file Submission: José

07 Jul 2017 17:06 - 22 Aug 2017 23:50 #82504 by jblacey
Submission: José was created by jblacey
Name: José
Capacity: 4
Cardtype: Vampire
Clan: :giov:
Discipline: :nec: :pot:
Group: 4
Independent Anarch. José may rescue a vampire from torpor or move a card in your ash heap into your library (shuffle afterwards) as a +1 stealth action.

Art notes:

He is a very poor laborer from Mexico City. He is wearing a beat up baseball cap, a secondhand blazer and khakis. He has a shovel in his right hand and rosary in the other.

World of Darkness Reference:

You can see a picture of him on page 91 of the Giovanni Clanbook (Revised Edition), he is the sample character titled: Pisanob Grave Robber.

How does this card address a compelling game need?:

He is a cheap Anarch vampire that can help get their vampires out of torpor without blood cost. He has both :nec: and :pot: so in a pinch he can be aggressive. The ability is flexible allowing him to recycle cards (especially combat cards). His ability doesn't specify only your vampires so it is possible for him to help with table negotiations. Overall he is a utility vampire that helps flesh out the 4 capacity Anarchs which currently only have Caitiff and there are 0 Anarch Giovanni.

Created by:
Justin Lacey

Update: July 24th 2017
His ability as originally written didn't work and was confusing as it seems to state that he merely had the ability to rescue a vampire, when the intent was to allow him to rescue a vampire for free. It was too much for the point cost. The new ability should be more intuitive. The new text doesn't grant him another type of action but reducing the cost of an action already available to him. Reducing a blood cost by 1 is a .5 ability, reducing it by 2 blood is a 1 point ability.

José
4 Capacity Group 4 :giov:
:nec: :pot:
Independent Anarch. Rescuing a vampire from torpor costs José 2 less blood.

Update: August 14th 2017

Having played several Giovanni Anarch decks now, I can say with confidence that José doesn't need to be Giovanni. It is cute to have him Giovanni so that the path works for him, but largely it is not that important. Him being Anarch does matter more for cards like Hackerspace however which trigger off the number of Anarchs in play. With that in mind, it makes more sense to make him Caitiff, as that seems to the best and the most simple solution.

José
4 Capacity Group 4 :cait:
:nec: :pot:
Independent Anarch. Rescuing a vampire from torpor costs José 2 less blood.

Update: August 18th 2017

So after some testing... I am finding José to be underwhelming. The other 4 capacity Anarchs all have 4 points of disciplines and he only has 2. His ability is useful but it is situational. So let's go another route. Let's try to make him as useful to as many decks as possible. Make him cost an extra pool so that he is effectively a 5 capacity vampire then we can give him an optimal array of disciplines.

The advantage of this design is that he has all in clan disciplines for Giovanni, Harbinger of Skulls, Nagaraja and Ventrue antitribu. This makes him a gateway vampire for Anarch conversions for any of those clans.


José
4 Capacity Group 4 :cait:
:aus: :dom: :for: :nec: :pot:
Independent Anarch. When José enters play, you burn a pool.
Last edit: 22 Aug 2017 23:50 by jblacey.

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24 Jul 2017 16:30 #82756 by jblacey
Replied by jblacey on topic Submission: José
Pretty significant change:

José
4 Capacity Group 4 :giov:
:nec: :pot:
Independent Anarch. Rescuing a vampire from torpor costs José 2 less blood.

Reasons listed above.

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25 Jul 2017 12:24 #82769 by BenPeal
Replied by BenPeal on topic Submission: José
Canon-wise, there's no chance of a Giovanni becoming an Anarch. If one did, they'd be hunted down and burned in short order.

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25 Jul 2017 13:10 - 25 Jul 2017 13:26 #82773 by jblacey
Replied by jblacey on topic Submission: José

Canon-wise, there's no chance of a Giovanni becoming an Anarch. If one did, they'd be hunted down and burned in short order.


Interesting... because I played in the Official Camarilla game and we had Anarch Giovanni. The local LARP here in Charlotte was an Anarch game. A friend of mine, Chris Jarret always played Giovanni and when he approached the ST and the IC about it... they gave him a thumbs up to play a Giovanni. They had more issues with Bill's Tremere Anarch than Chris' Giovanni. Not that either of them were loved, because dominate was a major "no-no" for Anarchs. I can probably dig up some of the old websites, they had an entire website devoted to Anarch Giovanni.

That said, this character listed on this thread is of the Giovanni vampire line but he is not a member of the Giovanni family. The Pisanob are a bunch of evil bastards that pretty much have nothing to do with the Giovanni family.

Update: So apparently, the Giovanni in the LARP were independent (meaning they were still loyal to the family) and just lived in an Anarch city.
Last edit: 25 Jul 2017 13:26 by jblacey.

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25 Jul 2017 13:30 #82774 by BenPeal
Replied by BenPeal on topic Submission: José

That said, this character listed on this thread is of the Giovanni vampire line but he is not a member of the Giovanni family. The Pisanob are a bunch of evil bastards that pretty much have nothing to do with the Giovanni family.


I have not seen a single canon example of an Anarch Giovanni, be they Pisanob, Milliner, Dunsirn, Della Pasaglia, or otherwise. All of the families pledge loyalty to the Giovanni.

whitewolf.wikia.com/wiki/Giovanni

Update: So apparently, the Giovanni in the LARP were independent (meaning they were still loyal to the family) and just lived in an Anarch city.


Ah, gotcha.

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25 Jul 2017 14:03 #82775 by jblacey
Replied by jblacey on topic Submission: José
How about this?

José
4 Capacity Group 4 :giov:
:nec: :pot:
Independent. Rescuing a vampire from torpor costs José 2 less blood. He may play cards requiring an Anarch as if he was an Anarch.

Not Anarch so can't be targeted as if he was an Anarch but can play cards requiring an Anarch like Friend of Mine, Gear Up, and Keystone Kine.

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