Satyr based deck
04 Dec 2012 10:48 #42331
by wesile
Satyr based deck was created by wesile
Crypt: (12 cards, Min: 21, Max: 32, Avg: 6.91)
1 Caitlin ANI aus dom PRO6 Gangrel Antitribu
1 Catherine du Bois DOM for obf pre5 Ventrue
1 Juggler obf pot CEL DOM7 Brujah
1 Reverend Blackwood DOM obf THA 6 Tremere Antitribu
4 Sebastian Goulet cel DOM OBF pre pro8 Gangrel Antitribu
2 Sebastian Goulet (ADV) cel pre pro DOM OBF8 Gangrel Antitribu
1 Shane Grimald ani dom pot 4 Gangrel Antitribu
1 Soldat cel dom obf POT PRO7 Gangrel Antitribu
Library: (90 cards)
Master (12 cards)
1 Campground Hunting Ground
1 Channel 10
1 Charisma
1 Direct Intervention
1 Dominate
1 Frontal Assault
1 Sudden Reversal
1 Twisted Forest
4 Vessel
Action (12 cards)
2 Bum`s Rush
1 Dominate Kine
1 Far Mastery
8 Govern the Unaligned
Action Modifier (6 cards)
2 Cloak the Gathering
4 Lost in Crowds
Reaction (22 cards)
8 Deflection
4 Delaying Tactics
8 On the Qui Vive
2 Redirection
Combat (16 cards)
8 Concealed Weapon
8 Psyche!
Ally (7 cards)
6 Shadow Court Satyr (Changeling)
1 Vagabond Mystic
Retainer (3 cards)
1 J. S. Simmons, Esq.
1 Mr. Winthrop
1 Tasha Morgan
Equipment (12 cards)
8 .44 Magnum
4 Kevlar Vest
My intention is to bring out sebastian and call one or more Satyr's.
The card on the satyrs? - psyche
Sebastian will Govern some more minions.
The satyr(s) will conceal a magnun and get rid of annoying S:CE minions...
A full equiped satyr will have a .44, a kevlar vest and one retainer for bleed or intercept, depending on the table. More kevlar vests might be needed on a table with heavy combat decks.
How I intend to oust? - Satyr will remove deflectors in front, or will protect the minions with dominate. Bleed with Governs.
Sebastian will recover any stolen satyr or get other allies from other players.
How I prevent myself from getting ousted? - Deflections/Delaying for bleed & politics. Satyrs and maybe a minion with a .44 provide defense against several threats.
Second thougts: - Hunting ground... far mastery (the idea is to recover satyrs not using sebastian, a bit cornercase), Dominate discipline card. Should I throw in one Unmasking?
1 Caitlin ANI aus dom PRO6 Gangrel Antitribu
1 Catherine du Bois DOM for obf pre5 Ventrue
1 Juggler obf pot CEL DOM7 Brujah
1 Reverend Blackwood DOM obf THA 6 Tremere Antitribu
4 Sebastian Goulet cel DOM OBF pre pro8 Gangrel Antitribu
2 Sebastian Goulet (ADV) cel pre pro DOM OBF8 Gangrel Antitribu
1 Shane Grimald ani dom pot 4 Gangrel Antitribu
1 Soldat cel dom obf POT PRO7 Gangrel Antitribu
Library: (90 cards)
Master (12 cards)
1 Campground Hunting Ground
1 Channel 10
1 Charisma
1 Direct Intervention
1 Dominate
1 Frontal Assault
1 Sudden Reversal
1 Twisted Forest
4 Vessel
Action (12 cards)
2 Bum`s Rush
1 Dominate Kine
1 Far Mastery
8 Govern the Unaligned
Action Modifier (6 cards)
2 Cloak the Gathering
4 Lost in Crowds
Reaction (22 cards)
8 Deflection
4 Delaying Tactics
8 On the Qui Vive
2 Redirection
Combat (16 cards)
8 Concealed Weapon
8 Psyche!
Ally (7 cards)
6 Shadow Court Satyr (Changeling)
1 Vagabond Mystic
Retainer (3 cards)
1 J. S. Simmons, Esq.
1 Mr. Winthrop
1 Tasha Morgan
Equipment (12 cards)
8 .44 Magnum
4 Kevlar Vest
My intention is to bring out sebastian and call one or more Satyr's.
The card on the satyrs? - psyche
Sebastian will Govern some more minions.
The satyr(s) will conceal a magnun and get rid of annoying S:CE minions...
A full equiped satyr will have a .44, a kevlar vest and one retainer for bleed or intercept, depending on the table. More kevlar vests might be needed on a table with heavy combat decks.
How I intend to oust? - Satyr will remove deflectors in front, or will protect the minions with dominate. Bleed with Governs.
Sebastian will recover any stolen satyr or get other allies from other players.
How I prevent myself from getting ousted? - Deflections/Delaying for bleed & politics. Satyrs and maybe a minion with a .44 provide defense against several threats.
Second thougts: - Hunting ground... far mastery (the idea is to recover satyrs not using sebastian, a bit cornercase), Dominate discipline card. Should I throw in one Unmasking?
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04 Dec 2012 11:23 #42334
by Ohlmann
Replied by Ohlmann on topic Re: Satyr based deck
Add the Unmasking x1 or x2 first. Without that you will be way, way too fragile.
I believe a satyr such equiped is still too fragile and expensive compared to a real vampire with . I understand you want to try, but I don't see too much point to that.
I believe a satyr such equiped is still too fragile and expensive compared to a real vampire with . I understand you want to try, but I don't see too much point to that.
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04 Dec 2012 11:29 #42336
by Adonai
Replied by Adonai on topic Re: Satyr based deck
Psyche! at inferior celerity is just a press.
Why do you want a permanent press on the Satyrs and how do you expect that to help against minions that play Strike: Combat Ends?
Why do you want a permanent press on the Satyrs and how do you expect that to help against minions that play Strike: Combat Ends?
The following user(s) said Thank You: Amenophobis
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04 Dec 2012 11:41 #42338
by wesile
Replied by wesile on topic Re: Satyr based deck
yeah...right... missed that SMALL detail of only the inferior for disc cards...
Its still a good deck... but lost the "awe" factor... any ideas for a replacement for psyche?
Its still a good deck... but lost the "awe" factor... any ideas for a replacement for psyche?
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04 Dec 2012 11:42 #42339
by wesile
Replied by wesile on topic Re: Satyr based deck
Maybe swiftness of the stag... I can use the maneuver or the press...
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04 Dec 2012 15:43 #42345
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Satyr based deck
You could put death seeker on the satyrs. But thats a costly way to get around sce. Ive toyed with the idea of using rafastio ghouls and satyrs thefting, but but its not worth me dissasssembling my good satyr deck for a joke deck.
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