Malk Flurry of Action Wall
17 Oct 2012 14:50 #39359
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Malk Flurry of Action Wall was created by brandonsantacruz
Deck Name: Malk Flurry of Action Wall
Author: Brandon Haas
Description: Your basic malk wall featuring Victoria for pool gain. This time, capitalize on celerity to bleed and untap (to defend or bleed again). Celerity gives combat more of a punch, too. Master section is intentionally small to avoid hand jam. I also don't want to have to defend a ton of stuff from the entire table.
Crypt (12 cards; Capacity min=1 max=6 avg=3.25)
===============================================
4x Anarch Convert 1 Caitiff:ANY
1x Dancin' Dana 6 cel obf AUS Malkavian:1
1x Didi Meyers 5 aus cel obf DOM Malkavian:1
1x Dollface 3 aus obf Malkavian:1
3x Victoria 5 cel obf AUS Malkavian:2
1x Watenda 3 obf Malkavian:2
1x Zöe 3 cel obf AUS Malkavian:2
Library (90 cards)
==================
Master (15)
1x Anarch Free Press, The
1x Anarch Railroad
1x Anarch Revolt
1x Asylum Hunting Ground
3x Celerity
1x Direct Intervention
4x Madness Network
2x Smiling Jack, The Anarch
1x Sudden Reversal
Action (9)
2x Constant Revolution
6x Flurry of Action
1x Status Perfectus, The
Equipment (8)
5x .44 Magnum
1x Bowl of Convergence
1x Drum of Xipe Totec
1x Ivory Bow
Ally (1)
1x Muddled Vampire Hunter
Retainer (2)
1x J. S. Simmons, Esq.
1x Tasha Morgan
Action Modifier (5)
1x Cloak the Gathering
1x Lost in Crowds
2x Monkey Wrench
1x Spying Mission
Reaction (27)
1x Car Bomb
2x Eagle's Sight
2x Enhanced Senses
3x Eyes of Argus
2x Forced Awakening
1x Melange
2x My Enemy's Enemy
4x On the Qui Vive
1x Precognition
1x Sins of the Cauchemar
1x Spirit's Touch
5x Telepathic Misdirection
2x Wake with Evening's Freshness
Combat (20)
5x Disguised Weapon
6x Pursuit
2x Side Strike
4x Target Vitals
2x Taste of Vitae
1x Weighted Walking Stick
Combo (3)
2x Resist Earth's Grasp
1x Swallowed by the Night
Created with Secret Library v0.9.4. (Oct 17, 2012 19:41:44)
How do you intend to oust?
Attrition. Smiling Jack, Constant Revolution, Anarch Revolt, some bleeds.
How do you intend to survive?
Block threatening/pool gain actions to keep the upper hand. Gain pool from the edge.
What do you expect your ready region to look like?
3-4 guys, depending on how my pool is holding up.
What should your average turn look like?
Bleed a little, tool-up, and leave one or two guys untapped to defend. Bleed on my predator's turn to gain 1-3 pool.
What's your meta like?
Some very forward-focused decks, a lot of toolboxes.
Author: Brandon Haas
Description: Your basic malk wall featuring Victoria for pool gain. This time, capitalize on celerity to bleed and untap (to defend or bleed again). Celerity gives combat more of a punch, too. Master section is intentionally small to avoid hand jam. I also don't want to have to defend a ton of stuff from the entire table.
Crypt (12 cards; Capacity min=1 max=6 avg=3.25)
===============================================
4x Anarch Convert 1 Caitiff:ANY
1x Dancin' Dana 6 cel obf AUS Malkavian:1
1x Didi Meyers 5 aus cel obf DOM Malkavian:1
1x Dollface 3 aus obf Malkavian:1
3x Victoria 5 cel obf AUS Malkavian:2
1x Watenda 3 obf Malkavian:2
1x Zöe 3 cel obf AUS Malkavian:2
Library (90 cards)
==================
Master (15)
1x Anarch Free Press, The
1x Anarch Railroad
1x Anarch Revolt
1x Asylum Hunting Ground
3x Celerity
1x Direct Intervention
4x Madness Network
2x Smiling Jack, The Anarch
1x Sudden Reversal
Action (9)
2x Constant Revolution
6x Flurry of Action
1x Status Perfectus, The
Equipment (8)
5x .44 Magnum
1x Bowl of Convergence
1x Drum of Xipe Totec
1x Ivory Bow
Ally (1)
1x Muddled Vampire Hunter
Retainer (2)
1x J. S. Simmons, Esq.
1x Tasha Morgan
Action Modifier (5)
1x Cloak the Gathering
1x Lost in Crowds
2x Monkey Wrench
1x Spying Mission
Reaction (27)
1x Car Bomb
2x Eagle's Sight
2x Enhanced Senses
3x Eyes of Argus
2x Forced Awakening
1x Melange
2x My Enemy's Enemy
4x On the Qui Vive
1x Precognition
1x Sins of the Cauchemar
1x Spirit's Touch
5x Telepathic Misdirection
2x Wake with Evening's Freshness
Combat (20)
5x Disguised Weapon
6x Pursuit
2x Side Strike
4x Target Vitals
2x Taste of Vitae
1x Weighted Walking Stick
Combo (3)
2x Resist Earth's Grasp
1x Swallowed by the Night
Created with Secret Library v0.9.4. (Oct 17, 2012 19:41:44)
How do you intend to oust?
Attrition. Smiling Jack, Constant Revolution, Anarch Revolt, some bleeds.
How do you intend to survive?
Block threatening/pool gain actions to keep the upper hand. Gain pool from the edge.
What do you expect your ready region to look like?
3-4 guys, depending on how my pool is holding up.
What should your average turn look like?
Bleed a little, tool-up, and leave one or two guys untapped to defend. Bleed on my predator's turn to gain 1-3 pool.
What's your meta like?
Some very forward-focused decks, a lot of toolboxes.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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17 Oct 2012 14:58 - 17 Oct 2012 15:00 #39361
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Malk Flurry of Action Wall
I tried this deck years ago and concluded it was better just as an aus wall without the gimmick. slow bleeding before your turn, then untapping , gaining 3-4 pool, and passing was better than hoping for the gimmick
butyou may have better luck.
edit: also, border skirmish is funny.
butyou may have better luck.
edit: also, border skirmish is funny.

