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Jyhad

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Jyhad pits rival vampires against each other in a struggle for control over the sinister World of DarknessTM. You are an ancient Methuselah using political manipulation and force to dominate other vampires and drain your opponents' blood pool. Join the Jyhad, where blood is your weakness... and your ultimate weapon.

The limited edition of the base set of Vampire: The Eternal Struggle was released under a different name: Jyhad. The Jyhad edition cards are compatible with the V:TES cards, although they have different designs on the backs of their cards. The set consists of 437 cards. Some cards in the Jyhad edition (Camille Devereux, Chainsaw, Concealed Weapon, Monocle of Clarity, Movement of the Slow Body, Rotschreck, and Rowan Ring) were not printed in the unlimited (V:TES) edition. Some others were renamed, as indicated in the lists below.

 

Brujah

Angel

Anvil

Appolonius

Bianca

Black Cat

Crusher

Don Cruez, The Idealist

Dre, Leader of the Cold Dawn

Hector Sosa

Lupo

Miranda Sanova

Rake

Tura Vaughn

Uma Hatch

Yuri, The Talon

 

Caitiff

Hasina Kesi

Igo the Hungry

Navar McClaren

Nik

Smudge the Ignored

Uriah Winter

 

Gangrel

Anastasia Grey

Angus the Unruled

Badger

Basilia

Bear Paw

Camille Devereux

Gitane St. Claire

Giuliano Vincenzi

Gunther, Beast Lord

Quinton McDonnell

Ricki Van Demsy (Demsi)

Roman Alexander

Vliam Andor

Wynn

Zack North

 

Malkavian

Aleph

Brazil

Dancin' Dana

Didi Meyers

Dollface

Dr. Jest

Gilbert Duane

Lucian

Mariel, Lady Thunder

Normal

Ozmo

Roland Bishop

Roxanne, Rectrix of the 13th Floor

Sylvester Simms

Zebulon

 

Nosferatu

Agrippina

Chester DuBois

Dimple

Duck

Ebanezer Roush

Grendel - the Worm Eaten

KoKo

Lucretia, Cess Queen

Marty Lechtansi

Sammy

Sebastian Marley

Selma the Repugnant

Sheldon, Lord of the Clog

Tiberius - Scandalmonger

Tusk - Talebearer

 

Toreador

Adrianne

Andreas - Bard of Crete

Anneke

Anson

Colin Flynn

Delilah Easton

Demetrius Slater

Dieter Kleist

Dorian Strack

Eliott Sinclair, Virtuoso Thespian

Felicia Mostrom

Kallista, Master Sculptor

Masika

Ramiel DuPre

Tatiana Romanov

 

Tremere

Astrid Thomas

Cardano

Cassandra, Magus Prime

Dr. John Casey

Ignatius

Jing Wei

Justine, Elder of Dallas

Lazarus

Lydia Van Cuelen

Merrill Molitor

Roreca Quaid

Sabine Lafitte

Sarah Cobbler

Thomas Thorne

Ulugh Beg, The Watcher

 

Ventrue

Courtland Leighton

Democritus

Emerson Bridges

Gideon Fontaine

Heather Florent, The Opportunist

Helena Casimir

Jazz Wentworth

Lucia Pacciola (Luccia Paciola)

Melissa Barton

Natasha Volfchek

Roland Loussarian

Rufina Soledad

Sir Walter Nash

Timothy Crowley

Violette Prentiss

 


 

Library

 

