file Jack Drake's Motley Crew

09 Dec 2013 05:16 - 12 Dec 2013 01:35 #57576 by brandonsantacruz
Deck Name: Jack Drake's Motley Crew
Author: Brandon Haas
Description:
I've been trying to figure out a way to make Jack Drake work for a while- now I think I've found it. By playing with Jack you can skip all of the anarch-making deck and just get down to the business of bleeding for profit. Spoils of War and Esprit De Corps make this deck work (moreso the former). Bleed for a fair amount and gain blood and pool. What's not to like? Master count is a little high. Could cut Agent of Power and Libertas if I really wanted to, but I don't. Crimethinc. at tha or pro is a good way to take another action, like hunting, smashing, or getting Robert Carter. He is expensive, but I want to take him for a spin. What do you think?

Crypt (12 cards; Capacity min=3 max=8 avg=6.08)
===============================================
1x Alessandro Garcia 4 pot pre pro !Brujah:4
1x Axel Von Anders 5 cel obf pot PRE !Brujah:4
1x Henry Taylor 6 cel pre pro POT !Brujah:3
5x Jack Drake 8 pre tha CEL POT Brujah:4
1x Jeremiah Noble 6 obt pre CEL POT !Brujah:3
1x Patrick 4 pre POT !Brujah:4
1x Smash 3 pot pre !Brujah:4
1x Wah Chun-Yuen 5 cel dom pre POT !Brujah:3

Library (90 cards)
==================
Master (18)
2x Agent of Power
1x Anarch Railroad
1x Archon Investigation
1x Barrens, The
1x Club Illusion
1x Coven, The
1x Direct Intervention
1x Dreams of the Sphinx
1x Dummy Corporation
1x Giant's Blood
1x Information Highway
1x Libertas
1x Perfectionist
2x Sudden Reversal
2x Wider View

Action (19)
2x Esprit de Corps
2x Smash and Grab
15x Undue Influence

Retainer (1)
1x Robert Carter

Action Modifier (28)
3x Aire of Elation
3x CrimethInc.
2x Leverage
12x Power of One
8x Spoils of War

Combat (18)
6x Pursuit
2x Taste of Vitae
10x Thrown Gate

Combo (6)
6x Resist Earth's Grasp

Created with Secret Library v0.9.4b. (Dec 9, 2013 08:11:48)5)

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/
Last edit: 12 Dec 2013 01:35 by brandonsantacruz.

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09 Dec 2013 06:02 - 09 Dec 2013 06:05 #57580 by Jussi
Replied by Jussi on topic Re: Jack Drake's Motley Crew
I'm not sure about Resist Earth's Grasp, but I hope that you have plan for it.

I'd add Narrow Minds, which combos well with Libertas.

Your combat module isn't very big, but I'd be tempted to add either Frontal Assault or couple of Haven Uncovereds. Or rush actions since your master module is quite full.

Edit: I'd also replace Axel von Anders with Rodrigo, who seems to have better disciplines for this deck.

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about
Last edit: 09 Dec 2013 06:05 by Jussi.

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09 Dec 2013 06:39 - 09 Dec 2013 06:40 #57582 by brandonsantacruz

I'm not sure about Resist Earth's Grasp, but I hope that you have plan for it.

I'd add Narrow Minds, which combos well with Libertas.

Your combat module isn't very big, but I'd be tempted to add either Frontal Assault or couple of Haven Uncovereds. Or rush actions since your master module is quite full.

Edit: I'd also replace Axel von Anders with Rodrigo, who seems to have better disciplines for this deck.


Good call on Rodrigo. Narrow Minds should go in, too.

Resist Earth's Grasp is for stealth, or for combat if neccesary. With Rodrigo there are 7 who can play it at superior.

-2 Esprit De Corps
-2 Agent of Power

+1 Narrow Minds
+2 Bum's Rush
+1 Information Highway (a good card to run multiples of with Undue Influence)

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/
Last edit: 09 Dec 2013 06:40 by brandonsantacruz.

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09 Dec 2013 08:45 #57586 by Jussi
Replied by Jussi on topic Re: Jack Drake's Motley Crew

I'm not sure about Resist Earth's Grasp, but I hope that you have plan for it.

I'd add Narrow Minds, which combos well with Libertas.

Your combat module isn't very big, but I'd be tempted to add either Frontal Assault or couple of Haven Uncovereds. Or rush actions since your master module is quite full.

Edit: I'd also replace Axel von Anders with Rodrigo, who seems to have better disciplines for this deck.


Good call on Rodrigo. Narrow Minds should go in, too.

Resist Earth's Grasp is for stealth, or for combat if neccesary. With Rodrigo there are 7 who can play it at superior.

-2 Esprit De Corps
-2 Agent of Power

+1 Narrow Minds
+2 Bum's Rush
+1 Information Highway (a good card to run multiples of with Undue Influence)


Thanks!

Information Highway is also very good with Wider Views!

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about

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09 Dec 2013 20:36 #57605 by Juggernaut1981
Screw the rush... more stealth on your dirty anarch bleeds.

Marijava Ghoul
Type: Retainer
Cost: 2 blood
Ghoul with 2 life.
The minion with this retainer gets +1 stealth when attempting an action that requires Presence
.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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09 Dec 2013 21:24 #57606 by Klaital
I can't help but think that this deck would be better if you would replace Jack Drake with Anarch Converts. :p Also Jugger, he would be better off with Anarch Manifesto than marijava ghoul for this deck, does the same for free. :p

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