file Card Idea: Silvester de Ruiz (Lasombra 11 cap)

18 Sep 2011 02:56 - 18 Sep 2011 10:44 #10424 by Juggernaut1981
I don't like the Quasi Lutz text. I preferred it as a more proactive text.

Sylvester de Ruiz
:laso:
:cap11:
:DOM::OBT::POT::AUS::for:
Sabbat Regent.
When a minion you control takes a political action which passes, choose a vampire controlled by your predator or prey; that vampire takes 2 unpreventable damage. +2 bleed.
[img size=300]https://7014330367969587453-a-1802744773732722657-s-sites.googlegroups.com/site/juggernaut1981svtesdownloads/home/vtes-card-creations/crypt-cards/Sylvester de Ruiz.jpg[/img]

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418
Last edit: 18 Sep 2011 10:44 by Juggernaut1981.

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19 Sep 2011 00:33 #10468 by simcof

I don't like the Quasi Lutz text. I preferred it as a more proactive text.

Sylvester de Ruiz
:laso:
:cap11:
:DOM::OBT::POT::AUS::for:
Sabbat Regent.
When a minion you control takes a political action which passes, choose a vampire controlled by your predator or prey; that vampire takes 2 unpreventable damage. +2 bleed.
[img size=300]https://7014330367969587453-a-1802744773732722657-s-sites.googlegroups.com/site/juggernaut1981svtesdownloads/home/vtes-card-creations/crypt-cards/Sylvester de Ruiz.jpg[/img]


so a possible decent archetype with this version is power structure breeder with creation rites etc. then your weenie las go on a rampage with KRCs that smash opponents vamps as well. 11 caps are supposed to be strong, I wonder if this pushes it a little too far though. I am thinking maybe 1 damage instead of 2.

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19 Sep 2011 02:14 #10472 by technobabble66
Is it better to do 2 damage, where u control the timing of that being inflicted (ie: it's only going off when u choose to call votes); or do only 1 damage, but every time a vote is called (ie: makes the other players think abt whether they really want to call their KRC & screw ur prey at the same time, but also 1 damage is not immediately punishing)??
Also, u could make it "burn 2 blood or life" - screws allies (maybe too harsh for allies tho) and hurts a vamp, but won't bin them completely

PS: it can be a bit confusing when ur editing the initial post after others comment on it, or rather it makes them look a bit stoopid. ;-)

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19 Sep 2011 02:29 - 19 Sep 2011 02:30 #10473 by technobabble66
Sorry - should also hv said the basic idea seems great :-)
The more non-cam vamps the better, generally speaking, and especially a few interesting fatties that have decent captions & disciplines!!

Is there any way to see the addition of 1-2 unusual disciplines - i dont kno, Myth, Nec, Qui for example - just to offer the possibility of unusual deck combos/builds.
(obviously staying away from potential abuse combos - eg: Ser...)

I clearly do not kno the "historical" background of the vamps/clans/WoD so this comment is in disregard of that. I do like the backgrounds, but i also like the idea of interesting (but not overpowered) deck-builds .
Last edit: 19 Sep 2011 02:30 by technobabble66.

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