Rarity

.44 Magnum   C
Aaron's Feeding Razor   R
Academic Hunting Ground   U
Aching Beauty   U
Acrobatics   C
Aid from Bats   C
Al's Army Apparatus   R2
Amaranth   U
Anarch Revolt   U
Anarch Troublemaker   R
Ancient Influence   C
Ancilla Empowerment   C
Animalism   C
Arcane Library   R
Archon   V
Arms Dealer   U
Army of Rats   C
Arson   C
Art Museum   R
Ascendance   C
Assault Rifle   U
Asylum Hunting Ground   U
Aura Reading   U2
Auspex   C
Autarkis Persecution   C
Backways   U
The Barrens   C
Bastard Sword   U2
Behind You!   R2
Betrayer   R
Bewitching Oration   C
Blood Bond   U
Blood Doll   C
Blood Fury   C
Bloodhunt   U
Blood Puppy   R
Blood Rage   C
Blur   C
Body of Sun   R
Bomb   U
Bonding   C
Boxed In   C
Brainwash   C
Bribes   C
Brujah Frenzy   U
Brujah Justicar   R
Bum's Rush   C
Burst of Sunlight   R2
Business Pressure   R2
Camarilla Exemplary   C
Canine Horde   C
Cat Burglary   R
Cat's Guidance   C
Cauldron of Blood   C
Celerity   C
Chainsaw   U2
Change of Target   U
Chantry   U
Charming Lobby   U
Charnas the Imp   R
Claws of the Dead   C
Cloak the Gathering   C
Computer Hacking   C
Concealed Weapon   C
Conditioning   C
Conquer the Beast   R
Consanguineous Boon   C
Consanguineous Condemnation   C
Conservative Agitation   C
Cryptic Mission   C
Cryptic Rider   U
Cultivated Blood Shortage   U
Cunctator Motion   R2
Curse of Nitocris   R
Dawn Operation   U
Day Operation   R
Dead-End Alley   C
Deal with the Devil   C
Deer Rifle   C
Deflection   C
Delaying Tactics   U
Disarming Presence   U
Disguised Weapon   C
Disputed Territory   C
Distraction   R2
Dodge   C
Domain Challenge   C
Dominate   C
Dragon's Breath Rounds   U
Drain Essence   U
Dramatic Upheaval   V
Drawing Out the Beast   C
Dread Gaze   C
Eagle's Sight   U
Earth Control   C
Earth Meld   C
Eco Terrorists   R
Effective Management   C
Elder Kindred Network   U
Elder Library   C
Elysium: The Arboretum   U
The Embrace   R2
Enchant Kindred   C
Enhanced Senses   C
Entrancement   R
Faceless Night   C
Fake Out   C
Fame   U
Far Mastery   R2
Fast Hands   U
Fast Reaction   C
The Fifth Tradition: Hospitality   U
The First Tradition: The Masquerade   R2
Fists of Death   R
Flak Jacket   C
Flamethrower   U
Flash   C
Flesh of Marble   R2
Form of Mist   U2
Form of the Ghost   C
Fortitude   C
The Fourth Tradition: The Accounting   U
Fragment of the Book of Nod   R
Freak Drive   R2
Frenzy   C
Game of Malkav   U
Gangrel De-evolution (Gangrel Atavism)   U
Gangrel Justicar   R
Ghoul Escort   R
Ghoul Retainer   R2
Giant's Blood   R
Gird Minions   C
Glaser Rounds   U
Gleam of Red Eyes   C
Golconda: Inner Peace   R
Govern the Unaligned   C
Grave Robbing   U
Grenade   U2
Growing Fury   C
Gypsies   U
Haven Uncovered   C
Hawg   C
Hell Hound   R2
Hidden Lurker   C
High Stakes   R2
Homunculus   U
Hostile Takeover   R
Illegal Search and Seizure   C
Immortal Grapple   R2
Indomitability   C
Infernal Pursuit   U2
Information Highway   U
IR Goggles   U2
Ivory Bow   R
J. S. Simmons, Esq.   R2
Jackie Therman   R2
Kindred Intelligence   R2
Kindred Restructure   V
Kindred Segregation   V
Kindred Society Games   R
Kine Dominance (Dominate Kine)   R
Kine Resources Contested   C
The Knights   R
KRCG News Radio   U
The Labyrinth   U
Laptop Computer   C
Legal Manipulations   C
Letter from Vienna   U
Lextalionis   V
Life Boon   U
Lost in Crowds   C
