Anarch malkavians
01 Dec 2011 11:19 #16637
by Nazghul
Anarch malkavians was created by Nazghul
Deck Name : Anarch Malkavians
Author : Daniel Byström
Description :
How do you intend to oust?
Anarch Revolts and Constant Revolution and some bleeds
How do you intend to keep from being ousted?
It's a wall deck, so intercept and deflect, fight with my cry wolves (and try to make some of them to abomination).
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
3-4 guys since they're midcaps
What do you want your average turn to look like?
One or two bleeds and defending my pool-destroyer-cards
What's your metagame like? How do your opponents play?
Low animalism combat, more prevent than actual damage. Lot of incerpet. My opponents play vote decks mostly right now.
What problems have you observed with the deck in play?
A tad bit master heavy and low pool gain. Perhaps some rack or other stuff to gain pool
Crypt [12 vampires] Capacity min: 2 max: 8 average: 5.33333
2x Dr. Douglas Netchu 6 AUS OBF dem dom Malkavian:3
2x Tony 6 AUS DEM dom obf Malkavian:3
1x Lazarus James 8 AUS DEM PRE obf tha Malkavian:4
1x Quentin King III Adv 7 AUS DEM OBF cel pre Malkavian:3
1x Morel 6 AUS DEM OBF Malkavian:4
1x Assad Salhoum 5 aus dem dom obf Malkavian:4
1x Persia, The Beauti 5 DEM aus obf Malkavian:3
1x Maldavis 4 AUS for pre Caitiff:3
1x Martin Franckel 3 AUS tha Tremere:3
1x Cassandra Langely, 2 dem Malkavian:4
Library [90 cards]
Action [6]
2x Abomination
1x Aranthebes, The Immortal
1x Atonement
2x Constant Revolution
Ally [8]
1x Carlton Van Wyk (Hunter)
4x Cry Wolf
1x Muddled Vampire Hunter
1x Ossian
1x Young Bloods
Combat [7]
2x Aura Reading
5x Disguised Weapon
Equipment [6]
1x .44 Magnum
1x Bowl of Convergence
1x Ivory Bow
3x Sniper Rifle
Master [28]
1x Anarch Free Press, The
4x Anarch Revolt
1x Asylum Hunting Ground
2x Blood Doll
1x Elysium: The Arboretum
2x Flames of Insurrection
3x Madness Network
1x Malkavian Seven Miseries, The
2x Parthenon, The
1x Pentex(TM) Subversion
2x Piper
1x Powerbase: Los Angeles
1x Rack, The
1x Seattle Committee
2x Twilight Camp
3x Vessel
Reaction [34]
5x Babble
4x Eagle's Sight
4x Enhanced Senses
6x Forced Awakening
2x My Enemy's Enemy
5x On the Qui Vive
2x Precognition
2x Spirit's Touch
4x Telepathic Misdirection
Retainer [1]
1x Mr. Winthrop
Crafted with : Anarch Revolt Deck Builder. [Thu Dec 01 12:00:02 2011]
Author : Daniel Byström
Description :
How do you intend to oust?
Anarch Revolts and Constant Revolution and some bleeds
How do you intend to keep from being ousted?
It's a wall deck, so intercept and deflect, fight with my cry wolves (and try to make some of them to abomination).
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
3-4 guys since they're midcaps
What do you want your average turn to look like?
One or two bleeds and defending my pool-destroyer-cards
What's your metagame like? How do your opponents play?
Low animalism combat, more prevent than actual damage. Lot of incerpet. My opponents play vote decks mostly right now.
What problems have you observed with the deck in play?
