Jyhad
Jyhad pits rival vampires against each other in a struggle for control over the sinister World of DarknessTM. You are an ancient Methuselah using political manipulation and force to dominate other vampires and drain your opponents' blood pool. Join the Jyhad, where blood is your weakness... and your ultimate weapon.
The limited edition of the base set of Vampire: The Eternal Struggle was released under a different name: Jyhad. The Jyhad edition cards are compatible with the V:TES cards, although they have different designs on the backs of their cards. The set consists of 437 cards. Some cards in the Jyhad edition (Camille Devereux, Chainsaw, Concealed Weapon, Monocle of Clarity, Movement of the Slow Body, Rotschreck, and Rowan Ring) were not printed in the unlimited (V:TES) edition. Some others were renamed, as indicated in the lists below.
Brujah
Angel
Anvil
Appolonius
Bianca
Black Cat
Crusher
Don Cruez, The Idealist
Dre, Leader of the Cold Dawn
Hector Sosa
Lupo
Miranda Sanova
Rake
Tura Vaughn
Uma Hatch
Yuri, The Talon
Caitiff
Hasina Kesi
Igo the Hungry
Navar McClaren
Nik
Smudge the Ignored
Uriah Winter
Gangrel
Anastasia Grey
Angus the Unruled
Badger
Basilia
Bear Paw
Camille Devereux
Gitane St. Claire
Giuliano Vincenzi
Gunther, Beast Lord
Quinton McDonnell
Ricki Van Demsy (Demsi)
Roman Alexander
Vliam Andor
Wynn
Zack North
Malkavian
Aleph
Brazil
Dancin' Dana
Didi Meyers
Dollface
Dr. Jest
Gilbert Duane
Lucian
Mariel, Lady Thunder
Normal
Ozmo
Roland Bishop
Roxanne, Rectrix of the 13th Floor
Sylvester Simms
Zebulon
Nosferatu
Agrippina
Chester DuBois
Dimple
Duck
Ebanezer Roush
Grendel - the Worm Eaten
KoKo
Lucretia, Cess Queen
Marty Lechtansi
Sammy
Sebastian Marley
Selma the Repugnant
Sheldon, Lord of the Clog
Tiberius - Scandalmonger
Tusk - Talebearer
Toreador
Adrianne
Andreas - Bard of Crete
Anneke
Anson
Colin Flynn
Delilah Easton
Demetrius Slater
Dieter Kleist
Dorian Strack
Eliott Sinclair, Virtuoso Thespian
Felicia Mostrom
Kallista, Master Sculptor
Masika
Ramiel DuPre
Tatiana Romanov
Tremere
Astrid Thomas
Cardano
Cassandra, Magus Prime
Dr. John Casey
Ignatius
Jing Wei
Justine, Elder of Dallas
Lazarus
Lydia Van Cuelen
Merrill Molitor
Roreca Quaid
Sabine Lafitte
Sarah Cobbler
Thomas Thorne
Ulugh Beg, The Watcher
Ventrue
Courtland Leighton
Democritus
Emerson Bridges
Gideon Fontaine
Heather Florent, The Opportunist
Helena Casimir
Jazz Wentworth
Lucia Pacciola (Luccia Paciola)
Melissa Barton
Natasha Volfchek
Roland Loussarian
Rufina Soledad
Sir Walter Nash
Timothy Crowley
Violette Prentiss
Library |
Rarity |
|
.44 Magnum | C | |
Aaron's Feeding Razor | R | |
Academic Hunting Ground | U | |
Aching Beauty | U | |
Acrobatics | C | |
Aid from Bats | C | |
Al's Army Apparatus | R2 | |
Amaranth | U | |
Anarch Revolt | U | |
Anarch Troublemaker | R | |
Ancient Influence | C | |
Ancilla Empowerment | C | |
Animalism | C | |
Arcane Library | R | |
Archon | V | |
Arms Dealer | U | |
Army of Rats | C | |
Arson | C | |
Art Museum | R | |
Ascendance | C | |
Assault Rifle | U | |
Asylum Hunting Ground | U | |
Aura Reading | U2 | |
Auspex | C | |
Autarkis Persecution | C | |
Backways | U | |
The Barrens | C | |
Bastard Sword | U2 | |
Behind You! | R2 | |
Betrayer | R | |
Bewitching Oration | C | |
Blood Bond | U | |
Blood Doll | C | |
Blood Fury | C | |
Bloodhunt | U | |
Blood Puppy | R | |
