Bloodlines: AHRIMANES
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![]() Feral SpiritThis is another card designed for mixing Bloodlines clans with other clans. With Feral Spirit you can turn one of your "basic" vampires into an Ahrimane. That vampire will then be able to play cards that require Ahrimanes as well as cards that require Spiritus. (If you change his clan back to Gangrel with Clan Impersonation, you could then play another Feral Spirit to give him superior Spiritus. A complicated way of simulating a Master: Discipline card, but it's there if you want to try.) Since there's no clan requirement on this card, you don't have to control your Ahrimane vampire first. You could even play this card with no Ahrimanes in your crypt at all (and "build your own" Ahrimanes from the plentiful Gangrel and Gangrel antitibu vampires). |
Bloodlines: HARBINGERS OF SKULLS
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The Harbingers of Skulls bloodline claims a history of treachery, for which it seeks to exact a hellish vengeance. Members of the bloodline are quite powerful without exception, and they claim to have returned from their banishment to the realms of the dead. The Harbingers of Skulls have been members of the Sabbat for only a few years, yet in that time they have amassed unheard-of power in the sect (given their small number). It is believed that the bloodline has not Embraced since its introduction to the Sabbat. If this is true, the Harbingers must be ancient, accomplished and critical, as they seem not to deem children of the modern nights worthy of their brand of Caine's curse. -- Guide to the Sabbat
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The Harbingers of Skulls cards mix well with the Ventrue anititribu and the Nagaraja. They are even strong enough, if maybe a bit too costly in terms of capacity, to be played in a single-clan deck (although their small number would mean having multiples of each in the crypt).
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![]() EgothhaAs Egothha's special ability indicates, the Harbingers of Skulls have a tendency toward resource denial (like library destruction). |
Bloodlines: DAUGHTERS OF CACOPHONY
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![]() The Missing VoiceMost Bloodlines cards that require one of the new Disciplines unique to a particular bloodline also include a secondary Discipline usage (although some do not). The effect of the secondary Discipline is generally less than the effect of the primary Discipline. But the ability to use the card with a secondary Discipline makes playing decks that mix a Bloodlines clan with one (or more) of the "mainstream" clans easier - the card won't get "stuck" in your hand as often if the mainstream vampires can use it for some positive effect (when your Bloodlines clan vampires are either still uncontrolled or have already taken their actions). The Missing Voice is mainly a stealth card (or rather, an intercept-reducer card to help make more of your stealth). The secondary Discipline (Celerity) effect is slightly less useful than the primary Discipline (Melplominee) normal effect, which is in turn slightly less useful than the superior effect. |
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