BYO: Hashashins Event - Aftermath
Years Later.
Hafsa was waiting for twelve minutes now. "Have you heard about Janni?" she asked to break the boredom.
"Janni, Janni?" mumbled Tegyrius, while a deep frown appeared on his face "Do you mean that loose cannon, who destroys about every vampire she comes across?".
"Indeed that one." Hafsa responded.
"Hmm, what about her?" Tegyrius said after he made a move with his Bishop.
"Apparently she wants to join the Camarilla!" She said while studying the last move.
"If that is the case, why didn't I hear anything about it?" Tegyrius sat straight, looking at his opponent instead of the board.
"Perhaps they found it too trivial for you to know." She answered.
"The bad thing is that you are probably right. Incompetent fools." He shouted. "Anyhow. Tell me what you know."
"Rumor goes that the Lasombra wanted to get rid of her. It seems that Janni assassinated a few too many of their kind." Hafsa quickly hit the button of the chess clock.
"I'm not surprised." Tegyrius still looked at Hafsa, but now with a light smile.
"They sent a team after her, but that team failed." Hafsa continued.
"Again, I'm not surprised, she is quite deadly." he said and moved one of his pawns forward.
"The last survivor of the team told her who was responsible for the assignment. Of course she wanted revenge and went after them. Unfortunately for her some of those Lasombra were very well guarded, so she asked for help. Alas, the clan refused, mainly to keep the peace with some Antitribu Assamites of the Black Hand. There were already some other incidents before this one. Janni was very disappointed and decided to join the real enemies of the Sabbat. Last week she contacted a high placed Toreador for whom she executed some contracts in the past. I don't know what the current status is. Oh and by the way: Check."
Hafsa looked triumphant at Tegyrius, who immediately used his Knight to solve the problem. This was clearly a move Hafsa didn't expect.
"Did you ever ask yourself why a vampire that apparently destroyed that many minions isn't on the red list?" Tegyrius spoke with a silent voice as if he was going to tell a secret.
Absentminded Hafsa nodded her head.
"The reason is that she isn't responsible for most of the assassinations. She has her distinct trademark. Janni sneaks up on them, blows them away with her Webley army revolver and finally decapitates them with a scimitar. It's easy to copy this method and blame her instead. We have done it and I'm pretty sure the others have done it. Putting her on the red list would have aroused too much attention." He paused and then sighed, "Why she is using such an ancient relic of a revolver beats me."
"I believe she uses that thing to make it more challenging." Hafsa said still looking at the board.
"That could be true." Tegyrius laughed.
"Well I'm afraid we have to continue this game another day. Hafsa could you set up a meeting with Madam Guil for me regarding this matter?"
"By all means." Hafsa said while apparently relieved she tumbled over the pieces on the board.
Since Janni joined the Camarilla, we propose the following advanced version of Janni:
BYO: Hashashin's Creed - Rules
DETAILS
Sunday, 18 January 2009
Register: 10:00 / Start: 11:00
3 Rounds + Final
Cafe Theseus
Bredaseweg 167
Tilburg, The Netherlands
Organizer: Herman Jacobs
CRYPT REQUIREMENTS
The crypt of each player has to apply to the following rules:
1. It has to be storyline legal. This means that 75% has to be of the same clan.
2. The entire crypt has to belong to one faction (e.g. Camarilla, Sabbat, Independent or Laibon).
3. When playing Imbued, the entire crypt has to be Imbued and rule 1. does not apply.
4. Rules 1. and 2. are not relevant when playing Anarchs, but the library should contain at least 15 cards to create Anarchs or that require Anarchs.
5. It is allowed to play with group 1, 2 & 3 or 2, 3 & 4 or 3, 4 & 5
6. It is not allowed to have Janni in your crypt.
SPECIFIC RULES
* The regular rules apply as well as to following ones.
* Place Janni in the middle of the table equipped with a Saturday-Night Special.
* Add eight Clandistine Contracts to Janni.
* Once each turn a vampire, which is older than Janni can take a +1 stealth (D) action that costs one pool to put one of the eight Clandistine Contracts on a minion of another Methuselah. Janni will be named for this contract and will get into combat with the chosen minion. The acting player can play combat cards that Janni is allowed to use during the combat (Janni pays the blood cost, the acting Methuselah pays the pool cost of the cards).
* Once each turn a vampire, which is older than Janni can take a +1 stealth (D) action to let Janni rush a minion with a Clandistine Contract for which she has been named. The contract doesn't have to be put there by the acting Methuselah.
* It is allowed to give Janni extra equipment (e.g. via Disguised Weapon or Fast Hands) or disciplines (making her older, makes here more difficult to employ for the others).
* All the normal combat rules hold for Janni. She can go to torpor and be burned.
* Any vampire can rescue Janni from torpor (costs 2 blood as usual).
* If Janni isn't at full capacity during the discard phase of a Methuselah, then she gains one blood from the blood bank.
REWARD
The faction of the person who scores a game win gets 1 point. In case there is no winner, the point goes to the "Independents". If there is a final, then the winning faction scores 2 points. At the end all the points of the entire tournament are counted. The winning faction represents the new sect of Janni. If the scores are tied, Janni stays independent (even when the Independent were not among the highest scorers).
Janni (Advanced)
Clan: Assamite
Group: 4
Capacity: 5
Disciplines: cel, for, obf, qui, xxx
Traits: yyy
Merged: Janni gains one level of Celerity.
Winning Faction:
Independent or Imbued
xxx = 1 extra level of Quietus
yyy = Independent
Camarilla
xxx = 1 extra level of Obfuscate
yyy = Camarilla
Sabbat
xxx = 1 level of Vicissitude
yyy = Sabbat. Black Hand
Laibon
xxx = 1 level of Abombwe
yyy = Laibon
Anarch
xxx = 1 level of Protean
yyy = Independent. Anarch
Example:
If Independent or Imbued win, we get the following Janni Advanced:
BYO: Hashashin's Creed - Introduction
PRELUDE
"Enter" Anastasius shouted as a response to the knocks on the door of his office. The door opened and an elegant young woman entered swiftly the room.
"Ah Janni, what brings you here?" he asked her after she closed the door. Anastasius admired her beauty. The same beauty, which made her into such a perfect assassin.
"Sire", Janni answered calmly, "I've given the following request a lot of thought and I hope you can understand me". Anastasius put down the pen he was holding and bent a bit forward. "I wondered if this is all there is and if other factions aren't better for me", she continued. "I want ...", but before she could finish Anastasius said, "Silence".
He looked at her and he mumbled: "Even after all this training, they still don't know their destiny". Anastasius leaned back and said to Janni: "Less than a century ago your head would have been cut off for even thinking such a thing, but it is better to guide than to destroy valuable members".
"The best way to learn how the others are organized and function is by observing them for some time. And I have the perfect reason for you to observe them." Anastasius opened a drawer of his desk and took some documents from them.
"These are contracts for several vampires. They belong to the Sabbat and the Camarilla. There is even one for a Laibon. Take them and carry them out. Try to get more contracts and study. After that you can make your decision. But know what you are doing, because as a traitor you will be the subject of a contract!"
"Thank you for the advice sire." Janni took the documents, made a bow and disappeared as swiftly out of the room as she had come.
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