Card Idea: Silvester de Ruiz (Lasombra 11 cap)
18 Sep 2011 02:56 - 18 Sep 2011 10:44 #10424
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card Idea: Silvester de Ruiz (Lasombra 11 cap)
I don't like the Quasi Lutz text. I preferred it as a more proactive text.
Sylvester de Ruiz







Sabbat Regent.
When a minion you control takes a political action which passes, choose a vampire controlled by your predator or prey; that vampire takes 2 unpreventable damage. +2 bleed.
[img size=300]https://7014330367969587453-a-1802744773732722657-s-sites.googlegroups.com/site/juggernaut1981svtesdownloads/home/vtes-card-creations/crypt-cards/Sylvester de Ruiz.jpg[/img]
Sylvester de Ruiz







Sabbat Regent.
When a minion you control takes a political action which passes, choose a vampire controlled by your predator or prey; that vampire takes 2 unpreventable damage. +2 bleed.
[img size=300]https://7014330367969587453-a-1802744773732722657-s-sites.googlegroups.com/site/juggernaut1981svtesdownloads/home/vtes-card-creations/crypt-cards/Sylvester de Ruiz.jpg[/img]





Last edit: 18 Sep 2011 10:44 by Juggernaut1981.
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19 Sep 2011 00:33 #10468
by simcof
so a possible decent archetype with this version is power structure breeder with creation rites etc. then your weenie las go on a rampage with KRCs that smash opponents vamps as well. 11 caps are supposed to be strong, I wonder if this pushes it a little too far though. I am thinking maybe 1 damage instead of 2.
Replied by simcof on topic Re: Card Idea: Silvester de Ruiz (Lasombra 11 cap)
I don't like the Quasi Lutz text. I preferred it as a more proactive text.
Sylvester de Ruiz
Sabbat Regent.
When a minion you control takes a political action which passes, choose a vampire controlled by your predator or prey; that vampire takes 2 unpreventable damage. +2 bleed.
[img size=300]https://7014330367969587453-a-1802744773732722657-s-sites.googlegroups.com/site/juggernaut1981svtesdownloads/home/vtes-card-creations/crypt-cards/Sylvester de Ruiz.jpg[/img]
so a possible decent archetype with this version is power structure breeder with creation rites etc. then your weenie las go on a rampage with KRCs that smash opponents vamps as well. 11 caps are supposed to be strong, I wonder if this pushes it a little too far though. I am thinking maybe 1 damage instead of 2.
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19 Sep 2011 02:14 #10472
by technobabble66
Replied by technobabble66 on topic Re: Card Idea: Silvester de Ruiz (Lasombra 11 cap)
Is it better to do 2 damage, where u control the timing of that being inflicted (ie: it's only going off when u choose to call votes); or do only 1 damage, but every time a vote is called (ie: makes the other players think abt whether they really want to call their KRC & screw ur prey at the same time, but also 1 damage is not immediately punishing)??
Also, u could make it "burn 2 blood or life" - screws allies (maybe too harsh for allies tho) and hurts a vamp, but won't bin them completely
PS: it can be a bit confusing when ur editing the initial post after others comment on it, or rather it makes them look a bit stoopid.
Also, u could make it "burn 2 blood or life" - screws allies (maybe too harsh for allies tho) and hurts a vamp, but won't bin them completely
PS: it can be a bit confusing when ur editing the initial post after others comment on it, or rather it makes them look a bit stoopid.

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19 Sep 2011 02:29 - 19 Sep 2011 02:30 #10473
by technobabble66
Replied by technobabble66 on topic Re: Card Idea: Silvester de Ruiz (Lasombra 11 cap)
Sorry - should also hv said the basic idea seems great 
The more non-cam vamps the better, generally speaking, and especially a few interesting fatties that have decent captions & disciplines!!
Is there any way to see the addition of 1-2 unusual disciplines - i dont kno, Myth, Nec, Qui for example - just to offer the possibility of unusual deck combos/builds.
(obviously staying away from potential abuse combos - eg: Ser...)
I clearly do not kno the "historical" background of the vamps/clans/WoD so this comment is in disregard of that. I do like the backgrounds, but i also like the idea of interesting (but not overpowered) deck-builds .

The more non-cam vamps the better, generally speaking, and especially a few interesting fatties that have decent captions & disciplines!!
Is there any way to see the addition of 1-2 unusual disciplines - i dont kno, Myth, Nec, Qui for example - just to offer the possibility of unusual deck combos/builds.
(obviously staying away from potential abuse combos - eg: Ser...)
I clearly do not kno the "historical" background of the vamps/clans/WoD so this comment is in disregard of that. I do like the backgrounds, but i also like the idea of interesting (but not overpowered) deck-builds .
Last edit: 19 Sep 2011 02:30 by technobabble66.
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