file Sabbat brujah - SHow of Force

22 Nov 2013 14:03 #56898 by alek
Sabbat brujah bruise & bleed deck making extensive use of new danse macabre cards.
1. How do you intend to oust?
Fame and heavy bleeds
2. How do you intend to keep from being ousted?
Pool gain with Villeins and Gang territory, back rush, cancel bleed cards with esprit the corps
3. What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
3 minions out, one with built-in rush ability (Jacques/ Jeremy
4.What do you want your average turn to look like?
Rush the minions able to block/ deflect bleeds, then bleed
5. What's your metagame like? How do your opponents play?
nothing really specific, all kinds of decks
6. What problems have you observed with the deck in play?
not played yet

Deck Name: Brujah anti - Show of Force
Created By: Aleksander Idziak
Description: Bruise and bleed deck featuring new danse macabre cards

Crypt: (12 cards, Min: 18, Max: 35, Avg: 6,83)
2 DeSalle CEL POT PRE 7 Brujah Antitribu
3 Jacques Molay obf val CEL POT PRE9 Brujah Antitribu
1 Jeremiah Noble obt pre CEL POT6 Brujah Antitribu
2 Jeremy MacNeil (ADV) AUS PRE POT cel chi8 Brujah
1 Miguel Santo Domingo cel for POT PRE7 Brujah Antitribu
1 Patrick pre POT 4 Brujah Antitribu
1 Smash pot pre 3 Brujah Antitribu
1 Wah Chun-Yuen cel dom pre POT5 Brujah Antitribu

Library: (80 cards)
Master (16 cards)
1 Dreams of the Sphinx
2 Fame
2 Gang Territory
1 Giant`s Blood
1 Haven Uncovered
2 Monster
1 Pentex(TM) Subversion
6 Villein

Action (21 cards)
5 Bum`s Rush
1 Entrancement
5 Esprit de Corps
4 Rumble
6 Show of Force

Action Modifier (4 cards)
4 Aire of Elation

Combat (33 cards)
10 Immortal Grapple
7 Pursuit
7 Taste of Vitae
9 Torn Signpost

Equipment (1 cards)
1 Heart of Nizchetus

Combo (5 cards)
5 Resist Earth`s Grasp

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22 Nov 2013 19:00 #56908 by Dorrinal
It looks like you built a basic potence deck and just added a fistful of new cards, without really thinking about how they affect deck design. For example, you don't need so many torn signposts when playing esprit de corps and show of force. You don't need to play 2 guys with built in rushes and 9 rush actions at the same time. Instead consider Marcel de Breau, a titled vampire with +1 bleed, or simply cut the rumbles for more shows of force.

Action modifiers need work. All your PRE minions have POT, so you should use Iron Glare. And 4 might be too many; consider 1-2 leverage instead. You also want some spoils of war.

I would put in a copy of disarm, because it's the easiest way to take care of Lutz.

:trem:

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23 Nov 2013 07:52 #56942 by alek

It looks like you built a basic potence deck and just added a fistful of new cards, without really thinking about how they affect deck design.

just the contrary, but I didn't play it yet so the proportions may need some tweaks.

For example, you don't need so many torn signposts when playing esprit de corps and show of force. You don't need to play 2 guys with built in rushes and 9 rush actions at the same time. Instead consider Marcel de Breau, a titled vampire with +1 bleed, or simply cut the rumbles for more shows of force.

I think I need that many copies for few reasons:
1. Torn signpost:
a) When playing such a deck you're rushing first to be sure that there will be no ready blocker/ bouncer. You want your show of force to hit your prey's pool not his minions. + strenght is nice addition in cases of wakes, etc. but its not primary function.
b) you are going to back rush a lot, so you need this torn signpost to be able to torpor not only your prey's minions. +1 strenght from esprit de corps is just not enough.
2. Vampires with built-in rush + rush actions.
It's almost most important thing in combat deck to have such a minion. I'm playing many rush actions as well because I'm going to have at least 3 mionions out and only one of them will have built-in rush (unless i'm lucky and will draw both of them in starting crypt). Additionally I'm playinh monsters so I'll be able to rush two times with same minion. Stiil I'll propably change 1 rush card for one more bleed card
IMO Marcel is too big for a combat deck. For 9 cap I need built in rush to consider adding a vampire to combat deck. Marcel would be better in a deck using his title for some good effects.