Loyal Street Gang   U
Lucky Blow   C
Madness Network   R
Magic of the Smith   R
Majesty   C
Major Boon   U
Malkavian Dementia   U
Malkavian Justicar   R
Malkavian Prank   R2
Malkavian Time Auction   R
Manstopper Rounds   U2
Mask of a Thousand Faces   U
Masquerade Endangered   U
Masquerade Enforcement   V
Metro Underground   U
Mighty Grapple   C
Millicent Smith, Puritan Vampire Hunter   R
Minion Tap   C
Minor Boon   U
Misdirection   C
Mob Connections   U
Monocle of Clarity   R
Movement of the Mind   C
Movement of the Slow Body   U
Mr. Winthrop   R2
Muddled Vampire Hunter   U
Murder of Crows   R2
Night Moves   U2
Nimble Feet   C
Nosferatu Justicar   R
Nosferatu Putrescence   U
Obedience   U
Obfuscate   C
Open Grate   C
Outcast Mage   U
Owl Companion   U
Parity Shift   V
Patagia: Flaps Allowing Limited Flight   R
Peace Treaty   C
Police Department   U
Political Ally   R
Political Backlash   C
Political Flux   C
Potence   C
Powerbase: Chicago   U
Powerbase: Washington, D.C.   U
Praxis Seizure: Atlanta   R
Praxis Seizure: Boston   R
Praxis Seizure: Chicago   R
Praxis Seizure: Cleveland   R
Praxis Seizure: Dallas   R
Praxis Seizure: Houston   R
Praxis Seizure: Miami   R
Praxis Seizure: Seattle   R
Praxis Seizure: Washington, D.C.   R
Praxis Solomon   V
Presence   C
Protean   C
Protracted Investment   C
Psyche   U
Psychic Projection   R2
Psychic Veil   R
Pulled Fangs   R2
Pulling Strings   U2
Pulse of the Canaille   U
The Rack   U
Rampage   U2
Rapid Healing   C
Rats' Warning   C
Raven Spy   U
Read Intentions   C
Regaining the Upper Hand   C
Renegade Garou   R2
Resplendent Protector   R2
Restoration   C
Reversal of Fortunes   V
Ritual Challenge   R
Ritual of the Bitter Rose   R2
Rotschreck   U
Rowan Ring   R
RPG Launcher   R
Rumors of Gehenna   R2
Sabbat Threat   V
Saturday-Night Special   C
Sawed-Off Shotgun   C
Scorn of Adonis   U
The Second Tradition: Domain   U
Seduction   C
Sengir Dagger   R
Shattering Blow   C
Short-Term Investment   C
Sideslip   C
The Sixth Tradition: Destruction   U
Skin of Night   U
Skin of Rock   C
Skin of Steel   C
The Slashers   R
Slum Hunting Ground   U
Smiling Jack, The Anarch   R
Social Charm   C
Society Hunting Ground   U
Society of Leopold   R
Soul Gem of Etrius   R
The Spawning Pool   R
The Spirit's Touch   C
Sport Bike   U2
Spying Mission   U
Stake (Wooden Stake)   U
Storm Sewers   U
Submachine Gun   U2
Succubus Club   R
Sudden Reversal   U
Surprise Influence   C
Talbot's Chainsaw   R
Tasha Morgan   R2
Taste of Vitae   U
Telepathic Counter   C
Telepathic Misdirection   C
Telepathic Vote Counting   R
Temptation of Greater Power   R
Thadius Zho, Mage   R2
Thaumaturgy   C
Theft of Vitae   C
The Third Tradition: Progeny   U
Threats   C
Thrown Gate   C
Thrown Sewer Lid   C
Toreador Justicar   R
Torn Signpost   U
Tragic Love Affair   U
Trap   C
Tremere Justicar   R
Undead Persistence   U2
Undead Strength   C
Unflinching Persistence   C
Unnatural Disaster   C
Uptown Hunting Ground   U
Vampiric Disease   R
Vampiric Speed   C
Vanish from the Mind's Eye   C
Vast Wealth   U
Ventrue Headquarters   U
Ventrue Justicar   R
Voter Captivation   U2
Vulnerability   U
Wake with Evening's Freshness   C
Walk of Flame   U2
Warzone Hunting Ground   U
Weather Control   U
Well-Aimed Car   U
Wolf Claws   C
Wolf Companion   U2
XTC-Laced blood   R
Zip Gun   U2
Zoo Hunting Ground   U

