file Fortitude vs Additional Stikes

10 Aug 2013 16:47 - 10 Aug 2013 16:50 #53001 by CalibanX
My confusion on this was because I was interpreting "Unflinching Persistence" as a precedent for damage prevention cards generally possessing the "delayed" damage prevention affect within a round rather than it being an exception to other damage prevention cards.


If strikes and damage resolution must be resolved before the next pair of additional strikes can occur, then how can you use the maneuver from Unflinching Persistence during the first pair of strikes, yet use it's Damage Prevention affect on the second pair of strikes? Wouldn't you have to use that damage prevention only on the first pair of strikes since you played that card during the first pair of strikes instead of the second?
Last edit: 10 Aug 2013 16:50 by CalibanX.

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10 Aug 2013 16:56 #53002 by kombainas
At superior damage prevention is optional. So, if you still fulfill the condition (same round), you can use the option.

!malk! :OBF: :DEM: :cel: :cap6: Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

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10 Aug 2013 17:53 #53003 by ReverendRevolver
It explicitly states manuever and you may use one prevent later. So, whereas the go to for fortitude is "prevent @# damage" , like soak, armor of vitality, most basic levels of everyting, etc is prevent whatever at the point you play it, unflinching persistance says use it later. Just like chaundice has 2 seperate chances to prevent two, or flak jacket lets you use it whenever.

Its just what the card says that happens, not what it could theoretically mean.

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10 Aug 2013 18:28 #53004 by Suoli

If strikes and damage resolution must be resolved before the next pair of additional strikes can occur, then how can you use the maneuver from Unflinching Persistence during the first pair of strikes, yet use it's Damage Prevention affect on the second pair of strikes?


The determine range step is separate from choosing and resolving strikes.

Wouldn't you have to use that damage prevention only on the first pair of strikes since you played that card during the first pair of strikes instead of the second?


If Unflinching Persistence only read "Maneuver, and prevent up to 1 damage", you would have to use the prevent during the maneuver step (making it completely useless). As it actually reads, you get to use the prevent any time "later this round" - first strike resolution, normal strike resolution, press step, post-press step, etc.

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12 Aug 2013 12:07 - 12 Aug 2013 12:25 #53079 by jamesatzephyr

To be precise, damage gets negative for (only) that phase too if you over-prevent it.


How are you proposing to over-prevent it?

www.vekn.net/index.php/general-rulings

Effects that prevent "up to X" or that prevent "X" damage have the same effect -- they prevent as much damage as possible, up to the maximimum (X) specified. [RTR 20041202]


[LSJ 20001114]

Damage prevention in excess of current damage (superior skin of
Rock vs. Aid from Bats, for instance) is lost.




(For completeness, the general rulings also include an uncredited "A card can prevent more damage than the remaining unprevented damage." But that's an earlier variation on the "Prevent X" vs "Prevent up to X" issue, I believe - yes, you can play Undead Persistence to prevent 2 damage, even if only facing 1 damage.)
Last edit: 12 Aug 2013 12:25 by jamesatzephyr.

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13 Aug 2013 03:23 #53090 by kombainas

How are you proposing to over-prevent it?


You said it yourself, you just have more damage prevention coming from a single source than you actually need. It would be hard to understand how the damage could not get negatvie, while stealth, strength, votes, etc. can, and at the same time, find it worthwhile to pay much attention to negative damage as a concept as most post-strike damage increases are played before, not during damage resolution phase.

!malk! :OBF: :DEM: :cel: :cap6: Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.

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