file 2 Anarch Cards

24 Jan 2012 15:48 #21612 by brandonsantacruz
I'm not big on placing new card ideas into the memory hole, but here goes:

Galaric's True Legacy
Master
Trifle
Add one blood to a ready Anarch vampire or place this card on a ready non-anarch vampire to make them an Anarch.

Go Anarch- For Reals
Action
+2 Stealth
Untap. If this vampire is an anarch, they gain one blood, otherwise place this card on them. The vampire with this card is an Anarch.

Any chance of getting this non-errata errata in a future set?

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

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24 Jan 2012 15:52 #21613 by Ohlmann
Replied by Ohlmann on topic 2 Anarch Cards
Arguably better than the card to became black hand. Anarch is more powerful by miles than black hand. So why ? To make sure that anarch is overpowered ?

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24 Jan 2012 15:58 #21614 by Miasmat
Replied by Miasmat on topic 2 Anarch Cards

brandonsantacruz wrote: ...or place this card on a ready non-anarch vampire to make them an Anarch.


Should probably require the target to be controlled by you, or else it'd be mean to make other players' vampires anarch without their consent.

"Suck it, Arika!"

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24 Jan 2012 16:07 #21616 by miketheknife
Replied by miketheknife on topic 2 Anarch Cards
I would like to see this errata. That would unwallpaperize both cards (and left me without cards separators in my card boxes).

"Galaric's True Legacy" It's like life in the city, but with the "go anarch" effect plus and "only anarch gain blood" restriction. Seems balanced.

"Go Anarch- For Reals" I would make a change:
- just at +1 stealth
or
- untap only in the "become anarch" version
Also add the "non-titled vampires can play this" restriction

If one of these changes becomes an errata, i would be very happy (even if my card boxes got un-organized).

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24 Jan 2012 16:13 #21618 by Ohlmann
Replied by Ohlmann on topic 2 Anarch Cards
Well, then, we should also remove the anarch requirement from three-way discipline.

I mean, Anarch have so much shiny toy because it's hard to be anarch. Removing this by creating unber powerful way to be anarch mean the sect should be lowered to sabbat or laibon level. I.E. not much.

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24 Jan 2012 16:48 #21619 by brandonsantacruz
Replied by brandonsantacruz on topic 2 Anarch Cards

Ohlmann wrote: Well, then, we should also remove the anarch requirement from three-way discipline.

I mean, Anarch have so much shiny toy because it's hard to be anarch.


Like what? I mean they have some, but really?

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

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