Proposal: Advanced Library Cards for New Set
02 Mar 2012 21:50 - 02 Mar 2012 21:50 #24553
by Daidalos
"I like to think there always are ...possibilities." Spock
Replied by Daidalos on topic Re: Proposal: Advanced Library Cards for New Set
No. And yes, it does mean, that old worthless cards could sell/trade for a lot. It would change the market. Yet - is that a good or bad thing? The market is stale, with everyone wanting the same +/-50 cards.
"I like to think there always are ...possibilities." Spock
Last edit: 02 Mar 2012 21:50 by Daidalos.
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02 Mar 2012 21:51 #24555
by Daidalos
"I like to think there always are ...possibilities." Spock
Replied by Daidalos on topic Re: Proposal: Advanced Library Cards for New Set
Understood, it only works the other way around with me.
"I like to think there always are ...possibilities." Spock
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02 Mar 2012 21:58 #24556
by Wedge
I am not sure what rarity has to do with the proposal.
I nominate
Eyes of the Dead
and
Up Yours!
for virtual text.
Replied by Wedge on topic Re: Proposal: Advanced Library Cards for New Set
VTES also doesn't have an icon for rarity. Does SW have it?
I am not sure what rarity has to do with the proposal.
I nominate
Eyes of the Dead
and
Up Yours!
for virtual text.
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02 Mar 2012 22:02 - 02 Mar 2012 22:03 #24557
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Proposal: Advanced Library Cards for New Set
Ah! Good catch!
I thought the system was :
Each newly designed card has its own rarity.
"To play a pdf card, you have to sleeve it in front of an existing card of same rarity." (and not "same name")
Hence all the fuss about rarity
I thought the system was :
Each newly designed card has its own rarity.
"To play a pdf card, you have to sleeve it in front of an existing card of same rarity." (and not "same name")
Hence all the fuss about rarity
Last edit: 02 Mar 2012 22:03 by Pascal Bertrand.
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02 Mar 2012 22:05 #24558
by Daidalos
"I like to think there always are ...possibilities." Spock
Replied by Daidalos on topic Re: Proposal: Advanced Library Cards for New Set
I thought you mean: in order to release a new (virtual) card, you have to consider it's rarity "in the real world" - e. g. it's "power".
"I like to think there always are ...possibilities." Spock
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02 Mar 2012 22:56 - 02 Mar 2012 22:56 #24560
by Izaak
Replied by Izaak on topic Re: Proposal: Advanced Library Cards for New Set
A lot of people are seriously missing the point here:
The point is not to be able to "errata" worthless cards. That's just a possibility within the virtual card system.
The point is to create new cards with the SAME NAME as existing cards. To play the new card (the virtual card, hence the (V) annotation) you need to put a piece of paper in a sleeve that hold the ACTUAL card.
For example, if a Deep Song (v) was designed, you'd first need an actual Deep Song to be able to play it. This has a couple of very useful side-effects:
1) You don't need to bother with art. The are is already there, thus allowing you to focus on actual game effects instead of art.
2) It allows, as above, rewriting of wallpaper cards without issuing endless errate lists. People will just have to play the virtual verion of the card and therefore nobody will have to rely on an eidetic memory to know exactly what every card does.
3) It keeps the secondary market alive and changing. If Twisting the Knife (v) would actually be a good card, then the value of Twisting the Knife would go up. With the system VEKN has chosen, it will be very easy to just print "Summon Future" with some new art, but with the exact same card text as Summon History, instantly crashing the secondary market for it.
4) It keeps rarity in the game (and with it the trading aspect). If the Crimon Sentinel (v) was an insanely good melee weapon, it still wouldn't be in every deck, for the same reason you don't see the Heart in every deck currently - not everyone owns sufficient of them to put a copy in every deck.
5) It gets rid of the proxy discussion entirely, because new cards are not actual proxies. They still require investment in a collection, respecting the first C in CCG.
6) You can easily update and change the virtual cards if they proof to be bad, broken or generally not healthy for the game. You simply update the text file and require people to always play with the latest version of virtual cards.
7) And, as an icing on the cake, there would be ZERO copyright problems, because you're not actually recreating anything that is copyrighted.
It's a really elegant system and has been working perfectly for Star Wars for years.
The point is not to be able to "errata" worthless cards. That's just a possibility within the virtual card system.
The point is to create new cards with the SAME NAME as existing cards. To play the new card (the virtual card, hence the (V) annotation) you need to put a piece of paper in a sleeve that hold the ACTUAL card.
For example, if a Deep Song (v) was designed, you'd first need an actual Deep Song to be able to play it. This has a couple of very useful side-effects:
1) You don't need to bother with art. The are is already there, thus allowing you to focus on actual game effects instead of art.
2) It allows, as above, rewriting of wallpaper cards without issuing endless errate lists. People will just have to play the virtual verion of the card and therefore nobody will have to rely on an eidetic memory to know exactly what every card does.
3) It keeps the secondary market alive and changing. If Twisting the Knife (v) would actually be a good card, then the value of Twisting the Knife would go up. With the system VEKN has chosen, it will be very easy to just print "Summon Future" with some new art, but with the exact same card text as Summon History, instantly crashing the secondary market for it.
4) It keeps rarity in the game (and with it the trading aspect). If the Crimon Sentinel (v) was an insanely good melee weapon, it still wouldn't be in every deck, for the same reason you don't see the Heart in every deck currently - not everyone owns sufficient of them to put a copy in every deck.
5) It gets rid of the proxy discussion entirely, because new cards are not actual proxies. They still require investment in a collection, respecting the first C in CCG.
6) You can easily update and change the virtual cards if they proof to be bad, broken or generally not healthy for the game. You simply update the text file and require people to always play with the latest version of virtual cards.
7) And, as an icing on the cake, there would be ZERO copyright problems, because you're not actually recreating anything that is copyrighted.
It's a really elegant system and has been working perfectly for Star Wars for years.
Last edit: 02 Mar 2012 22:56 by Izaak.
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