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Bloodlines: SALUBRI

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Disciplines: icondisauspex icondisfortitude icondisobeah
Sect: Independent
Nickname: Cyclops
  Background  
This widely hated bloodline has far more enemies than it really desrves. Only seven of these Cainites exist at a time, for after a Salubri attains Golconda, she ends her existence and passes her blood to the individual she has chosen to take her place. These vampires usually pass as humans until someone notices that they possess a third eye.
Other clans perceive Salubri as murderers and diablerists of the worst kind.

icondisobeah The power to heal is nothing at which to scoff, for the might of Obeah has saved many lives. However, there is more to this Discipline than just healing. It provides a form of control over other people's bodies and spirits. Obeah seems connected to the Salubri's third eye, and any Kindred learning this Discipline will also start to develope the eye.

-- Vampire Players Guide, Second Edition
  V:TES Notes  
The Salubri cards mix well with the Ventrue antitribu and the Harbingers of Skulls. Each of the Salubri vampires is marked "scarce" (See Nagaraja Preview), so they aren't suited for a single-clan deck.
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New Mechanic:
Burn Option

 Some library cards have a "burn option" icon above a clan icon iconmiscburnoption (the clan requirement) on the left side of the card. This symbol (only found on cards that require a clan to play) indicates that during any Methuselah's untap phase, the Methuselah can burn (discard) the card from his or her hand if he or she doesn't control a ready member of the clan required. Each Methuselah is limited to one such discard each untap phase.

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  Card Preview  
cardblsightbeyondsight
Sight Beyond Sight
Master. Salubri. Burn option.
Unique master.
Put this card on a Salubri you control. The Salubri with this card gets +1 intercept.
This is another card designed for mixing Bloodlines clans with other clans.
With Sight Beyond Sight you get cheap permanent intercept. And if you don't get your Salubri out for whatever reason, you can discard it freely (to avoid clogging your hand).

Bloodlines: GARGOYLE

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Disciplines: icondisfortitude icondispotence icondisvisceratika iconmiscflight
Sect: Independent
  Background  
invis Centuries ago, to create a supernatural army to match the Tzimisce ghouls, the Tremere used a variation of the ritual that had transformed them into Cainites. Using a captured Nosferatu, Gangrel and Tzimisce, they enacted the ritual, adding quantities of magical earth to lend strength and endurance. So were the first Gargoyles created.
Eventually, one of these slave gargoyles escaped the bonds of his masters and began Embracing others, who became like him. The process of creation is gentler for Gargoyles Embraced by other Gargoyles.

icondisvisceratika Visceratika is an extension of the Gargoyle's natural affinity for stone, earth and things made thereof. Certain Visceratika powers also closely resemble some aspects of Protean and, to a lesser extent, Vicissitude.
iconmiscflight The Gargoyles' ability to fly is a direct result of Tremere experimentation. Although they sprout wings when created, their enhanced body density makes natural flight an impossible proposition.

-- Book of Storyteller Secrets
-- Guide to the Camarilla
  V:TES Notes  
invis Gargoyle cards mix well with the Tremere and Tremere anititribu, as well as the Blood Brothers. The Gargoyle are also one of the bloodlines most suited for single-clan play.
While Flight is a Discipline in the role-playing game, it is not a Discipline in the card game. It is treated similarly, however. Some minions are indentified as having flight, and some library cards require flight to use.
The Gargoyle Slave ally (from The Sabbat expansion) does not represent a Gargoyle vampire. Any card that requires a vampire of Clan Gargoyle (or a "Slave Gargoyle") requires an actual vampire; controlling a Gargoyle ally is not sufficient.
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New Term:
Slave

 Some Gargoyles are identified as Tremere slaves or Tremere antitribu slaves. A slave vampire cannot take a directed action if his controller doesn't control a ready member of the specified "owning" clan. If a member of the owning clan controlled by the Gargoyle's controller is blocked, the controller can tap the slave Gargoyle to cancel the combat and untap the acting vampire and have the slave Gargoyle enter combat with the blocking minion instead.

Q: If a slave Gargoyle creates an Embrace, what is the new vampire?
A: An Indepedent (non-slave) Gargoyle. Explicit card text is needed for a Gargoyle to be a slave.

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  Card Preview  
cardblsaxum
Saxum, Master of Slaves
Gargoyle. 6 capacity
pot pre FOR VIS
Camarilla Tremere Slave: Flight.
Saxum is a typical slave Gargoyle. As a slave, he is best utilized when you control a ready Tremere. To make combining the Gargoyles with Tremere and Tremere antitribu easier, many library cards that require Visceratika have a secondary effect that can be used with Thaumaturgy, and there are some cards that the Tremere and Tremere antitribu can use to enhance their slave Gargoyles.

Not all Gargoyles are slaves, however. A few are free (denoted only by the absence of the "slave" designation on their cards).

Bloodlines: AHRIMANES

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Disciplines: icondisanimalism icondispresence icondisspiritus
Sect: Sabbat
Nickname: Cats
  Background  
The Ahrimanes originated with the Sabbat Gangrel. The founder of this bloodline was a Gangrel antitribu named Muricia. When Muricia utilized the thaumaturgic powers of the native North American shamans, she effectively separated herself from her clan and her blood forever altered.
Muricia tried to create others like herself, but soon discovered she could not, for her vitae was infertile. She learned she could choose existing Gangrels and, using the same ritual the shamans used on her, make them like her.

icondisspiritus The Ahrimanes have a new discipline: Spiritus. This discipline comes from the spiritual forces existing in nature. This discipline is highly versatile, giving Ahrimanes a strong edge over other Kindred in the wilderness.

-- Storytellers Handbook to the Sabbat
  V:TES Notes  
The Ahrimanes cards mix well with the Gangrel and (to a lesser extent) the Toreador and Brujah (as well as those clans' antitribu counterparts). Although their numbers are small, you could also play the Ahrimanes by themselves. They're stronger when mixed with other clans, usually.
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New Term:
Sterile

Sterile vampires cannot take actions to create other vampires (e.g., cannot perform The Embrace action, The Third Tradition action, etc.). These vampires cannot perform the Revelations of the Sire or the Abomination actions, either.

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  Card Preview  
cardblferalspirit
Feral Spirit
Master.
Put this card on any Gangrel or Gangrel antitribu you control. This vampire is now an Ahrimane (and Sabbat). This vampire has Spiritus; if the vampire already had Spiritus, he or she now has superior Spiritus. This vampire is now Sterile.
This is another card designed for mixing Bloodlines clans with other clans.
With Feral Spirit you can turn one of your "basic" vampires into an Ahrimane. That vampire will then be able to play cards that require Ahrimanes as well as cards that require Spiritus. (If you change his clan back to Gangrel with Clan Impersonation, you could then play another Feral Spirit to give him superior Spiritus. A complicated way of simulating a Master: Discipline card, but it's there if you want to try.)
Since there's no clan requirement on this card, you don't have to control your Ahrimane vampire first. You could even play this card with no Ahrimanes in your crypt at all (and "build your own" Ahrimanes from the plentiful Gangrel and Gangrel antitibu vampires).

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