12:23 #25906 by Ohlmann
Replied by Ohlmann on topic Re: Card idea: Corrupter

It's supposed to improve corruption counters decks which are quite unexisting right now.


Well, part of the problem is that corruption is like combat, but worse : you lose a vampire, your predator / prey gain one. When it work, it's quickly overwhelming. When it don't work, it suck.

So, it need very careful test to see if the balance is good enough. Maybe "add one more if there were none" would be enough. Maybe that even with this card, using 2-5 actions to take control of a vampire is too much.

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15 Mar 2012 12:35 - 15 Mar 2012 12:37 #25908 by jamesatzephyr

So, it need very careful test to see if the balance is good enough. Maybe "add one more if there were none" would be enough. Maybe that even with this card, using 2-5 actions to take control of a vampire is too much.


What about if putting Corruption counters also helped with pool damage, so the slowness was less bad?
Corrupter
Unique master. Archetype.
Put this card on a vampire you control. When this vampire succeeds in an action to put a corruption counter on another Methuselah's minion, that Methuselah also burns 1 pool. A vampire may have only one archetype.

So, Nefertiti, Corruption, Reformation, Relevation of Ecstasy (superior), Cave of Apples all qualify.

Less bothered about a clan requirement - why not let an Anarch Gangrel with Serpentis try it if they really want? Unsure about pool cost. Really, I'm just suggesting a possible mechanism that might be interesting, which could be appropriately costed later.
Last edit: 15 Mar 2012 12:37 by jamesatzephyr.

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15 Mar 2012 12:37 #25911 by Chaitan
Replied by Chaitan on topic Re: Card idea: Corrupter

It's supposed to improve corruption counters decks which are quite unexisting right now.


Well, part of the problem is that corruption is like combat, but worse : you lose a vampire, your predator / prey gain one. When it work, it's quickly overwhelming. When it don't work, it suck.

So, it need very careful test to see if the balance is good enough. Maybe "add one more if there were none" would be enough. Maybe that even with this card, using 2-5 actions to take control of a vampire is too much.


Or add drawback to the card. Like "Any minion may burn this card as a (d) action" or "As long as this card is in play, a minion may remove one corruption counter on him or her as an action."

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15 Mar 2012 12:46 #25914 by Ohlmann
Replied by Ohlmann on topic Re: Card idea: Corrupter

Less bothered about a clan requirement - why not let an Anarch Gangrel with Serpentis try it if they really want?


For the same reason that path are restricted to clan I think.

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15 Mar 2012 13:03 #25916 by Klaital
Replied by Klaital on topic Re: Card idea: Corrupter
Corruption counters are meant as anti weenie thing, and against bigger guys they can already be used for pool damage with Revelation of Desire.

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