A tad bit master heavy and low pool gain. Perhaps some rack or other stuff to gain pool
Crypt [12 vampires] Capacity min: 2 max: 8 average: 5.33333
2x Dr. Douglas Netchu 6 AUS OBF dem dom Malkavian:3
2x Tony 6 AUS DEM dom obf Malkavian:3
1x Lazarus James 8 AUS DEM PRE obf tha Malkavian:4
1x Quentin King III Adv 7 AUS DEM OBF cel pre Malkavian:3
1x Morel 6 AUS DEM OBF Malkavian:4
1x Assad Salhoum 5 aus dem dom obf Malkavian:4
1x Persia, The Beauti 5 DEM aus obf Malkavian:3
1x Maldavis 4 AUS for pre Caitiff:3
1x Martin Franckel 3 AUS tha Tremere:3
1x Cassandra Langely, 2 dem Malkavian:4
Library [90 cards]
Action [6]
2x Abomination
1x Aranthebes, The Immortal
1x Atonement
2x Constant Revolution
Ally [8]
1x Carlton Van Wyk (Hunter)
4x Cry Wolf
1x Muddled Vampire Hunter
1x Ossian
1x Young Bloods
Combat [7]
2x Aura Reading
5x Disguised Weapon
Equipment [6]
1x .44 Magnum
1x Bowl of Convergence
1x Ivory Bow
3x Sniper Rifle
Master [28]
1x Anarch Free Press, The
4x Anarch Revolt
1x Asylum Hunting Ground
2x Blood Doll
1x Elysium: The Arboretum
2x Flames of Insurrection
3x Madness Network
1x Malkavian Seven Miseries, The
2x Parthenon, The
1x Pentex(TM) Subversion
2x Piper
1x Powerbase: Los Angeles
1x Rack, The
1x Seattle Committee
2x Twilight Camp
3x Vessel
Reaction [34]
5x Babble
4x Eagle's Sight
4x Enhanced Senses
6x Forced Awakening
2x My Enemy's Enemy
5x On the Qui Vive
2x Precognition
2x Spirit's Touch
4x Telepathic Misdirection
Retainer [1]
1x Mr. Winthrop
Crafted with : Anarch Revolt Deck Builder. [Thu Dec 01 12:00:02 2011]
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01 Dec 2011 11:29 #16638
by Ohlmann
Replied by Ohlmann on topic Re: Anarch malkavians
Do you have hand jam problems ? With 2 abomination to use only on the 4 cry wolf, and 5 concelead weapon for 5 target I would fear to alway have only half of the combo.
Isn't Animalism combat the absolute nightmare for your sniper rifle-powered combat ? With canine horde and since you don't seem to have press I would believe you would be a lot more vulnerable against this than against potence combat or aggravated poke.
Also, if you are often against vote deck, maybe some confusion of the eye ?
Isn't Animalism combat the absolute nightmare for your sniper rifle-powered combat ? With canine horde and since you don't seem to have press I would believe you would be a lot more vulnerable against this than against potence combat or aggravated poke.
Also, if you are often against vote deck, maybe some confusion of the eye ?
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01 Dec 2011 11:38 #16639
by Nazghul
Replied by Nazghul on topic Re: Anarch malkavians
I only own 2 abominatons hence why only 2, but perhaps I shourld drop them and add more cry wolves and use more babbles to untap them, so they last longer than one turn.
I might add a couple of confusion of the eye, thanks for the input
/Daniel
I might add a couple of confusion of the eye, thanks for the input

/Daniel
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01 Dec 2011 14:41 #16651
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: Anarch malkavians
In my experience, you really don't want too many masters in a wall deck. Let me try to slim the deck down so that you can add some more helpful cards:
Crypt [12 vampires] Capacity min: 2 max: 8 average: 5.33333
2x Dr. Douglas Netchu 6 AUS OBF dem dom Malkavian:3
2x Tony 6 AUS DEM dom obf Malkavian:3
1x Lazarus James 8 AUS DEM PRE obf tha Malkavian:4
1x Quentin King III Adv 7 AUS DEM OBF cel pre Malkavian:3
1x Morel 6 AUS DEM OBF Malkavian:4
1x Assad Salhoum 5 aus dem dom obf Malkavian:4
1x Persia, The Beauti 5 DEM aus obf Malkavian:3
1x Maldavis 4 AUS for pre Caitiff:3
1x Martin Franckel 3 AUS tha Tremere:3
1x Cassandra Langely, 2 dem Malkavian:4
-1 laz james, -1 quentin king (can't go anarch), -1 tony, -1 Dr Douglas
+4 anarch convert
Library [90 cards]
Action [6]
2x Abomination
1x Aranthebes, The Immortal
1x Atonement
2x Constant Revolution
-1 atonement (expensive, breakable), -2 abomination (even if the trick is cool, the abominations really aren't too great).
