Card Idea - Deja Vu
31 May 2012 01:53 #31469
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Card Idea - Deja Vu was created by direwolf
"Deja Vu"

Remove a reaction card in your ash heap from the game. Play this card as if it has the text, costs and requirements of the removed card.
What this card does:
It provides flexibility. Have an untapper, some intercept, or a bounce card in your ash heap? Well with one "Deja Vu" you have any of those in your hand as well.
It lets you play a "second" copy of a card. Play a Spirit's Touch, and then play "Deja Vu" with the card text of Spirit's Touch.
I think it can be a powerful card, but you really can't put a lot in a deck. It doesn't work well with things like Ashur's Tablets (which IMO is a good thing.)
You could argue that thematically this card could work for Temporis or Dementation or even Dominate (but Dominate doesn't need this!)


What this card does:
It provides flexibility. Have an untapper, some intercept, or a bounce card in your ash heap? Well with one "Deja Vu" you have any of those in your hand as well.
It lets you play a "second" copy of a card. Play a Spirit's Touch, and then play "Deja Vu" with the card text of Spirit's Touch.
I think it can be a powerful card, but you really can't put a lot in a deck. It doesn't work well with things like Ashur's Tablets (which IMO is a good thing.)
You could argue that thematically this card could work for Temporis or Dementation or even Dominate (but Dominate doesn't need this!)




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31 May 2012 05:50 #31477
by Ashur
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Card Idea - Deja Vu
Fun. But why do you think it´s needed? (Is it in line with the design teams current philosophy?) What decks will profit?
"My strategy? Luck is my strategy, of course."
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31 May 2012 05:51 - 31 May 2012 05:52 #31478
by Ankha
Replied by Ankha on topic Re: Card Idea - Deja Vu
Reminds me of
Faster than Light
.
I guess the card should be written as:
"[aus] This minion plays a reaction card from your ash heap. When that card would be burned, remove it from the game instead."
For balance, I think you have to choose between:
- copying a card played *during this action*
and - being able to play a card from your ash heap a second time.
But not both.
I would also make it require [AUS] with an average inferior effect such as
"[aus] Reduce a bleed against you by 1."
I guess the card should be written as:
"[aus] This minion plays a reaction card from your ash heap. When that card would be burned, remove it from the game instead."
For balance, I think you have to choose between:
- copying a card played *during this action*
and - being able to play a card from your ash heap a second time.
But not both.
I would also make it require [AUS] with an average inferior effect such as
"[aus] Reduce a bleed against you by 1."
Last edit: 31 May 2012 05:52 by Ankha.
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31 May 2012 05:54 #31479
by Ankha
Replied by Ankha on topic Re: Card Idea - Deja Vu
It gives some flexibility to the cost of some deckbuilding challenge (and sometimes it won't be useful, but that's also a tradeoff)Fun. But why do you think it´s needed? (Is it in line with the design teams current philosophy?) What decks will profit?
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31 May 2012 06:50 #31484
by Ohlmann
Replied by Ohlmann on topic Re: Card Idea - Deja Vu
A variant of Art of Memory. A good way to make Ashur Tablet a bit less powerful.
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31 May 2012 07:09 #31485
by Ankha
Replied by Ankha on topic Re: Card Idea - Deja Vu
Maybe for you, but not for the other players.A good way to make Ashur Tablet a bit less powerful.
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