Blood Rage | C | |
Blur | C | |
Body of Sun | R | |
Bomb | U | |
Bonding | C | |
Boxed In | C | |
Brainwash | C | |
Bribes | C | |
Brujah Frenzy | U | |
Brujah Justicar | R | |
Bum's Rush | C | |
Burst of Sunlight | R2 | |
Business Pressure | R2 | |
Camarilla Exemplary | C | |
Canine Horde | C | |
Cat Burglary | R | |
Cat's Guidance | C | |
Cauldron of Blood | C | |
Celerity | C | |
Chainsaw | U2 | |
Change of Target | U | |
Chantry | U | |
Charming Lobby | U | |
Charnas the Imp | R | |
Claws of the Dead | C | |
Cloak the Gathering | C | |
Computer Hacking | C | |
Concealed Weapon | C | |
Conditioning | C | |
Conquer the Beast | R | |
Consanguineous Boon | C | |
Consanguineous Condemnation | C | |
Conservative Agitation | C | |
Cryptic Mission | C | |
Cryptic Rider | U | |
Cultivated Blood Shortage | U | |
Cunctator Motion | R2 | |
Curse of Nitocris | R | |
Dawn Operation | U | |
Day Operation | R | |
Dead-End Alley | C | |
Deal with the Devil | C | |
Deer Rifle | C | |
Deflection | C | |
Delaying Tactics | U | |
Disarming Presence | U | |
Disguised Weapon | C | |
Disputed Territory | C | |
Distraction | R2 | |
Dodge | C | |
Domain Challenge | C | |
Dominate | C | |
Dragon's Breath Rounds | U | |
Drain Essence | U | |
Dramatic Upheaval | V | |
Drawing Out the Beast | C | |
Dread Gaze | C | |
Eagle's Sight | U | |
Earth Control | C | |
Earth Meld | C | |
Eco Terrorists | R | |
Effective Management | C | |
Elder Kindred Network | U | |
Elder Library | C | |
Elysium: The Arboretum | U | |
The Embrace | R2 | |
Enchant Kindred | C | |
Enhanced Senses | C | |
Entrancement | R | |
Faceless Night | C | |
Fake Out | C | |
Fame | U | |
Far Mastery | R2 | |
Fast Hands | U | |
Fast Reaction | C | |
The Fifth Tradition: Hospitality | U | |
The First Tradition: The Masquerade | R2 | |
Fists of Death | R | |
Flak Jacket | C | |
Flamethrower | U | |
Flash | C | |
Flesh of Marble | R2 | |
Form of Mist | U2 | |
Form of the Ghost | C | |
Fortitude | C | |
The Fourth Tradition: The Accounting | U | |
Fragment of the Book of Nod | R | |
Freak Drive | R2 | |
Frenzy | C | |
Game of Malkav | U | |
Gangrel De-evolution (Gangrel Atavism) | U | |
Gangrel Justicar | R | |
Ghoul Escort | R | |
Ghoul Retainer | R2 | |
Giant's Blood | R | |
Gird Minions | C | |
Glaser Rounds | U | |
Gleam of Red Eyes | C | |
Golconda: Inner Peace | R | |
Govern the Unaligned | C | |
Grave Robbing | U | |
Grenade | U2 | |
Growing Fury | C | |
Gypsies | U | |
Haven Uncovered | C | |
Hawg | C | |
Hell Hound | R2 | |
Hidden Lurker | C | |
High Stakes | R2 | |
Homunculus | U | |
Hostile Takeover | R | |
Illegal Search and Seizure | C | |
Immortal Grapple | R2 | |
Indomitability | C | |
Infernal Pursuit | U2 | |
Information Highway | U | |
IR Goggles | U2 | |
Ivory Bow | R | |
J. S. Simmons, Esq. | R2 | |
Jackie Therman | R2 | |
Kindred Intelligence | R2 | |
Kindred Restructure | V | |
Kindred Segregation | V | |
Kindred Society Games | R | |
Kine Dominance (Dominate Kine) | R | |
Kine Resources Contested | C | |
The Knights | R | |
KRCG News Radio | U | |
The Labyrinth | U | |
Laptop Computer | C | |
Legal Manipulations | C | |
Letter from Vienna | U | |
Lextalionis | V | |
Life Boon | U | |
Lost in Crowds | C | |
Loyal Street Gang | U | |
Lucky Blow | C | |
Madness Network | R | |
Magic of the Smith | R | |
Majesty | C | |
Major Boon | U | |
