file Submission: Shadow Court Beastie (Changeling)

10 Mar 2018 14:27 #85665 by jamesatzephyr

Shadow Court Beastie (Changeling)
:ally:
Cost: 3 :pool:
Requires a Sabbat vampire. Changeling with 3 life, 1 strength, 1 bleed. Beastie may put a glamour counter on a ready vampire you control as a +1 stealth action. Beastie may play combat cards requiring vampires as though they had the clan, disciplines, and sect of the vampire with their glamour counter. A Beastie may only have one glamour counter in play.


Not wild about it, because it's non-unique, and you can stack counters on the same vampire from multiple beasties, and even with the extra action it feels a lot stronger than Shadow Court Satyr. So you can bring out quite a big combat wombat with several disciplines at superior, and then a steady trickle of Beasties can copy all those disciplines. Potentially makes sense in deck with one or two stars, and some weenie helpers. (And some of the weenies can be hunting and Vessel/Blood Doll/Tribute-ing to pay for stuff etc.) And because it can play cards requiring vampires, it can play Taste of Vitae so it's reasonably resilient. Presumably, you'll be packing some combat defence to cope with people hitting you back.

Remove the vampire with the counter and it de-powers the Ally.


The two commonest / most easily accessible ways of removing vampires are probably combat and Banishment. As you're playing a combative deck (because combat is where Beastie's special work), being punched to death in combat is much less of an issue. Of course, you might come up against a deck that trump your combat and unexpected things do happen, but you're expecting to be able to survive combat. As above, given that allies are a bit fragile, you might well be including some damage prevention or similar to avoid Beastie being too fragile, which the 'master' vampire can use too. If I do manage to get your master vampire into torpor, nothing happens. The master doesn't need to be ready for Beastie to copy him, he just needs to be in play, and the counter is still there. So now you need to burn or diablerize the master, and that's more of a pain.

Banishment would work, but most decks aren't including lots of them, and the effect is (at least potentially) reasonably temporary because the vampire may well come back out, if pool is available.

Other vampire knock-out strategies are harder to access and/or fairly exclusive e.g. superior CHI for Reality, Or you could look at temporarily stealing the vampire and screwing him up (e.g. decks seeking to do things like Force of Will / Daring the Dawn with a Mind Rape-d vampire), but actual theft of the 'master' (e.g. Form of Corruption, Graverobbing etc.) won't help much because it doesn't matter, so long as the master is in play. If you can get in before Beastie(s) throw their glamour counters out, that's cool, and obviously it can stop subsequent ones, but it's not a problem for the existing ones.

Please Log in or Create an account to join the conversation.

More
10 Mar 2018 15:30 - 10 Mar 2018 15:31 #85666 by jblacey

Not wild about it, because it's non-unique, and you can stack counters on the same vampire from multiple beastie


The problem is for consistency it needs to be non-unique and realistically I suspect the most reliable game plan would be to stack counters. Think about Sabbat clans/bloodlines that don't have a solid non-unique ally option like Harbinger of Skulls. They don't have much in weenie options but this would fill a hole.

, and even with the extra action it feels a lot stronger than Shadow Court Satyr.


Shadow Court Satyr helps with card economy by allowing the reuse of combat cards. Satyr is not action negative. Yes, I adjusted the baseline stats to match Satyr and the restriction to combat cards is intentionally meant to be similar.

So you can bring out quite a big combat wombat with several disciplines at superior, and then a steady trickle of Beasties can copy all those disciplines.


That is correct but I think you are underestimating how slowness of the extra action. The card feels more like Dual Form but designed for combat. The truth is that allows some discipline combos that aren't that common, especially if you copy Bloodline disciplines.

Potentially makes sense in deck with one or two stars, and some weenie helpers. (And some of the weenies can be hunting and Vessel/Blood Doll/Tribute-ing to pay for stuff etc.) And because it can play cards requiring vampires, it can play Taste of Vitae so it's reasonably resilient. Presumably, you'll be packing some combat defence to cope with people hitting you back.


Yes, though you still need combat rush actions or some manner to consistently enter combat.

If I do manage to get your master vampire into torpor, nothing happens. The master doesn't need to be ready for Beastie to copy him,

Yes, he does.

he just needs to be in play, and the counter is still there. So now you need to burn or diablerize the master, and that's more of a pain.


It would be pretty easy to change text to remove the counters if the Master leaves the ready region.

Banishment would work, but most decks aren't including lots of them, and the effect is (at least potentially) reasonably temporary because the vampire may well come back out, if pool is available.


Would this also be solved with the removal of the counter when the vampire leaves the ready region (do I need to specify ready and controlled?)
Last edit: 10 Mar 2018 15:31 by jblacey.

Please Log in or Create an account to join the conversation.

More
12 Mar 2018 17:50 #85691 by jblacey
Updated. I will also add this to the version in the original post.

Shadow Court Beastie (Changeling)
:ally:
Cost: 3 :pool:
Requires a Sabbat vampire. Changeling with 3 life, 1 strength, 1 bleed. Beastie may put a glamour counter on a ready vampire you control as a +1 stealth action. Beastie may play combat cards requiring vampires as though they had the clan, disciplines, and sect of the vampire with their glamour counter. Glamour counters are burned if the vampire leaves the ready region. A Beastie may only have one glamour counter in play.
"Grrrr…"

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.057 seconds
Powered by Kunena Forum