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TOPIC: 2 Anarch Cards

2 Anarch Cards

#21612 24 Jan 2012 16:48
I'm not big on placing new card ideas into the memory hole, but here goes:

Galaric's True Legacy
Master
Trifle
Add one blood to a ready Anarch vampire or place this card on a ready non-anarch vampire to make them an Anarch.

Go Anarch- For Reals
Action
+2 Stealth
Untap. If this vampire is an anarch, they gain one blood, otherwise place this card on them. The vampire with this card is an Anarch.

Any chance of getting this non-errata errata in a future set?
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

Re: 2 Anarch Cards

#21613 24 Jan 2012 16:52
Arguably better than the card to became black hand. Anarch is more powerful by miles than black hand. So why ? To make sure that anarch is overpowered ?
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Re: 2 Anarch Cards

#21614 24 Jan 2012 16:58
brandonsantacruz wrote:
...or place this card on a ready non-anarch vampire to make them an Anarch.


Should probably require the target to be controlled by you, or else it'd be mean to make other players' vampires anarch without their consent.

"Suck it, Arika!"
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Re: 2 Anarch Cards

#21616 24 Jan 2012 17:07
I would like to see this errata. That would unwallpaperize both cards (and left me without cards separators in my card boxes).

"Galaric's True Legacy" It's like life in the city, but with the "go anarch" effect plus and "only anarch gain blood" restriction. Seems balanced.

"Go Anarch- For Reals" I would make a change:
- just at +1 stealth
or
- untap only in the "become anarch" version
Also add the "non-titled vampires can play this" restriction

If one of these changes becomes an errata, i would be very happy (even if my card boxes got un-organized).

Re: 2 Anarch Cards

#21618 24 Jan 2012 17:13
Well, then, we should also remove the anarch requirement from three-way discipline.

I mean, Anarch have so much shiny toy because it's hard to be anarch. Removing this by creating unber powerful way to be anarch mean the sect should be lowered to sabbat or laibon level. I.E. not much.
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Re: 2 Anarch Cards

#21619 24 Jan 2012 17:48
Ohlmann wrote:
Well, then, we should also remove the anarch requirement from three-way discipline.

I mean, Anarch have so much shiny toy because it's hard to be anarch.


Like what? I mean they have some, but really?
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

Re: 2 Anarch Cards

#21620 24 Jan 2012 17:51
Miasmat wrote:
brandonsantacruz wrote:
...or place this card on a ready non-anarch vampire to make them an Anarch.


Should probably require the target to be controlled by you, or else it'd be mean to make other players' vampires anarch without their consent.

"Suck it, Arika!"


Good catch on the "you control" part.

@Mike
I'd actually prefer if it allowed titled vampires to go anarch without the hassle of crummy Anarch Succession. Think of the Primogen and Bishops ;(
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

Re: 2 Anarch Cards

#21621 24 Jan 2012 17:53
Like getting 2 votes as an action ? As constant revolution ? As powerbase:la? Not to mention anarch three way cards, revo council and other strong anarch cards?

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Re: 2 Anarch Cards

#21622 24 Jan 2012 17:54
brandonsantacruz wrote:
Like what? I mean they have some, but really?


Like all the three way, a lot of wich are quite nice for inferior disc, chameleon, the anarch specifics vote, revolutionary council, etc...

It is a strong package, much stronger than the sabbat one, or even the black hand one, and arguably also more powerful than the camarilla depending on the power you accord to two card (2nd trad and Parity Shift).

I do believe that Anarch need strong card to be worth it because it's hard to be anarch. But if you weaken the difficulty, anarch may easily became too strong.
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Re: 2 Anarch Cards

#21623 24 Jan 2012 18:00
Ohlmann wrote:
Well, then, we should also remove the anarch requirement from three-way discipline.


still don't get your point.why the anarch requirement in 3 way cards should be removed?

Ohlmann wrote:
I mean, Anarch have so much shiny toy because it's hard to be anarch. Removing this by creating unber powerful way to be anarch mean the sect should be lowered to sabbat or laibon level. I.E. not much.


Yup, they have shiny toys, but improving this 2 cards won't be a complete revolution to anarch decks, just would make the cards playable without breaking game balance. Why it wouldn't break game balance? Even if these proposed cards became legal for play, still wouldn't replace Seattle commite/Twilight campment, just because in a midcap/ weenie anarch deck you just need 2 to 3 copies of the commite or the campment (maybe mixed) to "convert" every vampire (and i'm not considering anarch convert).
This change just would make the cards "playable" because the current texts makes these cards wallpaper (mildly useful on early game, thrash-unplayable on late game).

It's true that becoming BH is kinda harder, but: why not improving the BH convertion too??

I'm totally pro-unwallpaperize cards (without breaking game balance), i think these cards need to leave the wall, maybe some BH "convertion" cards too.
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