Clarification on Illusions of the Kindred
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Illusions of the Kindred
Combat
Chimerstry
2 Blood
Only usable before range is determined.
Combat ends. Move the bottom card of your crypt to your ready region. He or she does not contest any other minions or titles in play. The vampire has an amount of blood equal to half of his or her capacity (round down). Combat begins between the vampire and the opposing minion. Remove the crypt card from the game at the end of combat.
As above, but the vampire has an amount of blood equal to his or her capacity.
Well, Psyche! would, of course, spoil IotK, too.
To me, it is the same case as with Rötschreck.
National Coordinator Germany
nc [dot] germany [at] magenta [dot] de
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Well, Psyche! would, of course, spoil IotK, too.
No, it won't. You can't play it.
[LSJ 20031008]
> You can't play Psyche! in response to the 'Combat Ends' on IotK? How is
> IotK different from say Rotschreck to merit this?
IotK queues a combat.
> I know I wasn't that clear.. were you referring to the end of the second
> combat where you can't play Psyche! to keep your illusion going? (as
> opposed to the original one where I thought you could play Psyche! to
> stop the illusion coming out)
Psyche! cannot be played at either time.
In the first, because there's a combat queued already.
In the second, because the vampire that is removed from the game is not ready.
To me, it is the same case as with Rötschreck.
Rotschreck isn't queueing a new combat, so the rules are different.
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National Coordinator Germany
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Thats why sanguine entrapment is useless against the vamp playing iotk.
@james is there any other card/effect that you know of that would allow you to continue combat with the vampire playing iotk?
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@james is there any other card/effect that you know of that would allow you to continue combat with the vampire playing iotk?
Off the top of my head, nothing springs to mind.
It's quite a nasty card, all told, though the fact that there's no simple way of recouping the cost is helpful - you're not in combat anymore, so you can't Taste back the damage or anything. Also the slightly forced things it does to your crypt construction - if you want to include a few weenies in your crypt (as any normal deck might), you have to accept that you might bring out a 2 cap with inferior Chi as your combatant.
But add Hall of Mirrors played by the Illusion for +1 aargh. A mid-sized illusion playing Horrid Reality + Hall of Mirrors, and maybe benefiting from the occasional Mass Reality or Target card, is a fairly horrible deck.
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