Giovanni - Spiritual Guidance
16 Oct 2014 10:57 #66668
by alek
Giovanni - Spiritual Guidance was created by alek
Giovanni bruise & bleed deck build around toolbox concept. It strives to achieve it with cards like sudario refraction and spiritual guidance and potence/dominate/fortitude dyscyplines
Deck Name: Giovanni - Spiritual Guidance
Created By: Aleksander Idziak
Description:
Crypt: (12 cards, Min: 16, Max: 36, Avg: 6,75)
1 Almodo Giovanni dom pot 3 Giovanni
2 Baldesar Rossellini aus for nec DOM POT8 Giovanni
2 Benedict Giovanni cel dom FOR nec POT6 Giovanni
1 Don Michael Antonio Giovanni DOM NEC POT 7 Giovanni
4 Ignazio Giovanni obf DOM FOR NEC POT9 Giovanni
1 Nunzio Giovanni nec pot 3 Giovanni
1 Primo Giovanni dom nec pot 4 Giovanni
Library: (90 cards)
Master (11 cards)
2 Blood Doll
1 Dreams of the Sphinx
1 Fame
1 Giant`s Blood
2 Monster
1 Pentex(TM) Subversion
1 Powerbase: Cape Verde
2 Villein
Action (19 cards)
1 Ambush
7 Bum`s Rush
8 Govern the Unaligned
3 Sudario Refraction
Action Modifier (7 cards)
2 Conditioning
4 Freak Drive
1 Trochomancy
Reaction (10 cards)
6 Deflection
2 Delaying Tactics
2 On the Qui Vive
Combat (38 cards)
2 Disarm
8 Immortal Grapple
2 Rolling with the Punches
2 Skin of Steel
3 Slam
5 Spiritual Guidance
5 Taste of Vitae
1 Thrown Sewer Lid
8 Torn Signpost
2 Unflinching Persistence
Ally (4 cards)
1 Gianna di Canneto
1 Giulia Giovanni Abruzzina
1 Mylan Horseed (Goblin)
1 Tye Cooper
Equipment (1 cards)
1 Heart of Nizchetus
Deck Name: Giovanni - Spiritual Guidance
Created By: Aleksander Idziak
Description:
Crypt: (12 cards, Min: 16, Max: 36, Avg: 6,75)
1 Almodo Giovanni dom pot 3 Giovanni
2 Baldesar Rossellini aus for nec DOM POT8 Giovanni
2 Benedict Giovanni cel dom FOR nec POT6 Giovanni
1 Don Michael Antonio Giovanni DOM NEC POT 7 Giovanni
4 Ignazio Giovanni obf DOM FOR NEC POT9 Giovanni
1 Nunzio Giovanni nec pot 3 Giovanni
1 Primo Giovanni dom nec pot 4 Giovanni
Library: (90 cards)
Master (11 cards)
2 Blood Doll
1 Dreams of the Sphinx
1 Fame
1 Giant`s Blood
2 Monster
1 Pentex(TM) Subversion
1 Powerbase: Cape Verde
2 Villein
Action (19 cards)
1 Ambush
7 Bum`s Rush
8 Govern the Unaligned
3 Sudario Refraction
Action Modifier (7 cards)
2 Conditioning
4 Freak Drive
1 Trochomancy
Reaction (10 cards)
6 Deflection
2 Delaying Tactics
2 On the Qui Vive
Combat (38 cards)
2 Disarm
8 Immortal Grapple
2 Rolling with the Punches
2 Skin of Steel
3 Slam
5 Spiritual Guidance
5 Taste of Vitae
1 Thrown Sewer Lid
8 Torn Signpost
2 Unflinching Persistence
Ally (4 cards)
1 Gianna di Canneto
1 Giulia Giovanni Abruzzina
1 Mylan Horseed (Goblin)
1 Tye Cooper
Equipment (1 cards)
1 Heart of Nizchetus
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16 Oct 2014 16:57 #66680
by Ashur
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Giovanni - Spiritual Guidance
1. Take the deck down to 75 cards.
2. Don´t play Tye Cooper. You have no way to defend him against Entrancement, and him being stolen messes up things.
3. Spritual Guidance kind of sucks. Sorry
2. Don´t play Tye Cooper. You have no way to defend him against Entrancement, and him being stolen messes up things.
3. Spritual Guidance kind of sucks. Sorry

