Random idea for chameleon abuse
28 Sep 2015 11:08 #73373
by Blooded Sand
Random idea for chameleon abuse was created by Blooded Sand
Deck Name : Shalmath's Gotta Catch em All v01
Author : Blooded Sand
Description :
Shalmath, Baron, and madness network funkiness
Crypt [12 vampires] Capacity min: 10 max: 10 average: 10
12x Shalmath 10 POT PRE TEM True Bruj:6
Library [90 cards]
Action [30]
6x Chameleon
3x Cheat the Fates
3x Clan Impersonation
6x Clotho's Gift
3x Fee Stake: Corte
3x Fee Stake: Perth
1x Hourglass of the Mind
5x Summon History
Action Modifier [19]
6x Domain of Evernight
4x Pocket Out of Time
3x Recurring Contemplation
6x Tangle Atropos' Hand
Action Modifier/Reaction [2]
2x Hall of Hades' Court
Ally [5]
1x Harzomatuili
1x High Top
1x Mylan Horseed (Goblin)
1x Ossian
1x Remnant of the Endless Storm
Combat [6]
6x Outside the Hourglass
Equipment [6]
2x AK-47
1x Aaron's Feeding Razor
1x Ankara Citadel, Turkey, The
1x Sargon Fragment, The
1x Signet of King Saul, The
Event [2]
1x Inconnu Tutelage
1x Unmasking, The
Master [17]
9x Ashur Tablets
4x Development
3x Madness Network
1x Perfectionist
Reaction [3]
3x Rewind Time
Crafted with : Anarch Revolt Deck Builder. [Mon Sep 28 17:07:22 2015]
This is a first iteration, kinda want it to get ankaara, get baron, go malk, and then hunt or steal vamps as often as possible
Author : Blooded Sand
Description :
Shalmath, Baron, and madness network funkiness
Crypt [12 vampires] Capacity min: 10 max: 10 average: 10
12x Shalmath 10 POT PRE TEM True Bruj:6
Library [90 cards]
Action [30]
6x Chameleon
3x Cheat the Fates
3x Clan Impersonation
6x Clotho's Gift
3x Fee Stake: Corte
3x Fee Stake: Perth
1x Hourglass of the Mind
5x Summon History
Action Modifier [19]
6x Domain of Evernight
4x Pocket Out of Time
3x Recurring Contemplation
6x Tangle Atropos' Hand
Action Modifier/Reaction [2]
2x Hall of Hades' Court
Ally [5]
1x Harzomatuili
1x High Top
1x Mylan Horseed (Goblin)
1x Ossian
1x Remnant of the Endless Storm
Combat [6]
6x Outside the Hourglass
Equipment [6]
2x AK-47
1x Aaron's Feeding Razor
1x Ankara Citadel, Turkey, The
1x Sargon Fragment, The
1x Signet of King Saul, The
Event [2]
1x Inconnu Tutelage
1x Unmasking, The
Master [17]
9x Ashur Tablets
4x Development
3x Madness Network
1x Perfectionist
Reaction [3]
3x Rewind Time
Crafted with : Anarch Revolt Deck Builder. [Mon Sep 28 17:07:22 2015]
This is a first iteration, kinda want it to get ankaara, get baron, go malk, and then hunt or steal vamps as often as possible








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29 Sep 2015 07:11 #73408
by cordovader
Replied by cordovader on topic Re: Random idea for chameleon abuse
There are a lot of problems in your strategy:
1. How do you expect to kill?
2. What will you do after you play your first Chameleon? You're playing no Banishment.
3. How do you expect to survive bleed&stealth, vote or combat decks?
IMO, you should focus either on:
-Chameleon (Arishat and co. as friends, with vote push and Banishments)
-Madness Network (maybe getting Heart of the City and bleed retainers and profiting from Shalmath's special)
I really don't see how your deck will work...
1. How do you expect to kill?
2. What will you do after you play your first Chameleon? You're playing no Banishment.
3. How do you expect to survive bleed&stealth, vote or combat decks?
IMO, you should focus either on:
-Chameleon (Arishat and co. as friends, with vote push and Banishments)
-Madness Network (maybe getting Heart of the City and bleed retainers and profiting from Shalmath's special)
I really don't see how your deck will work...
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29 Sep 2015 08:54 #73411
by Blooded Sand
Heart could be strong.
Replied by Blooded Sand on topic Re: Random idea for chameleon abuse
yup, v01, these decks usually start gelling at v10 onwardsThere are a lot of problems in your strategy:
by bleeding my prey with his own vamps1. How do you expect to kill?
why would i want to play banishment? no unique cluase, no may only play one, etc etc. no till end of turn, it is a PERMANENT steal2. What will you do after you play your first Chameleon? You're playing no Banishment.
