file Mouth Full of Jozz

30 Dec 2010 23:59 #177 by Lost_Heretic
Yeah, so this deck kind of sucks.

I'm trying to get a Jozz rush and weenie bleed style of play and I'm not sure how to approach it. I figured I'd let you folks tinker with it a bit.

Deck Name: Mouth Full of Jozz
Author: Michael A
Description:
Jozz and his weenie pals. Doesn't work that well and needs some streamlining.

Crypt (12 cards; Capacity min=1 max=3 avg=2)
============================================
1x Darlene Killian 2 ani spi Ahrimane:5
1x Eric Milliner 2 pot Giovanni:5
1x Fergus Alexander 3 pot pro Gangrel:5
1x Freddy Gage 1 pot Caitiff:5
1x Honest Abe 2 pre Brujah:5
1x Jack Tredegar 2 pre Ventrue:5
3x Jozz 2 nec Nagaraja:6
1x Nichodemus 2 pot Nosferatu:5
1x Stephen Milliner 3 nec pre Giovanni:5
1x Walker Grimes 1 ani Caitiff:5

Library (87 cards)
==================
Master (14)
2x Anarch Troublemaker
2x Effective Management
1x Life in the City
3x Potence
2x Presence
2x Tribute to the Master
2x Wash

Event (1)
1x NRA PAC

Action (8)
2x Army of Rats
2x Dream World
2x Enchant Kindred
2x Social Charm

Equipment (14)
2x Bomb
4x Camera Phone
3x Flak Jacket
2x IR Goggles
1x Ritual Scalpel
2x Wooden Stake

Action Modifier (8)
5x Call of the Hungry Dead
1x Forger's Hammer
2x Leverage

Reaction (8)
2x Delaying Tactics
4x On the Qui Vive
2x Wake with Evening's Freshness

Combat (34)
3x Brute Force
2x Disarm
3x Fake Out
5x Immortal Grapple
2x Staredown
3x Target Vitals
4x Taste of Vitae
3x Thrown Gate
3x Torn Signpost
2x Undead Strength
3x Unholy Penance
1x Weighted Walking Stick

Created with Secret Library v0.9.3. (Dec 31, 2010 02:55:28)

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31 Dec 2010 15:08 - 31 Dec 2010 15:10 #183 by Adonai
Replied by Adonai on topic Re: Mouth Full of Jozz
Scourge of the Enochians wipes you from the board.
Consider The Uncoiling or Not To Be.

Masters:

If you are playing a deck that enters combat, you want Fame.
You will also get great mileage out of Path of Death and the Soul, as a disposable weenie can follow up on Jozz's rush action to permanently remove the offending target, and gain Jozz a capacity and a blood so that he is ready to rush again on the next turn. I prefer Information Highway over Effective Management, the longer term effects are just that much better. I'd also consider Wider View to ensure that your extra copies of Jozz turn into other vampires that can come into play. I'd like to see Giant's Blood instead of Life in the City (mostly to prevent its amazing effect on larger vampires belonging to your opponents). I'd like to see a Storage Annex to hold a Gird Minions. On a turn when 3-4 of your vampires will have to hunt, your prey will take chances and over extend themselves. At that point, the 3-4 pool investment can turn into a victory point for you. I would also diversify your discipline masters and keep your combat and actions as disciplineless as possible to ensure that Jozz can act against as many vampires in the game as possible. Get him to a 6 cap and he can rush every 11 cap in the game.


Actions:

You cannot defend the Army of Rats against anyone that can play even a single stealth. You would be better off with Computer Hacking, as you should always have more vampires in play than you have vampires with Camera Phones. You only have 3 minions with presence prior to the discipline masters, so replacing all of the presence based actions (and combat cards) with disciplineless actions will be more likely to avoid them jamming your hand and working on your prey.

Equipment:

I would like to see the Bomb's removed completely. The Flak Jackets should be diversified, either Kevlar Vest + Blood Tears of Kephran, or Leather Jacket + Nightstick. The IR Goggles should be replaced by Light Intensifying Goggles so that you can recycle your Target Vitals, effectively doubling their quantity in your deck. Forger's Hammer + Wooden Stake is pretty good, but you don't have enough of either one to make it reliable. I'd keep the stakes and drop the Forger's Hammer.

Reactions:

I'd like to see you able to stop a bleed, with all of those untaps from NRA PAC + transient cards. Consider Pack Tactics or Elder Intervention.

Combat:

Your combat is all discipline based, and your primary combat actor doesn't have that discipline. I would drop all of the potence and presence and go completely disciplineless.

5x Fake Out
5x Glancing Blow
5x Lucky Blow
4x Pulled Fangs
3-5x Target Vitals
4-5x Taste of Vitae
5x Weighted Walking Stick

Instead of 5 WWS, you might consider 5 Concealed Weapon and use those to get the Wooden Stake in play. If so, up the number of Wooden Stakes to match the number of Concealed Weapons.
Last edit: 31 Dec 2010 15:10 by Adonai.
The following user(s) said Thank You: Lost_Heretic

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05 Jan 2011 12:19 #301 by jozxyqk
Replied by jozxyqk on topic Re: Mouth Full of Jozz
Hey Mike,
This is eerily similar to the Jozz deck I "needed" to make, although I don't think you've ever seen me play it:

www.secretlibrary.info/index.php?deck=view&id=3353

Of course, on its first play out of the gate, my prey (Mr. Peal) was playing a Set's Curse Trophy Deck, so I really only succeeded at making his bad deck work better. :)
The following user(s) said Thank You: Lost_Heretic

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05 Jan 2011 13:10 - 05 Jan 2011 13:11 #306 by Lost_Heretic
Replied by Lost_Heretic on topic Re: Mouth Full of Jozz

Hey Mike,
This is eerily similar to the Jozz deck I "needed" to make, although I don't think you've ever seen me play it:


Woah, I guess I need to check Secret Library more thoroughly.

If you ever show up to VtES again we'll have to find a good way for Jozz to work. ;)

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Last edit: 05 Jan 2011 13:11 by Lost_Heretic.

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12 Jan 2011 12:26 #471 by extrala
Replied by extrala on topic Re: Mouth Full of Jozz
I would also consider adding at least one Wider View, so you may get Jozz eventually. Wider View(s) could replace Effective Management(s).

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13 Jan 2011 17:57 #503 by Kushiel
Replied by Kushiel on topic Re: Mouth Full of Jozz
This deck has...a lot going on.

What do you expect an average turn of yours to look like?

How do you expect the average game with this deck to play out?

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