Card idea: Dirty Fighting
20 Jan 2012 09:15 - 20 Jan 2012 09:15 #21262
by Ankha
Card idea: Dirty Fighting was created by Ankha
Name: Dirty Fighting
Cardtype: Combat
Cost: 3 blood
Discipline: Celerity/Obfuscate/Protean
Requires a Sabbat vampire. Only usable at close range. Only usable on the first round of combat.
[cel] and/or [obf] and/or [pro] Strike: hand strike or use a melee weapon strike. If using [cel], this strike is with first strike. If using [obf], this strike cannot be dodged. If using [pro], for the duration of this strike, damage from this vampire's hand strikes is aggravated. This card cost 1 less blood for each discipline used.
This card is clearly designed for !Gangrel that have poor disciplines. The hard part was to make it not stronger than Shadow Feint, thus the requirements.
I tried also to make the "1-discipline" use costly (2 blood) so cel gun decks won't use it too easily, or so it doesn't make Claws of the Dead a wallpaper card.
Of course, its best use is when using the three disciplines because it's a free undodgable first strike that deals aggravated, making it more interesting than just playing some agg with protean.
Thoughts? Comments?
EDIT: could someone move it to the right subsection? Thanks
Cardtype: Combat
Cost: 3 blood
Discipline: Celerity/Obfuscate/Protean
Requires a Sabbat vampire. Only usable at close range. Only usable on the first round of combat.
[cel] and/or [obf] and/or [pro] Strike: hand strike or use a melee weapon strike. If using [cel], this strike is with first strike. If using [obf], this strike cannot be dodged. If using [pro], for the duration of this strike, damage from this vampire's hand strikes is aggravated. This card cost 1 less blood for each discipline used.
This card is clearly designed for !Gangrel that have poor disciplines. The hard part was to make it not stronger than Shadow Feint, thus the requirements.
I tried also to make the "1-discipline" use costly (2 blood) so cel gun decks won't use it too easily, or so it doesn't make Claws of the Dead a wallpaper card.
Of course, its best use is when using the three disciplines because it's a free undodgable first strike that deals aggravated, making it more interesting than just playing some agg with protean.
Thoughts? Comments?
EDIT: could someone move it to the right subsection? Thanks
Last edit: 20 Jan 2012 09:15 by Ankha.
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20 Jan 2012 09:21 - 20 Jan 2012 09:54 #21263
by Ohlmann
Replied by Ohlmann on topic Re: Card idea: Dirty Fighting
I love the idez, mainly because one card to do everything is indeed a strong asset in combat. If you only need 12 Dirty Fighting and 12 Swallowed by the night for your combat, you can focus either on actually using the fact that you can kill people (spying missions, camera phone, etc ...).
The card is based on an anarch card type, wich I found both ironic and fitting, since after all the sabbat at its inception were effectively the anarch of today
Edit : BTW, it significantly change the value of small cap with the three discipline at inferior. The "pack wolf" I had created on another topic, for example, is much more scary with this card.
The card is based on an anarch card type, wich I found both ironic and fitting, since after all the sabbat at its inception were effectively the anarch of today

Edit : BTW, it significantly change the value of small cap with the three discipline at inferior. The "pack wolf" I had created on another topic, for example, is much more scary with this card.
Last edit: 20 Jan 2012 09:54 by Ohlmann.
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20 Jan 2012 10:58 #21267
by jAvel
Replied by jAvel on topic Re: Card idea: Dirty Fighting
I'd chage text a bit. Something like: "This card cost 1 less blood for each superior [CEL], [OBF], [PRO] this vampire has."
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20 Jan 2012 11:02 #21268
by Ashur
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Card idea: Dirty Fighting
I am not very fond of this type of very tailormade magicbullet-type of boost cards for certain clans. I prefer if !Gan got cards like Assamites got Selective Silence, Loss and Web of Knives.
Also, it has a kind of long and complex card text. Cards like this and Keystone Kine doesn´t really help the already tough learning curve this game has.
Also, it has a kind of long and complex card text. Cards like this and Keystone Kine doesn´t really help the already tough learning curve this game has.
"My strategy? Luck is my strategy, of course."
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20 Jan 2012 12:07 #21272
by er-principe
Emiliano
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Replied by er-principe on topic Re: Card idea: Dirty Fighting
Emiliano
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20 Jan 2012 12:16 #21273
by Ohlmann
Well, I believe it's much less of a magic bullet than Deep Song, Perfect Parangon or Resist Earth Grasp. Yes, it's tailor made for city gangrel, like Aire of Elation, Loss, Changelin, or shroud mastery, but not significantly more.
To be honest, I believe its multi purpose is what combat card lack, that's another reason for me to like it.
Replied by Ohlmann on topic Re: Card idea: Dirty Fighting
I am not very fond of this type of very tailormade magicbullet-type of boost cards for certain clans.
Well, I believe it's much less of a magic bullet than Deep Song, Perfect Parangon or Resist Earth Grasp. Yes, it's tailor made for city gangrel, like Aire of Elation, Loss, Changelin, or shroud mastery, but not significantly more.
To be honest, I believe its multi purpose is what combat card lack, that's another reason for me to like it.
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