 

ff   f
Library   Rarity
.44 Magnum   C
Aaron's Feeding Razor   R
Academic Hunting Ground   U
Aching Beauty   U
Acrobatics   C
Aid from Bats   C
Al's Army Apparatus   R2
Amaranth   U
Anarch Revolt   U
Anarch Troublemaker   R
Ancient Influence   C
Ancilla Empowerment   C
Animalism   C
Arcane Library   R
Archon   V
Arms Dealer   U
Army of Rats   C
Arson   C
Art Museum   R
Ascendance   C
Assault Rifle   U
Asylum Hunting Ground   U
Aura Reading   U2
Auspex   C
Autarkis Persecution   C
Backways   U
The Barrens   C
Bastard Sword   U2
Behind You!   R2
Betrayer   R
Bewitching Oration   C
Blood Bond   U
Blood Doll   C
Blood Fury   C
Bloodhunt   U
Blood Puppy   R
Blood Rage   C
Blur   C
Body of Sun   R
Bomb   U
Bonding   C
Boxed In   C
Brainwash   C
Bribes   C
Brujah Frenzy   U
Brujah Justicar   R
Bum's Rush   C
Burst of Sunlight   R2
Business Pressure   R2
Camarilla Exemplary   C
Canine Horde   C
Cat Burglary   R
Cat's Guidance   C
Cauldron of Blood   C
Celerity   C
Chainsaw   U2
Change of Target   U
Chantry   U
Charming Lobby   U
Charnas the Imp   R
Claws of the Dead   C
Cloak the Gathering   C
Computer Hacking   C
Concealed Weapon   C
Conditioning   C
Conquer the Beast   R
Consanguineous Boon   C
Consanguineous Condemnation   C
Conservative Agitation   C
Cryptic Mission   C
Cryptic Rider   U
Cultivated Blood Shortage   U
Cunctator Motion   R2
Curse of Nitocris   R
Dawn Operation   U
Day Operation   R
Dead-End Alley   C
Deal with the Devil   C
Deer Rifle   C
Deflection   C
Delaying Tactics   U
Disarming Presence   U
Disguised Weapon   C
Disputed Territory   C
Distraction   R2
Dodge   C
Domain Challenge   C
Dominate   C
Dragon's Breath Rounds   U
Drain Essence   U
Dramatic Upheaval   V
Drawing Out the Beast   C
Dread Gaze   C
Eagle's Sight   U
Earth Control   C
Earth Meld   C
Eco Terrorists   R
Effective Management   C
Elder Kindred Network   U
Elder Library   C
Elysium: The Arboretum   U
The Embrace   R2
Enchant Kindred   C
Enhanced Senses   C
Entrancement   R
Faceless Night   C
Fake Out   C
Fame   U
Far Mastery   R2
Fast Hands   U
Fast Reaction   C
The Fifth Tradition: Hospitality   U
The First Tradition: The Masquerade   R2
Fists of Death   R
Flak Jacket   C
Flamethrower   U
Flash   C
Flesh of Marble   R2
Form of Mist   U2
Form of the Ghost   C
Fortitude   C
The Fourth Tradition: The Accounting   U
Fragment of the Book of Nod   R
Freak Drive   R2
Frenzy   C
Game of Malkav   U
Gangrel De-evolution (Gangrel Atavism)   U
Gangrel Justicar   R
Ghoul Escort   R
Ghoul Retainer   R2
Giant's Blood   R
Gird Minions   C
Glaser Rounds   U
Gleam of Red Eyes   C
Golconda: Inner Peace   R
Govern the Unaligned   C
Grave Robbing   U
Grenade   U2
Growing Fury   C
Gypsies   U
Haven Uncovered   C
Hawg   C
Hell Hound   R2
Hidden Lurker   C
High Stakes   R2
Homunculus   U
Hostile Takeover   R
Illegal Search and Seizure   C
Immortal Grapple   R2
Indomitability   C
Infernal Pursuit   U2
Information Highway   U
IR Goggles   U2
Ivory Bow   R
J. S. Simmons, Esq.   R2
Jackie Therman   R2
Kindred Intelligence   R2
Kindred Restructure   V
Kindred Segregation   V
Kindred Society Games   R
Kine Dominance (Dominate Kine)   R
Kine Resources Contested   C
The Knights   R
KRCG News Radio   U
The Labyrinth   U
Laptop Computer   C
Legal Manipulations   C
Letter from Vienna   U
Lextalionis   V
Life Boon   U
Lost in Crowds   C