=3 cards
Ally [8]
1x Carlton Van Wyk (Hunter)
4x Cry Wolf
1x Muddled Vampire Hunter
1x Ossian
1x Young Bloods
-1 Young Bloods, I don't think you need more cry wolf.
=7 cards
Combat [7]
2x Aura Reading
5x Disguised Weapon
-5 disguised weapon, +6 Concealed Weapon, maybe throw in some generic combat like Fake-Out that anyone can use.
This will end up with 8-12 cards or so
Equipment [6]
1x .44 Magnum
1x Bowl of Convergence
1x Ivory Bow
3x Sniper Rifle
I think you might want to have a couple Saturday Night Specials here because they are cheap and keep your guys alive.
=6-8 cards
Master [28]
1x Anarch Free Press, The
4x Anarch Revolt
1x Asylum Hunting Ground
2x Blood Doll
1x Elysium: The Arboretum
2x Flames of Insurrection
3x Madness Network
1x Malkavian Seven Miseries, The
2x Parthenon, The
1x Pentex(TM) Subversion
2x Piper
1x Powerbase: Los Angeles
1x Rack, The
1x Seattle Committee
2x Twilight Camp
3x Vessel
-2 Elysiums, -3 madness network, -3 vessel, -2 parthenon, -2 flames (your anarchs aren't as fighty as your allies), +2 or so intercept locations your allies can benefit from. I'm inclined to say -2 piper since Malks don't have problems with stealth, but wall decks do have problems with master jam. -1 hunting ground. +1 Sudden Reversal/Wash. I think that intercept locations are better than Seven Miseries, but it can be fun to try out cards like that. Consider Dreams of the Sphinx instead of 1x Twilight Camp.
=16 or so masters
Reaction [34]
5x Babble
4x Eagle's Sight
4x Enhanced Senses
6x Forced Awakening
2x My Enemy's Enemy
5x On the Qui Vive
2x Precognition
2x Spirit's Touch
4x Telepathic Misdirection
If you have them, I'd turn 3 of the Forced Awakening into Eyes of Argus.
Retainer [1]
1x Mr. Winthrop
Good
Now, action modifiers. If you don't have a ton of space, you might want to maximize the effect these cards will have. Forgotten Labyrinth is a great one and you could even use Smoke and Mirrors if you wanted. Not enough guys have OBF for Swallowed by the night to be too strong. Don't forget to throw in a few bleed mods for the coup de gras.
With all this said, I'd encourage you to check out the Tournament Winning Deck Archive for examples of anarch walls. There are some good weenie AUS walls that feature some of the cards you are playing. I wonder if you could adapt your deck to have smaller minions so that you can have more of them.
Crypt [12 vampires] Capacity min: 2 max: 8 average: 5.33333
2x Dr. Douglas Netchu 6 AUS OBF dem dom Malkavian:3
2x Tony 6 AUS DEM dom obf Malkavian:3
1x Lazarus James 8 AUS DEM PRE obf tha Malkavian:4
1x Quentin King III Adv 7 AUS DEM OBF cel pre Malkavian:3
1x Morel 6 AUS DEM OBF Malkavian:4
1x Assad Salhoum 5 aus dem dom obf Malkavian:4
1x Persia, The Beauti 5 DEM aus obf Malkavian:3
1x Maldavis 4 AUS for pre Caitiff:3
1x Martin Franckel 3 AUS tha Tremere:3
1x Cassandra Langely, 2 dem Malkavian:4
-1 laz james, -1 quentin king (can't go anarch), -1 tony, -1 Dr Douglas
+4 anarch convert
Library [90 cards]
Action [6]
2x Abomination
1x Aranthebes, The Immortal
1x Atonement
2x Constant Revolution
-1 atonement (expensive, breakable), -2 abomination (even if the trick is cool, the abominations really aren't too great).
=3 cards
Ally [8]
1x Carlton Van Wyk (Hunter)
4x Cry Wolf
1x Muddled Vampire Hunter
1x Ossian
1x Young Bloods
-1 Young Bloods, I don't think you need more cry wolf.
