The Angry Witches
05 Jul 2011 11:15 #5869
by Juggernaut1981




Baron of Sydney, Australia, 418
The Angry Witches was created by Juggernaut1981
Okay, lets get some of this out of the way...
1) This is NOT intended to be a Tier-1, prey-smashing, super-killer-anti-S&B, Girls-will-die-to-me tournament deck. It's mostly about building an interesting deck.
2) This deck IS about the idea of using Biothaumaturgic Experiments on Mage-type Allies, particularly those with access to [tha] or blood-denial type abilities.
Deck Name : Angry Witches
Author : Juggernaut1981
Description :
Crypt [12 vampires] Capacity min: 3 max: 7 average: 5.41667
4x Selena 6 AUS DOM THA !Tremere:3
3x Yasmin the Black 6 AUS THA dom pre !Tremere:3
1x Terrell Harding 7 AUS THA cel dom obf !Tremere:3
1x Antonio d'Erlette 5 THA dom for pot !Tremere:4
1x Janine 4 aus dom tha !Tremere:4
1x Mosfair 4 cel dom tha !Tremere:4
1x Lectora 3 aus tha !Tremere:4
Library [90 cards]
Action [32]
8x Biothaumaturgic Experiment
12x Cryptic Mission
4x Rutor's Hand
Ally [13]
1x Gregory Winter
1x Impundulu
2x Marijava Thuggee
1x Mehemet of the Ahl-i-Batin (Mage)
1x Nephandus (Mage)
1x Order of Hermes Cabal
4x Rafastio Ghoul
1x Succubus
1x Talaq, The Immortal
Combat [12]
6x Apportation
6x Theft of Vitae
Equipment [2]
2x Ruins of Ceoris
Event [4]
1x New Inquisition, The
1x Restricted Vitae
2x Unmasking, The
Master [17]
6x Ashur Tablets
3x Charisma
2x Infernal Pact
2x Spirit Summoning Chamber
4x Tribute to the Master
Reaction [18]
8x Deflection
10x On the Qui Vive
1) This is NOT intended to be a Tier-1, prey-smashing, super-killer-anti-S&B, Girls-will-die-to-me tournament deck. It's mostly about building an interesting deck.
2) This deck IS about the idea of using Biothaumaturgic Experiments on Mage-type Allies, particularly those with access to [tha] or blood-denial type abilities.
Deck Name : Angry Witches
Author : Juggernaut1981
Description :
Crypt [12 vampires] Capacity min: 3 max: 7 average: 5.41667
4x Selena 6 AUS DOM THA !Tremere:3
3x Yasmin the Black 6 AUS THA dom pre !Tremere:3
1x Terrell Harding 7 AUS THA cel dom obf !Tremere:3
1x Antonio d'Erlette 5 THA dom for pot !Tremere:4
1x Janine 4 aus dom tha !Tremere:4
1x Mosfair 4 cel dom tha !Tremere:4
1x Lectora 3 aus tha !Tremere:4
Library [90 cards]
Action [32]
8x Biothaumaturgic Experiment
12x Cryptic Mission
4x Rutor's Hand
Ally [13]
1x Gregory Winter
1x Impundulu
2x Marijava Thuggee
1x Mehemet of the Ahl-i-Batin (Mage)
1x Nephandus (Mage)
1x Order of Hermes Cabal
4x Rafastio Ghoul
1x Succubus
1x Talaq, The Immortal
Combat [12]
6x Apportation
6x Theft of Vitae
Equipment [2]
2x Ruins of Ceoris
Event [4]
1x New Inquisition, The
1x Restricted Vitae
2x Unmasking, The
Master [17]
6x Ashur Tablets
3x Charisma
2x Infernal Pact
2x Spirit Summoning Chamber
4x Tribute to the Master
Reaction [18]
8x Deflection
10x On the Qui Vive





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05 Jul 2011 11:43 - 05 Jul 2011 11:51 #5870
by Boris The Blade
Replied by Boris The Blade on topic Re: The Angry Witches
You forgot the one ally that really deserves a Biothaumaturgic experiment: Ossian.
Apart from that, I don't see what Biothaumaturgic bring to your deck. It costs one more action and one pool for allies that cannot rush and will die in combat anyway. You should at least add Glancing Blow and Vagabond Mystic to try to protect your investment, and maybe a couple of Frontal Assault to finish the job. Or maybe go all the way to Obeah and Heaven's gate.
Apart from that, I don't see what Biothaumaturgic bring to your deck. It costs one more action and one pool for allies that cannot rush and will die in combat anyway. You should at least add Glancing Blow and Vagabond Mystic to try to protect your investment, and maybe a couple of Frontal Assault to finish the job. Or maybe go all the way to Obeah and Heaven's gate.
Last edit: 05 Jul 2011 11:51 by Boris The Blade.
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05 Jul 2011 12:08 #5872
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: The Angry Witches
How is this deck realistically supposed to win? What weaknesses do you see with it?
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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05 Jul 2011 12:27 #5873
by Suoli
If this wins it's because of a turn 3-4 minion explosion and swarm bleed. There are a lot of allies that can bleed and be recruited by other allies here. That could be a legitimate angle for a casual deck. If that's the direction this is heading I would suggest Villeins, Ashurs and Liquidations instead of the other masters.
Replied by Suoli on topic Re: The Angry Witches
How is this deck realistically supposed to win? What weaknesses do you see with it?
If this wins it's because of a turn 3-4 minion explosion and swarm bleed. There are a lot of allies that can bleed and be recruited by other allies here. That could be a legitimate angle for a casual deck. If that's the direction this is heading I would suggest Villeins, Ashurs and Liquidations instead of the other masters.
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05 Jul 2011 12:32 #5875
by Klaital
Replied by Klaital on topic Re: The Angry Witches
Most of the allies you have there don't really gain much from biothauma, what do you exactly plan to do with it? If its just for the perma manuever then you would be better off just playing IR Goggles instead.
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05 Jul 2011 22:28 #5899
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: The Angry Witches
Why Biothaumaturgics?
Someone OTHER than the ally does the action. This gives the ally a bit more ability to go forward or stay up for the block. It also means that if someone does run back to close, the Ally does hit for just that bit more.
What's it trying to do?
Nearly all of the allies in this thing have the ability to either: Use Cryptic Mission OR take an action themselves to burn 1 blood or do 1 damage to a prey vampire. Grind off all the blood and then bleed them through.
If the ally can't bleed, it's a blocker. Killing things is more dangerous with the FBI around, and the ability to recycle it with Ashur Tablets is great. Ruins of Ceoris will help cripple the weenie decks.
So basically, I'm going to grind blood off as many vampires as I can manage and then swarm bleed.
Defending?
The Unmasking, a big pile of allies and Deflections for the bleeds. Will it die HORRIDLY to vote... Probably.
Someone OTHER than the ally does the action. This gives the ally a bit more ability to go forward or stay up for the block. It also means that if someone does run back to close, the Ally does hit for just that bit more.
What's it trying to do?
Nearly all of the allies in this thing have the ability to either: Use Cryptic Mission OR take an action themselves to burn 1 blood or do 1 damage to a prey vampire. Grind off all the blood and then bleed them through.
If the ally can't bleed, it's a blocker. Killing things is more dangerous with the FBI around, and the ability to recycle it with Ashur Tablets is great. Ruins of Ceoris will help cripple the weenie decks.
So basically, I'm going to grind blood off as many vampires as I can manage and then swarm bleed.
Defending?
The Unmasking, a big pile of allies and Deflections for the bleeds. Will it die HORRIDLY to vote... Probably.





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