file Fortitude vs Additional Stikes

13 Aug 2013 03:42 #53091 by jamesatzephyr

How are you proposing to over-prevent it?


You said it yourself, you just have more damage prevention coming from a single source than you actually need.


No, at that point it just then prevents "up to" X, from the ruling that I quoted. You have 4 prevention, but only 3 dealt. It prevents 3. The excess "is lost".

The issue has always been whether leftover prevention can be carried forward (it can't), which would never be an issue if the damage went negative.

It would be hard to understand how the damage could not get negatvie


It can. See Song of Serenity, Bonecraft, Disease etc.

Excess damage prevention does not prevent damage that isn't there.

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18 Aug 2013 20:24 #53387 by Pascal Bertrand
Correct answers from jamesatzephyr.

The only case I can think of that would "save extra prevention points" is Apparition (and I can't find a proper ruling for it).

Suppose you play sup' Apparition, and they strike: hands for 1 (which you prevent with Apparition), blur, hands for 1, you'd still have that 1 remaining point of prevention from Apparition. The reason for this is that Apparition reads "each round", and, thus, sort of "lingers".

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