Balancing Ashur Tablets
12 Aug 2014 06:14 #64803
by Lönkka
Replied by Lönkka on topic Re: Balancing Ashur Tablets
I don't see Ashurs taking that long in most cases. But sure, it CAN be used for playing time.
Same could be said for Vaticination, Heart of Nizchetus, discarding after Dreams etc etc.
Same could be said for Vaticination, Heart of Nizchetus, discarding after Dreams etc etc.
Finnish Politics!
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12 Aug 2014 12:25 - 12 Aug 2014 12:31 #64812
by ReverendRevolver
Sennadurek, Troglodytia, Auger, Deep cover agent, celestial harmony, forsee, etc COULD take a long time as well,
Making "decisions" is the ouch part.
Pascals idea mirrors the handling of discards with Fear the void below, Maqsue of judas, border skirmish, sudario, etc, where yoi simply point your hand, face down, at the table, shuffle, and let someome pick what goes (hypnotic spectre style). Theres a mechanical sort of quality to it, and its not time consuming like choice is, and adds more interesting randomness to the game. I ran Fear the void and Masque of judas in a Petaniqua deck once, and two randoms averaged 50% less time consuming than discards from DotS at end of turns.
We migjt need to impose a limit. Add in "you may remove any number of cards in your ash heap from the game, then shuffle you ash heap. Remove up to 13 cards at random from yoir ash heap, and shuffle them into you library." Maybe even a clause where your ash heap gets rfg after. So, random mostly, nothing to hand. No decision, other than removing cards from game, which could be edited to like 5 cards (so the non girls decks dont have to choke on junk because girls decks ruined the card)
Also, itd probably help timeout i guess.
Replied by ReverendRevolver on topic Re: Balancing Ashur Tablets
I don't see Ashurs taking that long in most cases. But sure, it CAN be used for playing time.
Same could be said for Vaticination, Heart of Nizchetus, discarding after Dreams etc etc.
Sennadurek, Troglodytia, Auger, Deep cover agent, celestial harmony, forsee, etc COULD take a long time as well,
Making "decisions" is the ouch part.
Pascals idea mirrors the handling of discards with Fear the void below, Maqsue of judas, border skirmish, sudario, etc, where yoi simply point your hand, face down, at the table, shuffle, and let someome pick what goes (hypnotic spectre style). Theres a mechanical sort of quality to it, and its not time consuming like choice is, and adds more interesting randomness to the game. I ran Fear the void and Masque of judas in a Petaniqua deck once, and two randoms averaged 50% less time consuming than discards from DotS at end of turns.
We migjt need to impose a limit. Add in "you may remove any number of cards in your ash heap from the game, then shuffle you ash heap. Remove up to 13 cards at random from yoir ash heap, and shuffle them into you library." Maybe even a clause where your ash heap gets rfg after. So, random mostly, nothing to hand. No decision, other than removing cards from game, which could be edited to like 5 cards (so the non girls decks dont have to choke on junk because girls decks ruined the card)
Also, itd probably help timeout i guess.
Last edit: 12 Aug 2014 12:31 by ReverendRevolver.
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12 Aug 2014 13:33 #64814
by Ankha
Basically, you can order choices by ascending effectiveness:
"opponent chooses the card" < "the card is chosen randomly" < "you choose the card"
For Fear of the Void Below, discarding randomly is better than letting the opponent choose the card. But for Ashur, choosing randomly the cards is far worse than choosing them: you can't build a reliable strategy on randomness.
Muse of the Flame doesn't provide an "interesting" randomness for instance.
Replied by Ankha on topic Re: Balancing Ashur Tablets
Please develop. I can't see why picking cards at random would be interesting in that case.and adds more interesting randomness to the game.
Basically, you can order choices by ascending effectiveness:
"opponent chooses the card" < "the card is chosen randomly" < "you choose the card"
For Fear of the Void Below, discarding randomly is better than letting the opponent choose the card. But for Ashur, choosing randomly the cards is far worse than choosing them: you can't build a reliable strategy on randomness.
Muse of the Flame doesn't provide an "interesting" randomness for instance.
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12 Aug 2014 14:37 #64815
by BenPeal
Two minutes doesn't seem like a long time to resolve a card, but it can be. When designing cards, I have to keep in mind a card's resoultion time. As an extreme example, suppose every card that was played took two minutes to resolve. In a tournament game, a total of 60 cards could be played, totalling 120 minutes and averaging 12 cards per player. Playing 12 cards isn't a satisfying game of V:TES.
It's ok if there are a few such cards. To paraphrase Ankha, it's ok to have a piece of chocolate once in a while, but if we ate chocolate all the time we'd get sick. Ashur Tablets is very much a piece of chocolate in my mind.
Replied by BenPeal on topic Re: Balancing Ashur Tablets
I don't see Ashurs taking that long in most cases. But sure, it CAN be used for playing time.
Same could be said for Vaticination, Heart of Nizchetus, discarding after Dreams etc etc.
Two minutes doesn't seem like a long time to resolve a card, but it can be. When designing cards, I have to keep in mind a card's resoultion time. As an extreme example, suppose every card that was played took two minutes to resolve. In a tournament game, a total of 60 cards could be played, totalling 120 minutes and averaging 12 cards per player. Playing 12 cards isn't a satisfying game of V:TES.
It's ok if there are a few such cards. To paraphrase Ankha, it's ok to have a piece of chocolate once in a while, but if we ate chocolate all the time we'd get sick. Ashur Tablets is very much a piece of chocolate in my mind.
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12 Aug 2014 17:32 #64817
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Balancing Ashur Tablets
For the same reason Ozzy hydewhite is hard to build with, 13 cards at random, without removing some, wpuld be nearly useless. But removing some from the game is how to set it up (and i admit could end up making it take almost as long, but the up in the air about 3 cards as #13 is solved) and then randomness.
Flavor-wise, random should be to offset stuff, like sudario, or anarchy, like skirmish and constant revolution. Or malk.
My origional suggestion is still my favorite, being only minion cards.
Ben, you have so far not allowed stuff to time out tables more to exist. But on an unrelated note, why arent archonsfrom origins posted?
Flavor-wise, random should be to offset stuff, like sudario, or anarchy, like skirmish and constant revolution. Or malk.
My origional suggestion is still my favorite, being only minion cards.
Ben, you have so far not allowed stuff to time out tables more to exist. But on an unrelated note, why arent archonsfrom origins posted?
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12 Aug 2014 17:55 #64818
by BenPeal
Lack of bribes.
Replied by BenPeal on topic Re: Balancing Ashur Tablets
Ben, you have so far not allowed stuff to time out tables more to exist. But on an unrelated note, why arent archonsfrom origins posted?
Lack of bribes.
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