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Bloodlines: HARBINGERS OF SKULLS

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Disciplines: icondisauspex icondisfortitude icondisnecromancy
Sect: Sabbat
Nickname: Lazarenes
  Background  
The Harbingers of Skulls bloodline claims a history of treachery, for which it seeks to exact a hellish vengeance. Members of the bloodline are quite powerful without exception, and they claim to have returned from their banishment to the realms of the dead.
The Harbingers of Skulls have been members of the Sabbat for only a few years, yet in that time they have amassed unheard-of power in the sect (given their small number).
It is believed that the bloodline has not Embraced since its introduction to the Sabbat. If this is true, the Harbingers must be ancient, accomplished and critical, as they seem not to deem children of the modern nights worthy of their brand of Caine's curse.
-- Guide to the Sabbat
  V:TES Notes  

The Harbingers of Skulls cards mix well with the Ventrue anititribu and the Nagaraja. They are even strong enough, if maybe a bit too costly in terms of capacity, to be played in a single-clan deck (although their small number would mean having multiples of each in the crypt).

 

  Card Preview  
cardblegothha
Egothha
Harbinger of Skulls. 7 capacity
obf AUS FOR NEC
Sabbat: During your untap phase, if Egothha is ready, your prey burns the top card of his or her library. If that card is a master card, Egothha gains 1 blood.
As Egothha's special ability indicates, the Harbingers of Skulls have a tendency toward resource denial (like library destruction).

Bloodlines: DAUGHTERS OF CACOPHONY

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Disciplines: icondisfortitude icondismelpominee icondispresence
Sect: Independent
Nickname: Sirens
  Background  
The Daughters are distinctly modern phenomena; no Kindred claims to have heard of them before the 1700s. The Daughters are such masters of song that most Kindred believe they are an offshoot of the Toreador.
The Daughters are singers without peer, but their melodious harmonies are not their main claim to fame. It is the damage their songs can do to the mind that causes their Kindred concern.

icondismelpominee The Melpominee Discipline appeared simultaneously with the Daughters of Cacophony and is intrinsically linked to that bloodline. It allows its possessors to use speech and song for a variety of supernatural effects.

-- Vampire Players Guide, 2nd ed.
  V:TES Notes  
The Daughters of Cacophony cards mix well with the Toreador and Ventrue (as well as both clans' antitribu counterparts), especially where voting is concerned. They could be played on their own, but their low capacity (high generation) and small numbers, coupled with generally poor defensive capabilities will work against them in a single-clan deck.
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New Mechanic:
Split Discipline Cards

 Some library cards have two Discipline icons on the left side. Some of the effects listed on these cards require one of the Disciplines listed, while other effects require the other listed Discipline. Each effect shows the icon of the Discipline required.

When played, the card counts as requiring the discipline being used (for effects that enhance or restrict cards that require certain disciplines). In the hand (or library or ash heap), the card can be considered to require either discipline (for effects that retrieve cards that require certain disciplines).

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  Card Preview  
cardblmissingvoice
The Missing Voice
Action Modifier. Melpominee/Celerity
Celerity: Requires a vampire with a capacity greater than 4. Vampires with a capacity less than 5 get -1 intercept when attempting to block this action.
Melpominee: Allies and younger vampires get -1 intercept when attempting to block this action.
Superior Melpominee: +1 stealth
Most Bloodlines cards that require one of the new Disciplines unique to a particular bloodline also include a secondary Discipline usage (although some do not). The effect of the secondary Discipline is generally less than the effect of the primary Discipline.
But the ability to use the card with a secondary Discipline makes playing decks that mix a Bloodlines clan with one (or more) of the "mainstream" clans easier - the card won't get "stuck" in your hand as often if the mainstream vampires can use it for some positive effect (when your Bloodlines clan vampires are either still uncontrolled or have already taken their actions).
The Missing Voice is mainly a stealth card (or rather, an intercept-reducer card to help make more of your stealth). The secondary Discipline (Celerity) effect is slightly less useful than the primary Discipline (Melplominee) normal effect, which is in turn slightly less useful than the superior effect.

Bloodlines: NAGARAJA

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Disciplines: icondisauspex icondisdominate icondisnecromancy
Sect: Independent
Nickname: Flesh Eaters
 

Background

 
invis From a nightmare of horror and legend step the Nagaraja. A bizzare bloodline of flesh-eating witches, these vampires have been hunted to near extinction in the modern nights.
Still, a few dozen Nagaraja persist, gathering the unholy secrets of death sorcery and creeping among the periphery of vampire society.
They rarely meet even with others of their kind, as they hoard their precious secrets from everyone, including others of their clan.
-- Vampire Storytellers Handbook
 

V:TES Notes

 
invis The Nagaraja cards mix well with the Giovanni, Ventrue antitribu, and Harbingers of Skulls. Since the Nagaraja are all identified as "scarce" (see note to the right), they are not really playable by themselves.
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New Term:
Scarce

When a Methuselah moves a vampire marked "scarce" from her uncontrolled region to the ready region, she burns 3 pool for every other vampire in play of the same clan.

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Card Preview

 
cardblstrangeramongus This preview is more about integrating scarce vampires into your deck than about the Nagaraja specifically.
The Stranger Among Us
Master. 1 pool.
Search your crypt for a scarce vampire. Show the card to all players and place it face-down in your uncontrolled region.
Several cards in Bloodlines are designed to make mixing the Bloodlines clans with other clans easier (since most of the Bloodlines clans are not designed to be played on their own). This is one such card.
You'll generally want to bring out no more than one vampire of Clan Nagaraja (or other scarce clan) due to the rising cost. This means that filling your crypt with enough vampires of that clan to have a reasonable chance of getting one into play can "clog" your uncontrolled region.
By putting a few copies of The Stranger Among Us in your library, you can use fewer vampires of the clan (say, one) in your crypt (so that your uncontrolled region remains fully utilized) and still have a good chance to get the vampire into play.

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