Card idea: Careful Study (research area action)
19 Jun 2012 14:46 #32264
by Ankha
Card idea: Careful Study (research area action) was created by Ankha
Name: Careful Study
Cardtype: Action
Cost: 1 pool
+1 stealth action.
Put this card into play and search your library for up to 4 minion cards (shuffle afterward). Place them face down in your research area. Cards in your research area count against your hand size. Any minion you control may move a card in your research area to your hand as a +1 stealth action. Burn this card when your research area is empty. A Methuselah may have only 1 Careful Study.
Cardtype: Action
Cost: 1 pool
+1 stealth action.
Put this card into play and search your library for up to 4 minion cards (shuffle afterward). Place them face down in your research area. Cards in your research area count against your hand size. Any minion you control may move a card in your research area to your hand as a +1 stealth action. Burn this card when your research area is empty. A Methuselah may have only 1 Careful Study.
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19 Jun 2012 16:05 #32272
by Ohlmann
Replied by Ohlmann on topic Re: Card idea: Careful Study (research area action)
I love the general idea, but it may be too action-heavy to be worth it. Maybe the card retrieving can be a discard phase action ?
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19 Jun 2012 20:05 #32287
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card idea: Careful Study (research area action)
Yeah, I don't know why I'm going to drop my hand-size to 3 if I'm then going to have to take actions to get cards out of the Research Area before playing them.
I could understand for instance:
Careful Study

2X
Name X cards in your library when you declare this action. If this action is successful you may put this card in play with X counters on it and put 1 copy of each named card into your Research Area. While this card is in play, you may play cards from your Research Area as if they were in your hand. Each card you play from the Research Area burns 1 counter from this card. Burn this card when it has 0 counters. No effects can reduce the cost of this card.
I could understand for instance:
Careful Study

2X

Name X cards in your library when you declare this action. If this action is successful you may put this card in play with X counters on it and put 1 copy of each named card into your Research Area. While this card is in play, you may play cards from your Research Area as if they were in your hand. Each card you play from the Research Area burns 1 counter from this card. Burn this card when it has 0 counters. No effects can reduce the cost of this card.





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20 Jun 2012 07:09 #32315
by Ankha
Broken. Need those 3 events? Just name them. Need Villein + Giant's Blood? No problem. Need that Parity Shift + Voter Cap + Awe? Got it.
Even with a heavy blood cost, having +X hand size AND those cards being those you want is broken. You may also add an Abactor or any cards providing more than 2 blood to cope the blood cost.
Replied by Ankha on topic Re: Card idea: Careful Study (research area action)
Fetching the cards you want must have some cost, otherwise it would be plainly broken to play the cards you need anytime you need them.I love the general idea, but it may be too action-heavy to be worth it. Maybe the card retrieving can be a discard phase action ?
Yeah, I don't know why I'm going to drop my hand-size to 3 if I'm then going to have to take actions to get cards out of the Research Area before playing them.
I could understand for instance:
Careful Study
2X
Name X cards in your library when you declare this action. If this action is successful you may put this card in play with X counters on it and put 1 copy of each named card into your Research Area. While this card is in play, you may play cards from your Research Area as if they were in your hand. Each card you play from the Research Area burns 1 counter from this card. Burn this card when it has 0 counters. No effects can reduce the cost of this card.
Broken. Need those 3 events? Just name them. Need Villein + Giant's Blood? No problem. Need that Parity Shift + Voter Cap + Awe? Got it.
Even with a heavy blood cost, having +X hand size AND those cards being those you want is broken. You may also add an Abactor or any cards providing more than 2 blood to cope the blood cost.
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20 Jun 2012 09:43 #32317
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card idea: Careful Study (research area action)
The Research Area is already as useful as teats on a bull. So, I'd suggest either:
X pool for X cards and access to the Research Area for a limited time.
or 2X blood for X cards and access to the Research Area for a limited time.
That card might as well be "Spend 1 pool to draw 4 cards of your choice from your library and discard". And this is all your card does. It reduces your hand by the cards you choose from your library and put into your Research Area (forcing you to discard) and costs 1 pool.
X pool for X cards and access to the Research Area for a limited time.
or 2X blood for X cards and access to the Research Area for a limited time.
That card might as well be "Spend 1 pool to draw 4 cards of your choice from your library and discard". And this is all your card does. It reduces your hand by the cards you choose from your library and put into your Research Area (forcing you to discard) and costs 1 pool.





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20 Jun 2012 12:36 - 20 Jun 2012 12:37 #32321
by Ankha
1/ it fetches only minion cards
2/ before you get back to your original hand size, you have to spend X actions (and those actions are done with a reduced hand size, which can be penalizing if you need stealth or combat)
3/ it allows you to get other cards from your research area
I think fetching is strong, thus the hand size drawback. And is useful for some combo decks (Chameleon/Banishment, attrition/banishment...). If, from the start, you don't see the need in expending the research area, why bother suggesting something then?
Replied by Ankha on topic Re: Card idea: Careful Study (research area action)
You skip the fact thatThat card might as well be "Spend 1 pool to draw 4 cards of your choice from your library and discard". And this is all your card does. It reduces your hand by the cards you choose from your library and put into your Research Area (forcing you to discard) and costs 1 pool.
1/ it fetches only minion cards
2/ before you get back to your original hand size, you have to spend X actions (and those actions are done with a reduced hand size, which can be penalizing if you need stealth or combat)
3/ it allows you to get other cards from your research area
I think fetching is strong, thus the hand size drawback. And is useful for some combo decks (Chameleon/Banishment, attrition/banishment...). If, from the start, you don't see the need in expending the research area, why bother suggesting something then?

Last edit: 20 Jun 2012 12:37 by Ankha.
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