Werewolves are good against combat/ligt stealth bleed. Against heavy stealth send wolfies backwards t nuke stuff. against vote decks? steal their voters.3. How do you expect to survive bleed&stealth, vote or combat decks?
This is essentially a slight rebuild of mycurrent shalmath and his bazillion buddies deck, so the malk network is there to allow shally to do silly things like hunt for 3, sargons a chameleon/SH/whatever is needed back into my hand, bleed for 1, or other generally annoying actionsIMO, you should focus either on:
-Chameleon (Arishat and co. as friends, with vote push and Banishments)
-Madness Network (maybe getting Heart of the City and bleed retainers and profiting from Shalmath's special)
I really don't see how your deck will work...
Heart could be strong.








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29 Sep 2015 09:54 #73414
by Borrelstein
Replied by Borrelstein on topic Re: Random idea for chameleon abuse
To start off, 30 actions seems too much even for Shalmath, you are going to clog.
The deck has a lot of moving parts, and in this version it is not too dangerous to block Shalmath; maybe add 2 Decapitate to punish people for blocking. People WILL try to block Chameleon actions anyway.
Regarding the moving parts, relying on Clan Impersonation is tricky and not too flexible if you also need to be an anarch baron. If Shalmath changes to Malkavian, he changes sects as well hence the Baron title becomes inactive (if he already had it), so you loose additional actions and blood to become anarch again. For that purpose, a few anarch converts in the crypt may be handy to make it easier to switch back or to become anarch again, and you will be ready for Chameleon actions one turn earlier. You do not want to loose your window to play Chameleon!
I would also add an Enkil Kog just in case the Madness Network is removed, and extra ousting power.
The deck has a lot of moving parts, and in this version it is not too dangerous to block Shalmath; maybe add 2 Decapitate to punish people for blocking. People WILL try to block Chameleon actions anyway.
Regarding the moving parts, relying on Clan Impersonation is tricky and not too flexible if you also need to be an anarch baron. If Shalmath changes to Malkavian, he changes sects as well hence the Baron title becomes inactive (if he already had it), so you loose additional actions and blood to become anarch again. For that purpose, a few anarch converts in the crypt may be handy to make it easier to switch back or to become anarch again, and you will be ready for Chameleon actions one turn earlier. You do not want to loose your window to play Chameleon!
I would also add an Enkil Kog just in case the Madness Network is removed, and extra ousting power.
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29 Sep 2015 09:57 - 29 Sep 2015 09:58 #73415
by Ankha
Banishment allows to steal the banished vampire after he comes back in play. What cordovader points out is that you'll be able to steal one vampire maybe, then you won't be able to play more Chameleons because vampires will have been out for more than one turn (it will be too late).
Replied by Ankha on topic Re: Random idea for chameleon abuse
You totally missed the point.
why would i want to play banishment? no unique cluase, no may only play one, etc etc. no till end of turn, it is a PERMANENT steal2. What will you do after you play your first Chameleon? You're playing no Banishment.
Banishment allows to steal the banished vampire after he comes back in play. What cordovader points out is that you'll be able to steal one vampire maybe, then you won't be able to play more Chameleons because vampires will have been out for more than one turn (it will be too late).
Last edit: 29 Sep 2015 09:58 by Ankha.
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29 Sep 2015 09:59 #73416
by cordovader
And what will you do if, after playing your first Chameleon (taking into account that it will be successful), other Methuselahs don't bring out new vampires ?
You have no real plan B for that...
Replied by cordovader on topic Re: Random idea for chameleon abuse
yup, v01, these decks usually start gelling at v10 onwardsThere are a lot of problems in your strategy:
by bleeding my prey with his own vamps1. How do you expect to kill?
why would i want to play banishment? no unique cluase, no may only play one, etc etc. no till end of turn, it is a PERMANENT steal2. What will you do after you play your first Chameleon? You're playing no Banishment.
Werewolves are good against combat/ligt stealth bleed. Against heavy stealth send wolfies backwards t nuke stuff. against vote decks? steal their voters.3. How do you expect to survive bleed&stealth, vote or combat decks?
This is essentially a slight rebuild of mycurrent shalmath and his bazillion buddies deck, so the malk network is there to allow shally to do silly things like hunt for 3, sargons a chameleon/SH/whatever is needed back into my hand, bleed for 1, or other generally annoying actionsIMO, you should focus either on:
-Chameleon (Arishat and co. as friends, with vote push and Banishments)
-Madness Network (maybe getting Heart of the City and bleed retainers and profiting from Shalmath's special)
I really don't see how your deck will work...
Heart could be strong.
And what will you do if, after playing your first Chameleon (taking into account that it will be successful), other Methuselahs don't bring out new vampires ?
You have no real plan B for that...
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