Malkavian Dementia | U | |
Malkavian Justicar | R | |
Malkavian Prank | R2 | |
Malkavian Time Auction | R | |
Manstopper Rounds | U2 | |
Mask of a Thousand Faces | U | |
Masquerade Endangered | U | |
Masquerade Enforcement | V | |
Metro Underground | U | |
Mighty Grapple | C | |
Millicent Smith, Puritan Vampire Hunter | R | |
Minion Tap | C | |
Minor Boon | U | |
Misdirection | C | |
Mob Connections | U | |
Monocle of Clarity | R | |
Movement of the Mind | C | |
Movement of the Slow Body | U | |
Mr. Winthrop | R2 | |
Muddled Vampire Hunter | U | |
Murder of Crows | R2 | |
Night Moves | U2 | |
Nimble Feet | C | |
Nosferatu Justicar | R | |
Nosferatu Putrescence | U | |
Obedience | U | |
Obfuscate | C | |
Open Grate | C | |
Outcast Mage | U | |
Owl Companion | U | |
Parity Shift | V | |
Patagia: Flaps Allowing Limited Flight | R | |
Peace Treaty | C | |
Police Department | U | |
Political Ally | R | |
Political Backlash | C | |
Political Flux | C | |
Potence | C | |
Powerbase: Chicago | U | |
Powerbase: Washington, D.C. | U | |
Praxis Seizure: Atlanta | R | |
Praxis Seizure: Boston | R | |
Praxis Seizure: Chicago | R | |
Praxis Seizure: Cleveland | R | |
Praxis Seizure: Dallas | R | |
Praxis Seizure: Houston | R | |
Praxis Seizure: Miami | R | |
Praxis Seizure: Seattle | R | |
Praxis Seizure: Washington, D.C. | R | |
Praxis Solomon | V | |
Presence | C | |
Protean | C | |
Protracted Investment | C | |
Psyche | U | |
Psychic Projection | R2 | |
Psychic Veil | R | |
Pulled Fangs | R2 | |
Pulling Strings | U2 | |
Pulse of the Canaille | U | |
The Rack | U | |
Rampage | U2 | |
Rapid Healing | C | |
Rats' Warning | C | |
Raven Spy | U | |
Read Intentions | C | |
Regaining the Upper Hand | C | |
Renegade Garou | R2 | |
Resplendent Protector | R2 | |
Restoration | C | |
Reversal of Fortunes | V | |
Ritual Challenge | R | |
Ritual of the Bitter Rose | R2 | |
Rotschreck | U | |
Rowan Ring | R | |
RPG Launcher | R | |
Rumors of Gehenna | R2 | |
Sabbat Threat | V | |
Saturday-Night Special | C | |
Sawed-Off Shotgun | C | |
Scorn of Adonis | U | |
The Second Tradition: Domain | U | |
Seduction | C | |
Sengir Dagger | R | |
Shattering Blow | C | |
Short-Term Investment | C | |
Sideslip | C | |
The Sixth Tradition: Destruction | U | |
Skin of Night | U | |
Skin of Rock | C | |
Skin of Steel | C | |
The Slashers | R | |
Slum Hunting Ground | U | |
Smiling Jack, The Anarch | R | |
Social Charm | C | |
Society Hunting Ground | U | |
Society of Leopold | R | |
Soul Gem of Etrius | R | |
The Spawning Pool | R | |
The Spirit's Touch | C | |
Sport Bike | U2 | |
Spying Mission | U | |
Stake (Wooden Stake) | U | |
Storm Sewers | U | |
Submachine Gun | U2 | |
Succubus Club | R | |
Sudden Reversal | U | |
Surprise Influence | C | |
Talbot's Chainsaw | R | |
Tasha Morgan | R2 | |
Taste of Vitae | U | |
Telepathic Counter | C | |
Telepathic Misdirection | C | |
Telepathic Vote Counting | R | |
Temptation of Greater Power | R | |
Thadius Zho, Mage | R2 | |
Thaumaturgy | C | |
Theft of Vitae | C | |
The Third Tradition: Progeny | U | |
Threats | C | |
Thrown Gate | C | |
Thrown Sewer Lid | C | |
Toreador Justicar | R | |
Torn Signpost | U | |
Tragic Love Affair | U | |
Trap | C | |
Tremere Justicar | R | |
Undead Persistence | U2 | |
Undead Strength | C | |
Unflinching Persistence | C | |
Unnatural Disaster | C | |