Loyal Street Gang   U
Lucky Blow   C
Madness Network   R
Magic of the Smith   R
Majesty   C
Major Boon   U
Malkavian Dementia   U
Malkavian Justicar   R
Malkavian Prank   R2
Malkavian Time Auction   R
Manstopper Rounds   U2
Mask of a Thousand Faces   U
Masquerade Endangered   U
Masquerade Enforcement   V
Metro Underground   U
Mighty Grapple   C
Millicent Smith, Puritan Vampire Hunter   R
Minion Tap   C
Minor Boon   U
Misdirection   C
Mob Connections   U
Monocle of Clarity   R
Movement of the Mind   C
Movement of the Slow Body   U
Mr. Winthrop   R2
Muddled Vampire Hunter   U
Murder of Crows   R2
Night Moves   U2
Nimble Feet   C
Nosferatu Justicar   R
Nosferatu Putrescence   U
Obedience   U
Obfuscate   C
Open Grate   C
Outcast Mage   U
Owl Companion   U
Parity Shift   V
Patagia: Flaps Allowing Limited Flight   R
Peace Treaty   C
Police Department   U
Political Ally   R
Political Backlash   C
Political Flux   C
Potence   C
Powerbase: Chicago   U
Powerbase: Washington, D.C.   U
Praxis Seizure: Atlanta   R
Praxis Seizure: Boston   R
Praxis Seizure: Chicago   R
Praxis Seizure: Cleveland   R
Praxis Seizure: Dallas   R
Praxis Seizure: Houston   R
Praxis Seizure: Miami   R
Praxis Seizure: Seattle   R
Praxis Seizure: Washington, D.C.   R
Praxis Solomon   V
Presence   C
Protean   C
Protracted Investment   C
Psyche   U
Psychic Projection   R2
Psychic Veil   R
Pulled Fangs   R2
Pulling Strings   U2
Pulse of the Canaille   U
The Rack   U
Rampage   U2
Rapid Healing   C
Rats' Warning   C
Raven Spy   U
Read Intentions   C
Regaining the Upper Hand   C
Renegade Garou   R2
Resplendent Protector   R2
Restoration   C
Reversal of Fortunes   V
Ritual Challenge   R
Ritual of the Bitter Rose   R2
Rotschreck   U
Rowan Ring   R
RPG Launcher   R
Rumors of Gehenna   R2
Sabbat Threat   V
Saturday-Night Special   C
Sawed-Off Shotgun   C
Scorn of Adonis   U
The Second Tradition: Domain   U
Seduction   C
Sengir Dagger   R
Shattering Blow   C
Short-Term Investment   C
Sideslip   C
The Sixth Tradition: Destruction   U
Skin of Night   U
Skin of Rock   C
Skin of Steel   C
The Slashers   R
Slum Hunting Ground   U
Smiling Jack, The Anarch   R
Social Charm   C
Society Hunting Ground   U
Society of Leopold   R
Soul Gem of Etrius   R
The Spawning Pool   R
The Spirit's Touch   C
Sport Bike   U2
Spying Mission   U
Stake (Wooden Stake)   U
Storm Sewers   U
Submachine Gun   U2
Succubus Club   R
Sudden Reversal   U
Surprise Influence   C
Talbot's Chainsaw   R
Tasha Morgan   R2
Taste of Vitae   U
Telepathic Counter   C
Telepathic Misdirection   C
Telepathic Vote Counting   R
Temptation of Greater Power   R
Thadius Zho, Mage   R2
Thaumaturgy   C
Theft of Vitae   C
The Third Tradition: Progeny   U
Threats   C
Thrown Gate   C
Thrown Sewer Lid   C
Toreador Justicar   R
Torn Signpost   U
Tragic Love Affair   U
Trap   C
Tremere Justicar   R
Undead Persistence   U2
Undead Strength   C
Unflinching Persistence   C
Unnatural Disaster   C
Uptown Hunting Ground   U
Vampiric Disease   R
Vampiric Speed   C
Vanish from the Mind's Eye   C
Vast Wealth   U
Ventrue Headquarters   U
Ventrue Justicar   R
Voter Captivation   U2
Vulnerability   U
Wake with Evening's Freshness   C
Walk of Flame   U2
Warzone Hunting Ground   U
Weather Control   U
Well-Aimed Car   U
Wolf Claws   C
Wolf Companion   U2
XTC-Laced blood   R
Zip Gun   U2
Zoo Hunting Ground   U

