file Cause and Effect - 01

17 Oct 2011 17:54 #12167 by KevinM
Replied by KevinM on topic Re: Cause and Effect - 01

Damage prevention isn't outright better than blood stealing. Both have their advantages in specific situations but in a vacuum, the math is on Theft's side.

Because aggravated damage (and its effects) exist, it seems clear that Prevent > Steal.

Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
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The following user(s) said Thank You: Brum

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17 Oct 2011 18:22 - 17 Oct 2011 18:29 #12168 by Xaddam
Replied by Xaddam on topic Re: Cause and Effect - 01

Damage prevention isn't outright better than blood stealing. Both have their advantages in specific situations but in a vacuum, the math is on Theft's side.

Because aggravated damage (and its effects) exist, it seems clear that Prevent > Steal.

That's a simplification. Steal has offensive qualities which needs to be considered. It cannot be prevented, specifically. Prevent-press combat vs. prevent-press combat not much happens really. With Theft you could come out on top in a combat versus a regular Stickman deck.

Adam Esbjörnsson,
Prince of Örebro
Last edit: 17 Oct 2011 18:29 by Xaddam.

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17 Oct 2011 19:47 #12169 by Brum
Replied by Brum on topic Re: Cause and Effect - 01

Damage prevention isn't outright better than blood stealing. Both have their advantages in specific situations but in a vacuum, the math is on Theft's side.

Because aggravated damage (and its effects) exist, it seems clear that Prevent > Steal.

That's a simplification. Steal has offensive qualities which needs to be considered. It cannot be prevented, specifically. Prevent-press combat vs. prevent-press combat not much happens really. With Theft you could come out on top in a combat versus a regular Stickman deck.


"The beauty of the Grinder lies in its simplicity." (tm)

With the Grinder you need 2 cards to deal 4 damage and prevent one.
With :THA: combat you need 3 cards to "deal" 4 damage, you prevent nothing, but might gain up to 2 (due to at least 2 punches received).
Less card effective.

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17 Oct 2011 20:01 - 17 Oct 2011 20:12 #12170 by Xaddam
Replied by Xaddam on topic Re: Cause and Effect - 01

Damage prevention isn't outright better than blood stealing. Both have their advantages in specific situations but in a vacuum, the math is on Theft's side.

Because aggravated damage (and its effects) exist, it seems clear that Prevent > Steal.

That's a simplification. Steal has offensive qualities which needs to be considered. It cannot be prevented, specifically. Prevent-press combat vs. prevent-press combat not much happens really. With Theft you could come out on top in a combat versus a regular Stickman deck.


"The beauty of the Grinder lies in its simplicity." (tm)

With the Grinder you need 2 cards to deal 4 damage and prevent one.
With :THA: combat you need 3 cards to "deal" 4 damage, you prevent nothing, but might gain up to 2 (due to at least 2 punches received).
Less card effective.

Suoli put it best:

Damage prevention isn't outright better than blood stealing. Both have their advantages in specific situations [...]

4 blood lost on the opponent and 2 gained for yourself is better than 4 lost on the opponent and 1 blood lost on yourself. This advantage costs one card. Whether or not this is "better" or "worse" can't be judged off-handedly, advantages and disadvantages needs to be weighed carefully depending what you think you'll face and how you want to play the deck. Other things come into this consideration as well, like Magic of the Smith and Daring the Dawn.

EDIT: I would like to append my favourite paraphrased Einstein quote: "Everything should be made as simple as possible, but no simpler." Oversimplification kills!

Adam Esbjörnsson,
Prince of Örebro
Last edit: 17 Oct 2011 20:12 by Xaddam.

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17 Oct 2011 20:10 #12171 by Brum
Replied by Brum on topic Re: Cause and Effect - 01
I'm too used to playing with Lodin...
That Norwegian is awesome. ;)

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18 Oct 2011 02:50 #12191 by Suoli
Replied by Suoli on topic Re: Cause and Effect - 01

Damage prevention isn't outright better than blood stealing. Both have their advantages in specific situations but in a vacuum, the math is on Theft's side.

Because aggravated damage (and its effects) exist,


Aggravated damage is pretty rare at the higher tiers.

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