Uptown Hunting Ground | U | |
Vampiric Disease | R | |
Vampiric Speed | C | |
Vanish from the Mind's Eye | C | |
Vast Wealth | U | |
Ventrue Headquarters | U | |
Ventrue Justicar | R | |
Voter Captivation | U2 | |
Vulnerability | U | |
Wake with Evening's Freshness | C | |
Walk of Flame | U2 | |
Warzone Hunting Ground | U | |
Weather Control | U | |
Well-Aimed Car | U | |
Wolf Claws | C | |
Wolf Companion | U2 | |
XTC-Laced blood | R | |
Zip Gun | U2 | |
Zoo Hunting Ground | U |
Forum Rules
Vampire: Elder Kindred Network Official Forum Rules
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BYO: Baltimore: From the Ashes A Leader Will Rise - Introduction
August 14, 2004 at Games and Comics...and Stuff In Beautiful Downtown Glen Burnie, Maryland
Baltimore Harbor is choked with debris and a sickening pallid slime. The City of Baltimore has been violated. The warehouses along the waterfront have been burned to the ground. The Prince of Baltimore has been irrespectively snuffed, like an iridescent candle the day after a week long carnival has ended. The Camarilla Clans have fled to nearby New York City, leaving Baltimore to simmer in its own spattered blood and humidity. Every conveyance imaginable has been used to escape the onslaught, including the Metro-Liner and the hordes of unlicensed taxi cabs that prey upon the unwary passengers arriving and departing Baltimore-Washington International Airport.
Evil now lurks along the streets of Baltimore in the stench and smell of Semsith as he walks the Lasombra through the narrow streets, lined with marble steps, and leading from the Inner Harbor. Gratiano and his minions are quite pleased with themselves. The acrid air smells good. It's a pleasant, unpolluted fragrance; the relish of a purge.
Greed and distrust drove the in-fighting and splintering that threaten to destroy the Sabbat's fragile hold on Baltimore, but Semsith's arrival in the New World signaled the unavoidable surge of power and the predictable dispersion and sacrifice of all opponents.
It took nearly twenty days for the mammoth conflagration to be extinguished. The city inhabitants dismissed the loss of the abandoned buildings, believing they were set by the drug-addicted and the insane. "Good Riddance To Bad Rubbish," the Baltimore News-American headline proclaimed in 30-point type.
The Ravnos, who betrayed the location of Isaac Goldwin's haven, were sickened. They had naively believed the fire would not be set until after the Prince had left the building. Now they fear the might of the Sabbat and the anger of the Camarilla.
The remains of the Prince of Baltimore now coalesce with the green foam of the Patapsco River, flowing over the Harbor Tunnel, the Fort McHenry Tunnel, under the Francis Scott Key Bridge, and into the Chesapeake Bay. The Port of Baltimore is evermore changed.
The Camarilla and the Independent Clans who took flight, now are contemplating a return to Baltimore, the Monumental City...Charm City, as described in the local media, but more recently described by the Sabbat as Disarm City.
Securing a safe heaven is the top priority and the soon to be returning clans have now begun individual communications, shrouded in mystery, and intent on securing new havens for the chosen of Cain.
The Port of Baltimore demands a ruler...and from the ashes a leader will rise.