Forum Rules

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Vampire: Elder Kindred Network Official Forum Rules

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BYO: Baltimore: From the Ashes A Leader Will Rise - Introduction

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August 14, 2004 at Games and Comics...and Stuff In Beautiful Downtown Glen Burnie, Maryland

 

Baltimore Harbor is choked with debris and a sickening pallid slime. The City of Baltimore has been violated. The warehouses along the waterfront have been burned to the ground. The Prince of Baltimore has been irrespectively snuffed, like an iridescent candle the day after a week long carnival has ended. The Camarilla Clans have fled to nearby New York City, leaving Baltimore to simmer in its own spattered blood and humidity. Every conveyance imaginable has been used to escape the onslaught, including the Metro-Liner and the hordes of unlicensed taxi cabs that prey upon the unwary passengers arriving and departing Baltimore-Washington International Airport.

Evil now lurks along the streets of Baltimore in the stench and smell of Semsith as he walks the Lasombra through the narrow streets, lined with marble steps, and leading from the Inner Harbor. Gratiano and his minions are quite pleased with themselves. The acrid air smells good. It's a pleasant, unpolluted fragrance; the relish of a purge.

Greed and distrust drove the in-fighting and splintering that threaten to destroy the Sabbat's fragile hold on Baltimore, but Semsith's arrival in the New World signaled the unavoidable surge of power and the predictable dispersion and sacrifice of all opponents.

It took nearly twenty days for the mammoth conflagration to be extinguished. The city inhabitants dismissed the loss of the abandoned buildings, believing they were set by the drug-addicted and the insane. "Good Riddance To Bad Rubbish," the Baltimore News-American headline proclaimed in 30-point type.

The Ravnos, who betrayed the location of Isaac Goldwin's haven, were sickened. They had naively believed the fire would not be set until after the Prince had left the building. Now they fear the might of the Sabbat and the anger of the Camarilla.

The remains of the Prince of Baltimore now coalesce with the green foam of the Patapsco River, flowing over the Harbor Tunnel, the Fort McHenry Tunnel, under the Francis Scott Key Bridge, and into the Chesapeake Bay. The Port of Baltimore is evermore changed.

The Camarilla and the Independent Clans who took flight, now are contemplating a return to Baltimore, the Monumental City...Charm City, as described in the local media, but more recently described by the Sabbat as Disarm City.

Securing a safe heaven is the top priority and the soon to be returning clans have now begun individual communications, shrouded in mystery, and intent on securing new havens for the chosen of Cain.

The Port of Baltimore demands a ruler...and from the ashes a leader will rise.

