file Kindred Society Games

10 Nov 2018 17:26 #91787 by kschaefer
Replied by kschaefer on topic Kindred Society Games

Nac wrote:

TwoRazorReign wrote: I’m saying the ruling is not necessary anymore. This is now the default. Multiples of the same card played on a vampire each have an effect.


I think you're wrong there....For example. nightmare's curse on basic chi aus have no rulling on it so a vampire with two of them can burn a single blood to untap.

Each Nightmare Curse has an effect. Each one prevents you from unlocking as normal. You can use the unlock effect on any one of them to unlock, be they have each affected you by each preventing you from unlocking.

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10 Nov 2018 18:09 #91788 by Nac
Replied by Nac on topic Kindred Society Games

kschaefer wrote: Each Nightmare Curse has an effect. Each one prevents you from unlocking as normal. You can use the unlock effect on any one of them to unlock, be they have each affected you by each preventing you from unlocking.


So in practice second one does nothing and no one has a compelling reason to put two of them on the same vampire. I get that. I'm saying that he is wrong in terms that rulling makes the card does something different thus rulling is not unnecessary but a functional buff on a super wallpaper card so it become just a average wallpaper card.

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10 Nov 2018 19:56 #91789 by kschaefer
Replied by kschaefer on topic Kindred Society Games
I get what you're saying the original wording allowed a more powerful effect, but the rewording the CE completely changed the text to be non-congruent with the 1995 RTR. Given the changed text the 1994 and 1995 RTR about the card make no sense (they predate a text migration) and should be thrown out. (Really any text migration should cause us to throw out now irrelevant rulings, but unfortunately, rulings seems to stay long after they are needed.) Arguing from a "but the ruling says" standpoint is useless in that regard. They had a chance in CE to make it work exactly that way and did not.

That being said, the card is mostly useless aside from letting Helene^ unlock with blood instead of pool or helping you out when you know you're going to play against Sense Dep. So, sure, I'd like to see a change to make it better, but propose that change based on the current text because that's what we're working from.

The "does not unlock as normal" is the current templating to those types of effects. If you want stackable costs, then you have to make the card text change in a way that makes stackable costs work. So, you could, for instance, ask for:

"...or burns 1 blood for each Kindred Society Games on this the attached vampire to unlock."

Thematically though, blood denial really hasn't been a Toreador thing, but maybe a Makarios/Madame Guil deck could benefit. I'd rather see a similar effect for FoS, who really care about keeping vampires low on blood for many, many deck types.
The following user(s) said Thank You: Nac, TwoRazorReign

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10 Nov 2018 21:26 #91790 by Nac
Replied by Nac on topic Kindred Society Games

kschaefer wrote: Thematically though, blood denial really hasn't been a Toreador thing, but maybe a Makarios/Madame Guil deck could benefit. I'd rather see a similar effect for FoS, who really care about keeping vampires low on blood for many, many deck types.


I always thought Klaus van der Veken and François Villon were designed with the card in mind as they're the closest clan has to a blood denial oriented crypt. I'll test Makarios with it, so far my best attempt was a catatonic vitals deck with Anson and about 20 KSG.

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