"My strategy? Luck is my strategy, of course."
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16 Oct 2014 21:36 #66688
by Ohlmann
You may want to add an explanation for that at the very least contestable opinion.
Replied by Ohlmann on topic Re: Giovanni - Spiritual Guidance
3. Spritual Guidance kind of sucks. Sorry
You may want to add an explanation for that at the very least contestable opinion.
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17 Oct 2014 04:48 #66691
by PetriWessman
For a strike-based combat deck, I disagree. 90 cards is fine here.
This is valid advice.
Uh, what? It's just one of the better cards in the whole set, based on my initial impression.
Now, if you have actually build a deck with it and tested it out a lot, and found it to suck in practice, that's a different thing, In that case, please elaborate, based on your *actual experiences*, what's wrong with it.
... but of course, you haven't done that. The OP is trying to do it. And I kind of like the deck, that looks like a brutal combat package
Replied by PetriWessman on topic Re: Giovanni - Spiritual Guidance
1. Take the deck down to 75 cards.
For a strike-based combat deck, I disagree. 90 cards is fine here.
2. Don´t play Tye Cooper. You have no way to defend him against Entrancement, and him being stolen messes up things.
This is valid advice.

3. Spritual Guidance kind of sucks. Sorry
Uh, what? It's just one of the better cards in the whole set, based on my initial impression.
Now, if you have actually build a deck with it and tested it out a lot, and found it to suck in practice, that's a different thing, In that case, please elaborate, based on your *actual experiences*, what's wrong with it.
... but of course, you haven't done that. The OP is trying to do it. And I kind of like the deck, that looks like a brutal combat package

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17 Oct 2014 05:08 #66693
by Ashur
It sucks because it doesn´t do anything early game and not even certain to do something late game (especially if you already have removed cards by playing it earlier). I´d play 1-2 top, but a card that actually do something early game is better.
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Giovanni - Spiritual Guidance
I have played one hundred million games with the card. No one hundred billion games. One hundred gazillion games. I am also a thinking person, that can draw conclusions based on mathematics and 20 years of playing this game.In that case, please elaborate, based on your *actual experiences*, what's wrong with it.
... but of course, you haven't done that.
It sucks because it doesn´t do anything early game and not even certain to do something late game (especially if you already have removed cards by playing it earlier). I´d play 1-2 top, but a card that actually do something early game is better.
"My strategy? Luck is my strategy, of course."
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17 Oct 2014 06:34 #66699
by Lemminkäinen
If you actually tested the card, you might see how wrong you are.
Sorry
Replied by Lemminkäinen on topic Re: Giovanni - Spiritual Guidance
You are also wrong.
I have played one hundred million games with the card. No one hundred billion games. One hundred gazillion games. I am also a thinking person, that can draw conclusions based on mathematics and 20 years of playing this game.In that case, please elaborate, based on your *actual experiences*, what's wrong with it.
... but of course, you haven't done that.
If you actually tested the card, you might see how wrong you are.
The fact is that the combat package of the presented deck would be a lot worse if your advice was followed. It is easy to cycle on a Torn Signpost if needed but when actually used it provides you the missing piece from the wide selection of combat cards that this deck uses. A Torn Signpost, an Immortal Grapple, a Taste of Vitae, a maneuver, whatever.It sucks because it doesn´t do anything early game and not even certain to do something late game (especially if you already have removed cards by playing it earlier). I´d play 1-2 top, but a card that actually do something early game is better.
Sorry

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