file Timeouts in Finals: Do they happen too often?

×

Poll: Timeouts in Finals: Do they happen too often? (was ended 0000-00-00 00:00:00)

Total number of voters: 0
Only registered users can participate to this poll
22 Oct 2012 10:25 #39631 by Ohlmann
So, if you are the first one to get an oust, you still win if the game stall and then timeout.

You also have a significant motivation to stop moving forward and turtle once you got two oust (since you already have the GW if you survive, just like now).

So, I don't see much of a difference with the current situation.

Please Log in or Create an account to join the conversation.

More
22 Oct 2012 10:44 - 22 Oct 2012 10:47 #39632 by Chaitan

So, if you are the first one to get an oust, you still win if the game stall and then timeout.

You also have a significant motivation to stop moving forward and turtle once you got two oust (since you already have the GW if you survive, just like now).

So, I don't see much of a difference with the current situation.


True for the most part but there is a small difference. The other players should feel the need to be more offensive or they will end up with 0 VP.
Last edit: 22 Oct 2012 10:47 by Chaitan.

Please Log in or Create an account to join the conversation.

More
22 Oct 2012 11:17 - 22 Oct 2012 11:19 #39633 by Boris The Blade
Or they can as well decide to roll over since the outcome is the same for them. While it might decrease the number of timeouts, do we really want to encourage suicides?
Last edit: 22 Oct 2012 11:19 by Boris The Blade.

Please Log in or Create an account to join the conversation.

More
22 Oct 2012 11:27 - 22 Oct 2012 11:44 #39634 by Chaitan

Or they can as well decide to roll over since the outcome is the same for them. While it might decrease the number of timeouts, do we really want to encourage suicides?


Not encourage suicide but how about loosen up the rules for withdrawal a bit.

The goal is to maximize victory points but if the table stalls and above scenario occur. 0.5 VP for a successful withdrawal can be preferable to 0 VP.

modified withdrawal rule:

If you have exhausted your library and begin your turn with less than a full hand, you have the option of withdrawing from the game. To exercise this option, you must announce your intent to withdraw during your untap phase. For the withdrawal to succeed, you must meet the following conditions:
None of your minions enter combat until your next untap phase.
None of your minions lose (or spend) any blood until your next untap phase.
You do not lose (or spend) any pool until your next untap phase.


If you can successfully defend against not losing a single blood or pool a whole turn you can exit the game with 0.5 VP.
Last edit: 22 Oct 2012 11:44 by Chaitan.

Please Log in or Create an account to join the conversation.

More
22 Oct 2012 12:48 - 22 Oct 2012 12:49 #39641 by Killjoy71

If you can successfully defend against not losing a single blood or pool a whole turn you can exit the game with 0.5 VP.


I sse at least 2(3) cards that can prevent a withdrawal under such conditions:
  1. 419 Operation (corner case)
  2. Army of rats (often played)
  3. Fame (often played)
It seems to me that this favors the player who wishes to prevent vp's from leaving(fleeing) the table...

VTES is not for the faint of heart...especially when you don't have a enough blood.

Prince Of Geneva
Last edit: 22 Oct 2012 12:49 by Killjoy71.

Please Log in or Create an account to join the conversation.

More
22 Oct 2012 13:41 #39645 by Pullen
I think two hour time limit is to simple.One solution could be some sort of extra time could be added for each VP left in the game, so say it's 10 more minutes for each VP, this discourages walling up to time out. But on the other hand this could add to much pressure on event organizers as it could add almost an hour to a tournament and could hurt a play style that may or may not be toxic. I haven't seen a solution that I really like but I do think that the game it's self has become longer with all the pool gain options and the flat two hour rule is far to simple for such a complex game.

:OBT::MYT::PRO::val::obf:
The following user(s) said Thank You: porphyrion

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.115 seconds
Powered by Kunena Forum