Action modifiers need work. All your PRE minions have POT, so you should use Iron Glare. And 4 might be too many; consider 1-2 leverage instead. You also want some spoils of war.

I forgot about iron glare. I will put them in. Leverage is not worth a slot.
I'm not sure about spoils of war. It could blur a deck too much. Probably needs to be tested.

I would put in a copy of disarm, because it's the easiest way to take care of Lutz.

good idea I will add 2 copies.
thanks for a feedback

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23 Nov 2013 08:43 #56946 by Klaital
I have fairly similar deck, although with much smaller crypt, which has been working decently, here is the deck list, maybe you get some inspiration from it. :) Gold Pan Dan and sociopath combo really well, effectively makes his special free, and being able to both rush AND bleed on same turn with him potentially rocks (rush someone, pay street cred and spoils of war while dunking the target, untap with his special, bleed with legal and play another spoils on that, 5 pool gained while doing what you would do anyway). Powerbase Montreal is another card that has great synergy with spoils of war, someone stole your pb? Thats perfect, now can get an extra pool from spoils while getting it back. Basic idea is that only ever do d actions with no stealth, let them choke on their intercept, and bloat while at it.

Crypt:
1x Smash
1x Alessandro Garcia
2x Patrick
1x Axel Von Anders
2x Gatjil Munyarryun
3x Gold Pan Dan
2x Urraca

Library: 90

Master: 11
2x Fame
2x Gang Territory
1x Monster
1x Powerbase: Montreal
2x Sociopath
1x The Barrens
2x Wider View

Action: 20
8x Legal Manipulations
12x Rumble

Action Modifier: 9
9x Spoils of War

Combat: 47
3x Disarm
12x Immortal Grapple
8x Slam
6x Street Cred
8x Taste of Vitae
8x Torn Signpost
4x Undead Strength

Event: 1
1x Narrow Minds

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23 Nov 2013 10:42 #56956 by jamesatzephyr

For example, you don't need so many torn signposts when playing esprit de corps and show of force.


I think there's a more general question about how useful Esprit de Corps is in a fairly focused combat-y deck. When drawing it, would you prefer to just get an actual combat card instead? If you're looking at your prey and seeing a wall-ish/grinder deck, is it going to be worth trying to get it through, or just wait to discard it? In an aggressive rushy deck (mostly in combat during its own turn), it's also more useful if you have it at the start of the turn, rather than drawing it mid-turn - a 'flaw' shared with Master cards, obviously, but master cards seem more zingy to be worth using up that hand slot for a while.

There's a metagame issue regarding the superior, I guess. If you dig through the TWDA, I tend to see more decks playing - say - Threats or Conditioning (that is, action modifiers) rather than Govern the Unaligned, partly for the unknown bleed amount side of things. But Kindred Spirits is fairly popular for Malks, because of the pool gain. So is the superior worth it?

The suggestion of using Esprit de Corps to pep up an ally deck (e.g. a few POT/PRE Giovanni, with some Shamblers) strikes me as more interesting, although even there Shamblers could play Target Head/Vitals to zazz up their strikes, rather than waiting for this. Similarly, if you were in some sort of weenie-ish decks where it could benefit a lot of vampires, and make decisions about blocking them that bit more awkward, and you're not playing a ton of combat because you have other issues that might clog your hand (e.g. a host of breed actions and blood management).

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27 Nov 2013 21:08 #57178 by Dorrinal
This statement struck me as odd:

You want your show of force to hit your prey's pool not his minions. + strenght is nice addition in cases of wakes, etc. but its not primary function.

I think you're playing the wrong bleed action. If you want the bleed to actually land you should be playing Legal Manipulations or Public Trust, and gain a pool out of it or bleed for 3 at inferior.

:trem:

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