SPECIAL PROMOTIONAL CARDS
This event will mark the limited distribution of two new promo-cards, drawn by locally un-renowned artist, Dan (Do Dirty Red) Coleman. The cards are: "Crown Me" and "Power Lunch, Baltimore." The former is a Action Modifier that comes into play as a Unique Equipment card with special rules and abilities much like the mechanisms of "Eye of Hazimel" and the latter is a Master: Unique Location with special capabilities. Both cards are explained in details in The Special House Rules.
NEW TO V:TES TOURNAMENTS?
If you are new to playing in Vampire: The Eternal Struggle tournaments, this storyline tournament is an ideal time to try your first tournament. All you really need to play is a constructed deck per the guidelines below (or simply use one of the pre-constructed starter decks from the White Wolf Catalog or your local retailer) and to review the Vampire: Elder Kindred Network (the player community for the Vampire card game) standard tournament rules.
V:TES TOURNAMENT RULES
Bring a clan-based deck representing who you'd like to control Baltimore. All standard V:EKN Rules will apply. In addition, at least 75% of your deck's crypt is to be comprised of a single clan (for example, in a 12-card crypt, at least 9 vampires must be of the same clan). Complete the rest of your crypt in any manner you please. The tournament Historian will make a record of key battles and of the winning clan at your event and forward the results to White Wolf. Here's your chance to finish this chapter of Baltimore's history.
THE SPECIAL HOUSE RULES
Crown Me [Promo]
Card Type: Action Modifier
Cost: No cost to play
This action modifier card represents a unique equipment. Successful action means that this card is put into play on the gaining Vampire. The Vampire with this equipment is the Leader of Baltimore (two votes unless titled; if titled, gain one additional vote). It may be played by a ready--and not going to Torpor--Vampire immediately after successfully performing any one of the following actions: 1) Bleed for more than three; 2) Call and win any referendum by more than two votes; or 3) Burn or send to Torpor a Vampire controlled by another Methuselah. This equipment cannot be transferred as normal, but another Vampire may steal it by one of the following acts: A) Bleed the Methuselah controlling the Leader for more than three; B) Call and win a referendum to take control of "Crown Me." This political action starts at 0 stealth. Stealth may be added; or C) Burn or send the Leader to Torpor. If this equipment is stolen, the controller loses two pool and all counters on the card go to the blood bank. Each time the card is equipped the remaining players put a pool on the card. During your influence phase, if the Vampire with this card is ready, you may move one pool from the card to your pool or to one of your uncontrolled Vampires. The card is placed in the center of the table and is uncontrolled if the controlling player is ousted by means other than the three methods described or if the "stealing" Vampire is burned or torporized in the successful act.
For this special Storyline event, this card is placed in the center of the table before game play and may be equipped by the first ready--and not going to Torpor--Vampire to successfully perform any one of the three enabling actions.
Power Lunch, Baltimore [Promo]
Card Type: Master
Cost: No cost
Master: Unique Location
Put this card into play. You may burn this card to cancel the effects of any of the three methods of stealing "Crown Me" from one of the Vampires that you control. The action is canceled. No cost is paid by the acting minion; however, the acting minion remains tapped and may not perform the same action during this turn.
For this special Storyline event, this card is added to every deck. Players may still bring a constructed deck of 90 cards, if desired. The addition of this card will permit decks of up to 91 cards.
IDEAL TIME FOR NEW PLAYERS TO TRY V:TES
Because of the fun nature of this event, this would be an ideal time for new players to attend their first tournament. The event will not count toward player ratings, but the event is recognized by White Wolf as a "create your own storyline" and has been placed on the White Wolf calendar.
August 14, 2004 @ Noon
Games and Comics...and Stuff
7452 Baltimore and Annapolis Blvd.
Glen Burnie, Maryland 21061
(410) 863-7418 begin_of_the_skype_highlighting (410) 863-7418 end_of_the_skype_highlighting
$3.00 Entry Fee
Games and Comics...and Stuff Web site:
http://www.gamescomicsstuff.com
Organizer Name: Dan Coleman, V:EKN Prince of Baltimore
Organizer Email:
Organizer web site:
http://www.angelfire.com/me/do30red/vtes.html
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