KINDRED MOST WANTED: New Rule: Trophy
Trophy is a new type of master card. A trophy may be put into play using a master phase action (or can be retrieved as listed under "Red List"). It has no effect until it is moved to a vampire.
When any vampire burns a Red List minion in combat or as a (D) action (including diablerie), the controller of the trophy may choose to move the trophy to that vampire. Any number of trophies in play may be moved to the vampire in this way. Once placed on a vampire, a trophy cannot be moved again.
See the Red List rule for more about playing Trophies.
KINDRED MOST WANTED: Blood Curse Update
Before KMW, the Blood Curse was tied to what clan a vampire was. Every Assamite had the Blood Curse even if card text didn't say so (unless card text explicitly overrode that, of course). Now, as of KMW, the Blood Curse only affects the vampires whose card text say so (just like all of the other attributes: Scarce, Cold Iron Vulnerability, Sterile, etc.).
So Assamite Embraces and vampires that Clan Impersonate an Assamite don't acquire the Curse, and an Assamite Impersonating another clan won't lose it.
KINDRED MOST WANTED: New Rule: Red List
Some minions are identified as Red List. Any Methuselah may use a master phase action to mark a Red List minion for the current turn. Any ready vampire she controls may enter combat with a marked Red List minion as a +1 stealth (D) action that costs 1 blood. Each vampire can take this action only once each turn.
If a vampire burns a Red List minion in combat or as a (D) action (including diablerie), his controller may go through her library, ash heap and/or hand to get a master trophy card to put on that vampire and then reshuffle her library or draw back up to her hand size as necessary.
See the Trophy rule for more about playing Trophies.
Page 111 of 148