file Help with a deck concept: Samedi Transfusion

30 Sep 2011 15:18 - 30 Sep 2011 16:22 #11237 by Count Orlok
So for some time I've wanted to build a deck using the Samedi combat card "Transfusion"

Transfusion
:modifier:
:blood:
:nec: Only usable after a successful action. Add 1 blood to a ready vampire.
:thn: As :nec: above, but add 1 life to a ghoul or 1 blood to a ready vampire.
:THN: Only usable after combat if this vampire is still ready and successfully inflicted any damage on the opposing minion in that combat. Put a transfusion counter on the opposing minion. If the minion now has 3 of your transfusion counters, burn them all to take control of that minion. Only one Transfusion may be played at superior each turn.

Any suggestions on how to get this to work? I was thinking of using Troglodytia and her compatriots with many rushes and a lot of damage prevention. I'm not looking for a tournament winning deck here, but one that is playable in a casual environment. Suggestions on how to get this to work?

:same: :FOR: :NEC: :THN: :pre: Baron of Berkeley :bl: :cap8:
Last edit: 30 Sep 2011 16:22 by Count Orlok.

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30 Sep 2011 15:44 #11240 by Ashur
I´ve also looked at this, but haven´t come up with anything yet. Accoring to the Secret Library database, neither have someone else. I guess you need both rushes and stealth. Some Haven Uncovered-based deck with several THA-minions? Or multi-rush Troglodytia, as you say. It doesn´t sound very stable :)

"My strategy? Luck is my strategy, of course."

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30 Sep 2011 15:59 #11242 by Suoli

I'm looking for a tournament winning deck here, but one that is playable in a casual environment.


I'm going to assume that you meant not a tournament winning deck.

Suggestions on how to get this to work?


This is going to sound negative but I feel that it needs to be said: there's no way to make superior Transfusion work in the sense that you wouldn't be better off with a 90x Ascendance-deck.

In the best case scenario, you'll need a rush action, stealth, Transfusion and a turn to achieve one third of your goal. That's assuming no kind of combat defense at all. If you include countermeasures against combat defense and other interference the card chain gets completely out of hand.

Let's say the trick works out and you steal someone. What do you do with him? Rush and punch for 1? Bleed for 1 at stealth? Clog up the deck with useful actions? It's just one of those cards that looks like fun but has absolutely everything going against it. This is coming from the guy who regularly starts deck lists with Agent of Power and Clan Impersonation.

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30 Sep 2011 16:32 - 30 Sep 2011 16:33 #11245 by Count Orlok


I'm going to assume that you meant not a tournament winning deck.


Yes, that is what I meant. Post edited for clarity.

A combat module I've used with Samedi has been "Dust to Dust" with "Groaning Corpses" which works somewhat effectively. I know this deck concept probably will never work, but it could be fun. Stealth rush into combat, dodge with groaning corpses inflicting damage, prevent as much damage as possible and transfuse once each turn. Maybe for table play, one could focus on grabbing vampires with fortitude and pack some "Force of Will" for bleeds? All of this is, of course, a long shot. Potentially fun, though.

:same: :FOR: :NEC: :THN: :pre: Baron of Berkeley :bl: :cap8:
Last edit: 30 Sep 2011 16:33 by Count Orlok.

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30 Sep 2011 16:41 #11246 by Suoli

A combat module I've used with Samedi has been "Dust to Dust" with "Groaning Corpses" which works somewhat effectively. I know this deck concept probably will never work, but it could be fun. Stealth rush into combat, dodge with groaning corpses inflicting damage, prevent as much damage as possible and transfuse once each turn. Maybe for table play, one could focus on grabbing vampires with fortitude and pack some "Force of Will" for bleeds? All of this is, of course, a long shot. Potentially fun, though.


I suppose Dust to Dust + Groaning Corpses is playable but damage from the Corpses isn't damage from the vampire so it doesn't work with Transfusion.

Trick decks are fun but what I'm afraid of is that Transfusion is literally impossible to pull off. Never mind that you're not getting victory points, but if the trick isn't even happening? I'd just go with Illusions of the Kindred + Lorenzo Detuono, that achieves something at least every once in a while.

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30 Sep 2011 19:18 #11250 by Haze
Transfusion is ridiculously bad and slow. even if you play it just to have fun, you'll probably get ousted before the fun kicks in. that's no fun.

it practically requires taking rush actions to focus the transfusion counters on the same minion, and takes 3 whole turns to complete. or 2 turns if you Enkil Cog rush, but then you need a 10-cap star rusher.

Graverobbing or the vampire Josette would be much more fun alternatives. requires 1 turn minimum and it doesn't care how you sent them to torpor (or if you were even the one responsible)

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