Lost Salubri: Card preview analysis
www.vekn.net/2-uncategorised/402-lost-kindred-salubri-antitribu
The childer of Saulot also got most of their most powerful tools from Heirs to the Blood, much like Blood Brothers, but even those utility tools like Code of Samiel or Path of Retribution didn't help the clan where their lore lies: melee weapons and their brutal use.
This bruise+bleed and wall oriented clan already hosts plenty of combat cards, some more and some less utilized, and their vampires are nothing to laugh at. Let's see what Lost Kindred brings to the table.
Castiel supplements G2 and G4, sharing the crypt with Dela Eden (a useful and powerful vampire, but only barely playable because of his horrendous art), and once more adds a useful 6-cap with no disctinct personal abilities to the !Salubri roster. His built-in Concealed weapon for melee weapons will be a great addition if you decide to go for the melee weapon route (hardly the only way to play !Salubri, mind you), and if you find an easy way to redistribute those weapons among your vampires (Communal Haven: Cathedral and Heidelberg Castle spring to mind), he could turn your Sense Death rushes into pseudo equip actions. His meagerName: Castiel
Cardtype: Vampire
Clan: Salubri antitribu
Group: 3
Capacity: 6
Discipline: for AUS VAL
Sabbat: If Castiel is in combat and does not have a melee weapon before range is determined, he can equip with a melee weapon from your hand (requirements and cost apply as normal).
Artist: Carmen Cornet



Lailah is G6's Langa, but without any distinquishable abilities that make Langa memorable. She is a good filler, but suffers for her lack of Fortitude.Name: Lailah
Cardtype: Vampire
Clan: Salubri antitribu
Group: 6
Capacity: 4
Discipline: aus VAL
Sabbat.
Artist: Mark Kelly

Michaela seems odd with herName: Michaela
Cardtype: Vampire
Clan: Salubri antitribu
Group: 5
Capacity: 7
Discipline: AUS FOR PRE VAL
Sabbat: Once each combat, Michaela can burn 1 blood to cancel a grapple or aim card as it is played by an opposing minion, and its cost is not paid.
Artist: Mark Kelly







What is it with *riel names and this clan? Maybe we should ask Saulot. Anyways, G5-6 seems to even further differentiate from the original game plan !Salubri had in G2, which was very weenie based. The more recent additions are mid- to high-cap. Nuriel sharesName: Nuriel
Cardtype: Vampire
Clan: Salubri antitribu
Group: 6
Capacity: 8
Discipline: cel dom AUS FOR VAL
Sabbat: Nuriel gets 1 optional additional strike (limited) during the first round of combat. He inflicts +1 damage with melee weapons.
Artist: Christopher Shy


As a whole we got nice vampires to fill the gaps many clans obviously still have in G3 and G6, but given the weird power level of G2 and the abundance of great vampries in G4, we'll still most likely see G4-5 (or G3-4 if you push it or really want to have Well-Marked, flaming Kerrie laibons) as the prominent !Salubri crypt of choice. G6 shows promise, but works mostly as a

This is what we all have been waiting for, in a form or another: a melee weapon with an attempt to rival Baseball Bat and Dagger (Weighter Walking Stick not included in the initial comparison). They all share damage output of Str+1, but it's their abilities that make them different, all usable in different scenarios. Baseball Bat is inherently easier to equip, as it's only half-an-action; Dagger is a pseudo-Kerrie when lit aflame, since it can be thrown from range; Bellona's Blade has that extra manouver. That it doesn't have aName: Blade of Bellona
Cardtype: Equipment
Clan: Salubri antitribu
Melee weapon.
Strike: strength +1 damage, with 1 optional maneuver each combat, only usable to maneuver to close range.
Artist: Ginés Quiñonero


