file more primogen tech

31 Aug 2015 14:17 #72839 by brandonsantacruz
Replied by brandonsantacruz on topic more primogen tech
How about something really basic, but useful.

Political contacts
Reaction/action modifier
Cost: 1 blood
Requires a primogen
Action modifier: +1 stealth
Reaction: +1 intercept

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

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31 Aug 2015 23:57 #72845 by DeathInABottle
Replied by DeathInABottle on topic more primogen tech

brandonsantacruz wrote: How about something really basic, but useful.

Political contacts
Reaction/action modifier
Cost: 1 blood
Requires a primogen
Action modifier: +1 stealth
Reaction: +1 intercept

I don't think I would play that even if it were free.

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01 Sep 2015 03:16 #72846 by brettscho
Replied by brettscho on topic more primogen tech

DeathInABottle wrote: I don't think I would play that even if it were free.


Seriously? Stealth or intercept is extremely flexible, and think of all the clans that have a hard time generating one or the other. Brujah have Legwork and Rooftop Shadow for intercept. They'd love to get a little. They also only have Resist Earth's Grasp and Alacrity for stealth, so getting some of that would be fantastic too. It may not be a fantastic card, but it provides clans with a way to get an ability they couldn't otherwise get. I think this card is solid.

Check out my VTES blog: Gaming with BS

I also host a google doc which separates the TWDA into clans . That means I track how often clans win, which crypt groups get used, and how many people attend events. You can access all of that info here:

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01 Sep 2015 05:37 #72849 by Ashur
Replied by Ashur on topic more primogen tech

DeathInABottle wrote: I don't think I would play that even if it were free.

You don´t play Spectral Divination either?

"My strategy? Luck is my strategy, of course."

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01 Sep 2015 11:56 #72864 by brandonsantacruz
Replied by brandonsantacruz on topic more primogen tech

brandonsantacruz wrote: How about something really basic, but useful.

Political contacts
Reaction/action modifier
Cost: 1 blood
Requires a primogen
Action modifier: +1 stealth
Reaction: +1 intercept


In addition to these effects you could add a "Tap this primogen to give another minion you control +1 intercept or +1 stealth." It would make sense that they could lend their influence temporarily and it would be mechanically helpful so that all of your minions don't have to be primogen.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

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01 Sep 2015 16:31 #72867 by DeathInABottle
Replied by DeathInABottle on topic more primogen tech

Ashur wrote:

DeathInABottle wrote: I don't think I would play that even if it were free.

You don´t play Spectral Divination either?

The problem isn't the card - it's the vampires who can play it. To take advantage, you'd need to have multiple primogen in the same group who work well together and who don't already benefit from disciplines that already grant intercept or stealth. I haven't played around with my crypt to figure it out, but I can't imagine that there are many groups of vampires who fit that profile. Brujah primogen would benefit and Tremere to a lesser extent, but if you're Malkavian or Nosferatu or whatever you have better cards to play. If you want to create a card that will benefit primogen in general and see play beyond a narrow subset, I think that the initial approach proposed in this thread - cards that play multiple roles and do unconventional things - makes more sense.

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