file Tremere! Black Hand

08 Feb 2018 17:23 - 08 Feb 2018 17:26 #85268 by malkavianbarcelona
Hi... Searching for ideas because i want to do a deck with tremere! Black Hand mixed with normal Sabbat Tremere! Group 4-5. This is the initial idea which i started, but i didn't like at all, i feel like is not going to make any single point. Any ideas how to make the deck more focused?? i like that the idea of make a Bleed And Bruise Deck, a more balanced ToolBox or Block and Combat... Any ideas will be lovely received, thanks!!

Deck Name: Black Hand Tremere! (copy)
Author: AWV
Description: I dont know what i'm doing

Crypt (13 cards; Capacity min=4 max=7 avg=5.5)
==================
1x Frere Marc 6 aus for PRO THA Gangrel antitribu:4
1x Frondator 5 dom tha AUS Tremere antitribu:4
3x Gerald FitzGerald 7 AUS DOM THA Tremere antitribu:5
1x Johannes Worringen 6 dom AUS THA Tremere antitribu:5
1x Antonio d'Erlette 5 dom for pot THA Tremere antitribu:4
1x Mosfair 4 cel dom tha Tremere antitribu:4
1x Nickolai, The Survivor 6 aus dom pot pre tha vic Tremere antitribu:4
2x Ash Harrison 7 cel dom AUS THA Tremere antitribu:5
1x Aaron Bathurst 4 for obf pot Nosferatu antitribu:4
1x Carmen 5 aus dom THA Tremere antitribu:5

Library: 85 cards

Master (15 cards)
==================
1x Hungry Coyote, The
1x Metro Underground
1x Rotschreck
1x Thaumaturgy
1x University Hunting Ground
5x Vessel
3x Villein
1x Watchtower: Four Ride Forth
1x Weeping Stone

Action (19 cards)
==================
4x Govern the Unaligned
3x Recure of the Homeland
4x Reunion Kamut
2x Rutor's Hand
1x Sunrise Service
1x Tattoo Signal
2x Under Siege
2x Abbot

Action Modifier (7 cards)
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5x Mirror Walk
2x Bonding

Combat (32 cards)
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6x Apportation
6x Rego Motus
6x Telepathic Tracking
10x Theft of Vitae
2x Walk of Flame
2x Wind Dance

Equipment (6 cards)
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1x Flaming Candle
1x Guarded Rubrics
2x IR Goggles
1x Ivory Bow
1x Ruins of Ceoris

Reaction (6 cards)
==================
3x Eyes of Argus
3x On the Qui Vive
Last edit: 08 Feb 2018 17:26 by malkavianbarcelona.

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08 Feb 2018 18:59 #85269 by kschaefer
Replied by kschaefer on topic Tremere! Black Hand
I've been toying with Black Hand/Under Siege, too. I think the permanents or semi-permanents allow for very toolbox designs. Not sure what your metagame is like, but here are a few thoughts:

You only have two vampires that can play Under Seige. Consider Jefferson Foster or Polly Kay Fisher to up the titles to make US a more reliable play. Aaron Bathhurst is supposed to be someone else or simply removed.

Hungry Coyote with all that Theft of Vitae? Seems like two pool you'd rather put elsewhere like a Guardian Angel for some permanent prevent. No Remover? No Pentex Subversion?

Do you expect to be in torpor and if so, do you not expect Recure to be blocked? That card is cool in theory, but never seems to make the cut. Not sure about the rest of the actions, but I'm trying not to turn this into the deck I've built.

You only have two post-declaration pieces of bleed boost and what you do have is Bonding. This package needs more punch. If you can get one bleed through in a turn, you want it to be for more than two. Seduction to help these hit more frequently? Is Mirror Walks stealth enough for your meta? With the combat, you have I'm not sure I'd expect you to use the cancel combat effect, making Seduction even more useful in case of bounced bleeds.

What's combat like in you area? This package seems too large for a deck without rushes and Fames. I'd cut the TT and Walk of Flame. Your focus on BH vampires makes Psychic Assault (unpreventable when played by BH), a nice punch on top of the Thefts. I'd expect to want fewer "good" combats than you. This deck needs to survive and occasionally punish, but this package is just too large.

For the equipment consider Codex of Edenic Groundskeepers. You're not really doing stealth anyway.

This reaction package needs bleed bounce. You have access to both disciplines for it. I'd prefer a mix of Murmur (depending on the average cap in your meta), Deflection, MEE, and TM.

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09 Feb 2018 10:56 #85270 by Kraus
Replied by Kraus on topic Tremere! Black Hand
Very quickly: I've been doing some tests with black hands recently, and found out Drop Point Network is INSAAAANE!!

Add one. Or two. I went for two in my latest iteration.

"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise

garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines

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09 Feb 2018 17:30 #85274 by kschaefer
Replied by kschaefer on topic Tremere! Black Hand
Are you using unlock tricks to get multiple uses per turn or is it good enough even once a turn?

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09 Feb 2018 17:51 #85277 by kschaefer
Replied by kschaefer on topic Tremere! Black Hand
Ugh, realized I was thinking Census Taker when I asked my question.

So, for DPN how many times do you typically get to use it per game. What types of things are you searching for?

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09 Feb 2018 19:00 #85280 by Kraus
Replied by Kraus on topic Tremere! Black Hand
I'm playing 70-80 card decks, or aim for those numbers. The fun part is that it doesn't matter if you draw it late or early, it gives roughly the equal amount of value and uses anyways.

So, I'd say realistically (depending on your cycle) you get 6-7 tutors per game? With the maximum of 10-11 of course, but at that time you're depleted of your deck anyways and the tutor effect isn't useful anymore.

For JUST the right combat card, the ousting Conditioning or saving bounce, it's totally worth it. Just a better Barrens, in a sense. Combos nicely with Barrens as well though.

"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise

garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines

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