=7 cards
Combat [7]
2x Aura Reading
5x Disguised Weapon
-5 disguised weapon, +6 Concealed Weapon, maybe throw in some generic combat like Fake-Out that anyone can use.
This will end up with 8-12 cards or so
Equipment [6]
1x .44 Magnum
1x Bowl of Convergence
1x Ivory Bow
3x Sniper Rifle
I think you might want to have a couple Saturday Night Specials here because they are cheap and keep your guys alive.
=6-8 cards
Master [28]
1x Anarch Free Press, The
4x Anarch Revolt
1x Asylum Hunting Ground
2x Blood Doll
1x Elysium: The Arboretum
2x Flames of Insurrection
3x Madness Network
1x Malkavian Seven Miseries, The
2x Parthenon, The
1x Pentex(TM) Subversion
2x Piper
1x Powerbase: Los Angeles
1x Rack, The
1x Seattle Committee
2x Twilight Camp
3x Vessel
-2 Elysiums, -3 madness network, -3 vessel, -2 parthenon, -2 flames (your anarchs aren't as fighty as your allies), +2 or so intercept locations your allies can benefit from. I'm inclined to say -2 piper since Malks don't have problems with stealth, but wall decks do have problems with master jam. -1 hunting ground. +1 Sudden Reversal/Wash. I think that intercept locations are better than Seven Miseries, but it can be fun to try out cards like that. Consider Dreams of the Sphinx instead of 1x Twilight Camp.
=16 or so masters
Reaction [34]
5x Babble
4x Eagle's Sight
4x Enhanced Senses
6x Forced Awakening
2x My Enemy's Enemy
5x On the Qui Vive
2x Precognition
2x Spirit's Touch
4x Telepathic Misdirection
If you have them, I'd turn 3 of the Forced Awakening into Eyes of Argus.
Retainer [1]
1x Mr. Winthrop
Good
Now, action modifiers. If you don't have a ton of space, you might want to maximize the effect these cards will have. Forgotten Labyrinth is a great one and you could even use Smoke and Mirrors if you wanted. Not enough guys have OBF for Swallowed by the night to be too strong. Don't forget to throw in a few bleed mods for the coup de gras.
With all this said, I'd encourage you to check out the Tournament Winning Deck Archive for examples of anarch walls. There are some good weenie AUS walls that feature some of the cards you are playing. I wonder if you could adapt your deck to have smaller minions so that you can have more of them.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Please Log in or Create an account to join the conversation.
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01 Dec 2011 15:01 - 01 Dec 2011 15:19 #16653
by Ohlmann
Nitpicking : it's "the coup de grace" (or to be even more precise "the coup de grâce" but you may not have the key).
Other than that I tend to agree with the modifications and the suggestion of a +bleed mod, with one exception : no vessel / villein / blood doll ? Also, I would even put two dream of the sphinx, to help with the whole "concealed / disguised weapon without weapon" problem.
Replied by Ohlmann on topic Re: Anarch malkavians
a few bleed mods for the coup de gras.
Nitpicking : it's "the coup de grace" (or to be even more precise "the coup de grâce" but you may not have the key).
Other than that I tend to agree with the modifications and the suggestion of a +bleed mod, with one exception : no vessel / villein / blood doll ? Also, I would even put two dream of the sphinx, to help with the whole "concealed / disguised weapon without weapon" problem.
Last edit: 01 Dec 2011 15:19 by Ohlmann.
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01 Dec 2011 18:00 #16680
by Dorrinal
Replied by Dorrinal on topic Re: Anarch malkavians
I agree with most of brandonsantacruz's suggestsions. Here are my thoughts in no particular order:
is for bounce. You need more.
- Intercept locations work for allies, too.
- Metro Underground!
- Consider a Kevlar Jacket.
- I would swap the Sniper Rifle to .44 Magnum ratio.
- Wall decks defend Smiling Jack. But if you'd rather focus on Anarch Revolt, put more in, and consider Haven Uncovered.
- Your vampires don't need much blood if you add Anarch Convert as recommended above; perhaps Villein is the answer?

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