file Timeouts in Finals: Do they happen too often?

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Poll: Timeouts in Finals: Do they happen too often? (was ended 0000-00-00 00:00:00)

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21 Oct 2012 16:22 - 21 Oct 2012 16:23 #39603 by Reyda

One could change the final ranking, but that would be rather drastric: no GW = no tournament winner.


I think that is a really bad option. People who have no chance to win will try to prevent the table from having a GW (like rolling over so there is a 2-2-1) because then everybody will be 1st (or 2nd??)

people already do that on preliminar rounds, my friend :laugh:
or worse, they do some kingmaking to get 2 VP, so they can raise their chance to go to the finals.

Imagination is our only weapon in the war against reality -Jules de Gaultier
Last edit: 21 Oct 2012 16:23 by Reyda.
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22 Oct 2012 10:01 - 22 Oct 2012 10:30 #39630 by Chaitan
Why not just reward offensive play by multiplying survival bonus with victory points.

For example:
You get 1 VP per oust.
You get another 0.5VP per oust if you have survived until end of game.

This will penalize people who has not ousted a single methuselah hard.

Table 1
A alive 1.5VP
B dead (killed by A) 1VP
C dead (killed by B) 0VP
D alive 0VP
E alive 0VP

Table 2
A dead (killed by E) 0VP
B alive 3VP
C dead (killed by B) 0VP
D dead( killed by B) 0VP
E alive 1.5VP

Table 3
A alive 6VP
B dead (killed by A) 0VP
C dead (killed by A) 0VP
D dead (killed by A) 0VP
E dead (killed by A) 0VP
Last edit: 22 Oct 2012 10:30 by Chaitan.

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22 Oct 2012 10:25 #39631 by Ohlmann
So, if you are the first one to get an oust, you still win if the game stall and then timeout.

You also have a significant motivation to stop moving forward and turtle once you got two oust (since you already have the GW if you survive, just like now).

So, I don't see much of a difference with the current situation.

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22 Oct 2012 10:44 - 22 Oct 2012 10:47 #39632 by Chaitan

So, if you are the first one to get an oust, you still win if the game stall and then timeout.

You also have a significant motivation to stop moving forward and turtle once you got two oust (since you already have the GW if you survive, just like now).

So, I don't see much of a difference with the current situation.


True for the most part but there is a small difference. The other players should feel the need to be more offensive or they will end up with 0 VP.
Last edit: 22 Oct 2012 10:47 by Chaitan.

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22 Oct 2012 11:17 - 22 Oct 2012 11:19 #39633 by Boris The Blade
Or they can as well decide to roll over since the outcome is the same for them. While it might decrease the number of timeouts, do we really want to encourage suicides?
Last edit: 22 Oct 2012 11:19 by Boris The Blade.

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22 Oct 2012 11:27 - 22 Oct 2012 11:44 #39634 by Chaitan

Or they can as well decide to roll over since the outcome is the same for them. While it might decrease the number of timeouts, do we really want to encourage suicides?


Not encourage suicide but how about loosen up the rules for withdrawal a bit.

The goal is to maximize victory points but if the table stalls and above scenario occur. 0.5 VP for a successful withdrawal can be preferable to 0 VP.

modified withdrawal rule:

If you have exhausted your library and begin your turn with less than a full hand, you have the option of withdrawing from the game. To exercise this option, you must announce your intent to withdraw during your untap phase. For the withdrawal to succeed, you must meet the following conditions:
None of your minions enter combat until your next untap phase.
None of your minions lose (or spend) any blood until your next untap phase.
You do not lose (or spend) any pool until your next untap phase.


If you can successfully defend against not losing a single blood or pool a whole turn you can exit the game with 0.5 VP.
Last edit: 22 Oct 2012 11:44 by Chaitan.

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