!Salubri and Valeren haven't had a shortage of different damage output strategies. Each of them were made better with the astounding addition of Death Seeker in Heirs to the Blood, which single handedly rewards good knowledge of combat strategies with a cancel of any combat card. You can only play one, so using that on Immortal Grapple alone is not great. That's where Blessed Blade comes in, finally offering Valeren with a reflex card to get rid of Grapples. That extra damage is nice as well, but I wonder if this card alone makes weapon strategies better than non-weapon strategies.Name: Blessed Blade
Cardtype: Combat
Discipline: Valeren
[val][REFLEX] Cancel a grapple card played by the opposing minion as it is played.
[val] Strike: use a melee weapon strike at +2 damage.
[VAL] Strike: use a melee weapon strike at +3 damage.
Artist: Riccardo Fabiani
Combat with Valeren can go many direction:
a) Loving Agony, Blissful Agony and Morphean Blow all are excellent cards to avoid combat altogether, and do something weird on the side. They have a mix of action delivery, unlock and combat deflection mechanics, and now with a Path they are made more affordable. For most parts they are still best used out of clan in Saulot and Nahum Enosh, with their huge action capabilities and all, but these cards should be given another look in !Salubri builds as well.
b) Melee weapons were already discussed in more detail above with Blade of Bellona. Cards to complement them with are Sword of the Righteous and all constant effects you chose your vampires with. Gift of Bellona can be seen as a semi-combat card as well with a good outferior. Blessed Blade is an addition to this strategy, and the reflex ability enables it past Potence. But who's playing that many Grapple combat these days anyways? You'll more often use this for extra damage, but remember to use a hefty number of deck slots for tool up. Best used with a flaming walking stick with only one counter, paired with Death Seeker for delivery.
c) Do you really even need melee weapons and cancel grapples when you can use your hands (and extra strength) with Vengeance of Samiel? Compared in a vacuum, Blessed Blade and Vengeance are an odd pair. The other helps get past Grapple to deal damage, while the other deals damage through Grapple. You'll probably only ever choose either, not both, but that is largely dictated by meta and preference.
d) Eye of the Unforgiving Heaven. Boom. Extra fun with Rötscreck.
Stay safe from hit back, kids! Tool up with preventation form Kevlar Vests and Guardian Angels, and don't forget to either make good use of that Fortitude you have (even on inferior) and Armor of Caine's Fury.
The whole set has been a triumph for bruise and bleed, and that is something we're waiting from the gargoyles as well. !Salubri get the best prize for torporizing minions, rivaling the power of Samedi's Loa, in Righteous Aura. Instead of raw forward momentum focus of Samedi, !Salubri are rewarded with hefty bleed bonuses for their work as a world (of darkness) police. Rush backwards or control the balance across table, and STILL get this bleed bonus reward. There are plenty of directions to go with !Salubri combat, but it's still a combat clan if there ever was one. Now you really have a reason to offer others a resting place in torpor. As if you didn't before.Name: Righteous Aura
Cardtype: Combat
Clan: Salubri antitribu
Only usable if this vampire is ready and the opposing minion is not.
Put this card on this vampire. This vampire gets +2 bleed. Burn this card if this vampire is about to leave the ready region. A vampire can have only one Righteous Aura.
Artist: Noah Hirka
In conclusion, !Salubri got much needed vampires to even try playing various groups (G2 and G6), but the middle groups will probably still reign supreme with an abundance of choice. They already had respectable combat packages, and the only one they were supposed to reign supreme in, melee weapons, definitely got a slight boost. The winner here however is Righteous Aura, which complements the !Salubri playstyle no matter where you go or how you look at it.
Stay tuned for the gargoyles tomorrow, and as always, feel free to challenge these initial thoughts and share your strategies!
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
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What is it with *riel names and this clan? Maybe we should ask Saulot.
For anyone interested, the suffix -riel is Hebrew for 'of God', which is apt as Saulot is considered by many to be Vampire's Jesus... or is it "vampire Jesus"? Hmmm...



Also, Ariel has always been a cool looking vampire with his 3 superior disciplines and 6cap. Talk about a wall, this guy is a flaming sword. Now that he's got support and his team is coming together, I expect to see him and co. in the TWD.









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Jesus or Devil, depending on who you ask I guess. I remember him basically creating the Baali, and hunting down entire clans to (almost) the last?
What is it with *riel names and this clan? Maybe we should ask Saulot.
For anyone interested, the suffix -riel is Hebrew for 'of God', which is apt as Saulot is considered by many to be Vampire's Jesus... or is it vampire Jesus? Hmmm...![]()
![]()
Also, Ariel has always been a cool looking vampire with his 3 superior disciplines and 6cap. Talk about a wall, this guy is a flaming sword.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
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What is it with *riel names and this clan?
Just -iel (see: Rashiel). They're all the names of angels. No idea why some of the !Salubri take angel names, though.
And looking up the origin of Aredhel, it appears to be from...Tolkien? Pretty hilarious to think that one of the !Salubri is a fantasy nerd, but there's no entry for Aredhel in my copy of Davidson's Dictionary of Angels.
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What is it with *riel names and this clan?
Just -iel (see: Rashiel). They're all the names of angels. No idea why some of the !Salubri take angel names, though.
"The Warrior Salubri were founded during the Baali Wars by Saulot's childe Samiel. Samiel renamed himself after an angel of the Lord, in a secret ceremony that is called the Blooding. Since then, every Salubri Warrior was expected to undergo the same ritual and be granted an angelic name."
whitewolf.wikia.com/wiki/Salubri#Warrior_Caste
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