Last edit: 17 Oct 2012 15:00 by ReverendRevolver.
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17 Oct 2012 16:30 #39365
by Dr.Mafrune


Replied by Dr.Mafrune on topic Re: Malk Flurry of Action Wall
Without trying to be to harsh but... the deck has a big. big issue. To work your idea vampires needs superior celerity to work and none of your crypt show this trait.
If your idea is to mix a little celerity to give the deck a bit of flawour, rather than to stick to flurry bleed, I will gladly give you some advice.
If your idea is to mix a little celerity to give the deck a bit of flawour, rather than to stick to flurry bleed, I will gladly give you some advice.



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17 Oct 2012 17:14 #39368
by brandonsantacruz
...there are three skill cards and Drum of Xipe Totec, so I expect to get superior celerity before too long. In the meantime, I can cycle some cards with Flurry at inferior if I want to. The inferior celerity is still useful to keep at long range and/or dodge.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: Malk Flurry of Action Wall
Without trying to be to harsh but... the deck has a big. big issue. To work your idea vampires needs superior celerity to work and none of your crypt show this trait.
If your idea is to mix a little celerity to give the deck a bit of flawour, rather than to stick to flurry bleed, I will gladly give you some advice.
...there are three skill cards and Drum of Xipe Totec, so I expect to get superior celerity before too long. In the meantime, I can cycle some cards with Flurry at inferior if I want to. The inferior celerity is still useful to keep at long range and/or dodge.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Please Log in or Create an account to join the conversation.
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17 Oct 2012 18:35 #39373
by Dr.Mafrune


Replied by Dr.Mafrune on topic Re: Malk Flurry of Action Wall
You can use four slots to give superior celerity to your vampires, but that would result in an inefficient deck, imho.
I would rather stick to inferior celerity, which can also be useful without using flurry bleed. You can use diversion thanks the anarch trait to win additional strike, mixed with disguised guns cound do a pretty decent combat. Rather than using flurries to rotate hand you can use aura reading.
I would rather stick to inferior celerity, which can also be useful without using flurry bleed. You can use diversion thanks the anarch trait to win additional strike, mixed with disguised guns cound do a pretty decent combat. Rather than using flurries to rotate hand you can use aura reading.



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17 Oct 2012 18:58 #39377
by Haze
Replied by Haze on topic Re: Malk Flurry of Action Wall
the old Madness Network Homunculus trick is more efficient, because you only need basic protean for it to start working, and it's permanent. plus it gives you brand new combat options, such as Flesh of Marble, Earth Meld, Claws, or Form of Mist.
I think this idea has too many moving parts. you need to get the skill cards first, stealth the bleed through so you can untap, play reactions to defend, play combat cards when you block. it's too much of everything at once.
I think this idea has too many moving parts. you need to get the skill cards first, stealth the bleed through so you can untap, play reactions to defend, play combat cards when you block. it's too much of everything at once.
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