 

SPECIAL PROMOTIONAL CARDS

This event will mark the limited distribution of two new promo-cards, drawn by locally un-renowned artist, Dan (Do Dirty Red) Coleman. The cards are: "Crown Me" and "Power Lunch, Baltimore." The former is a Action Modifier that comes into play as a Unique Equipment card with special rules and abilities much like the mechanisms of "Eye of Hazimel" and the latter is a Master: Unique Location with special capabilities. Both cards are explained in details in The Special House Rules.

 

NEW TO V:TES TOURNAMENTS?

If you are new to playing in Vampire: The Eternal Struggle tournaments, this storyline tournament is an ideal time to try your first tournament. All you really need to play is a constructed deck per the guidelines below (or simply use one of the pre-constructed starter decks from the White Wolf Catalog or your local retailer) and to review the Vampire: Elder Kindred Network (the player community for the Vampire card game) standard tournament rules.

 

V:TES TOURNAMENT RULES

Bring a clan-based deck representing who you'd like to control Baltimore. All standard V:EKN Rules will apply. In addition, at least 75% of your deck's crypt is to be comprised of a single clan (for example, in a 12-card crypt, at least 9 vampires must be of the same clan). Complete the rest of your crypt in any manner you please. The tournament Historian will make a record of key battles and of the winning clan at your event and forward the results to White Wolf. Here's your chance to finish this chapter of Baltimore's history.

 

THE SPECIAL HOUSE RULES

 

Crown Me [Promo]

Card Type: Action Modifier

Cost: No cost to play

This action modifier card represents a unique equipment. Successful action means that this card is put into play on the gaining Vampire. The Vampire with this equipment is the Leader of Baltimore (two votes unless titled; if titled, gain one additional vote). It may be played by a ready--and not going to Torpor--Vampire immediately after successfully performing any one of the following actions: 1) Bleed for more than three; 2) Call and win any referendum by more than two votes; or 3) Burn or send to Torpor a Vampire controlled by another Methuselah. This equipment cannot be transferred as normal, but another Vampire may steal it by one of the following acts: A) Bleed the Methuselah controlling the Leader for more than three; B) Call and win a referendum to take control of "Crown Me." This political action starts at 0 stealth. Stealth may be added; or C) Burn or send the Leader to Torpor. If this equipment is stolen, the controller loses two pool and all counters on the card go to the blood bank. Each time the card is equipped the remaining players put a pool on the card. During your influence phase, if the Vampire with this card is ready, you may move one pool from the card to your pool or to one of your uncontrolled Vampires. The card is placed in the center of the table and is uncontrolled if the controlling player is ousted by means other than the three methods described or if the "stealing" Vampire is burned or torporized in the successful act.

 

For this special Storyline event, this card is placed in the center of the table before game play and may be equipped by the first ready--and not going to Torpor--Vampire to successfully perform any one of the three enabling actions.

 

Power Lunch, Baltimore [Promo]

Card Type: Master

Cost: No cost

Master: Unique Location

Put this card into play. You may burn this card to cancel the effects of any of the three methods of stealing "Crown Me" from one of the Vampires that you control. The action is canceled. No cost is paid by the acting minion; however, the acting minion remains tapped and may not perform the same action during this turn.

For this special Storyline event, this card is added to every deck. Players may still bring a constructed deck of 90 cards, if desired. The addition of this card will permit decks of up to 91 cards.

 

IDEAL TIME FOR NEW PLAYERS TO TRY V:TES

Because of the fun nature of this event, this would be an ideal time for new players to attend their first tournament. The event will not count toward player ratings, but the event is recognized by White Wolf as a "create your own storyline" and has been placed on the White Wolf calendar.

 

August 14, 2004 @ Noon

Games and Comics...and Stuff

7452 Baltimore and Annapolis Blvd.

Glen Burnie, Maryland 21061

(410) 863-7418 begin_of_the_skype_highlighting              (410) 863-7418      end_of_the_skype_highlighting

$3.00 Entry Fee

Games and Comics...and Stuff Web site:

http://www.gamescomicsstuff.com

Organizer Name: Dan Coleman, V:EKN Prince of Baltimore

Organizer Email:

Organizer web site:

http://www.angelfire.com/me/do30red/vtes.html

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