file More cards

02 Aug 2012 09:01 #34145 by wesile
More cards was created by wesile
:event: The past is gone

Gehena
Require at least other gehena in play

Played cards and burned vampires no longer go to the ash heap, they are removed from the game. Is a card is supposed to go to the ash heap it is removed from the game.

Any mathuselah may discard is hand to cancel this card at it is played.


:equipment: Trench coat (pier 13 with steroids)

:pool: 2

During your untap phase, this minion may equip with any equipment card from your hand, ash heap or library (this minion must meet the requirements, if any, of the equipment card). Pay the cost as normal plus one blood. This is not an action and cannot be blocked.

If the minion looses the trench coat it takes 3 unpreventable damage.

:political: Mind your business

Political Card -- Worth 1 Vote. Called by any minion at +1 stealth. If this referendum is successful, put this card in play. While in play, all ready and capable vampires must hunt, even if they are at full capacity. Burn this card at the end of this mathuselah next minion phase.



Master - No time for the weak
:pool: 2

All vampires in torpor are burned and all human allies take one unpreventable damage. All incapacitated imbued are also burned.
This mathuselah gains one pool for each minion sent to the ash heap.
The following user(s) said Thank You: extrala

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02 Aug 2012 09:39 - 02 Aug 2012 09:41 #34149 by extrala
Replied by extrala on topic Re: More cards

Master - No time for the weak
:pool: 2

All vampires in torpor are burned and all human allies take one unpreventable damage. All incapacitated imbued are also burned.
This mathuselah gains one pool for each minion sent to the ash heap.

Way too strong. Just think of Baltimore Purge.

Also for comparison: Vulnerability costs one pool and burns one vampire.
Last edit: 02 Aug 2012 09:41 by extrala.

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02 Aug 2012 09:40 #34150 by Ohlmann
Replied by Ohlmann on topic Re: More cards

If the minion looses the trench coat it takes 3 unpreventable damage.


That's some hardcore trench coat. Then again, since you can stick the entire catacob of paris, a ferry boat, and multiples vehicle in it, I suppose it has to be hardcore.

More to the point, try to create card one at a time, and to actually put more thought in it. It's another heap of badly designed card without context as to what they are supposed to help with.

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02 Aug 2012 09:56 #34151 by wesile
Replied by wesile on topic Re: More cards
The idea of the unprentable damage is to prevent the use of heilderberg...

As I said, its Pier 13 with some add-ons. But you must pay the extra. This card is a strong accelerator for equipment based decks. Its probably a bit(understatement) on the strong side.

You can use pier 13 to put vehicles in play...

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02 Aug 2012 09:57 - 02 Aug 2012 10:00 #34152 by jamesatzephyr
Replied by jamesatzephyr on topic Re: More cards

:event: The past is gone
Gehena
Require at least other gehena in play
Played cards and burned vampires no longer go to the ash heap, they are removed from the game. Is a card is supposed to go to the ash heap it is removed from the game.
Any mathuselah may discard is hand to cancel this card at it is played.


I'm not sure this will do much useful.

For many decks, they simply don't care that their cards are in the ash heap. Play card, gone forever, never recycle anything. Not affected.

For a deck that is heavily recyling cards, it can discard its hand and then get a lot of the cards back anyway - it has a significant amount of recycling tech. (And note that, once cancelled, you can't play another copy of the same Event - it was still played, just to no effect.) If the deck got really, really unlucky and had 7 of its 9 Ashur's Tablets in hand right now, or all three copies of Anthelios, then, yes, it might be upset - but that's not really worth making a card for.

What it mostly hits is the relatively moderate user of recyling, for whom discarding their hand might be a significant cost (they can't get everything back so easily, they're a moderate user), but equally they don't really want to lose their recycling tech. And that sort of moderate recyling rarely seems to cause issues that people want addressed.

It also seems to be an unwarranted nerf to the Harbingers using Trochomancy, who are not exactly running rampant.

If the card could differentiate somehow between the amount of recycling different decks do, that might be nice. For example, hit them each time a card leaves the ash-heap to go into their hand, uncontrolled region or in-play - burn a blood, say. The moderate recycler loses a few blood over the game, the heavy recycler loses many more blood. (Or taps more minions. Or whatever other punishment.)

:equipment: Trench coat (pier 13 with steroids)
:pool: 2
During your untap phase, this minion may equip with any equipment card from your hand, ash heap or library (this minion must meet the requirements, if any, of the equipment card). Pay the cost as normal plus one blood. This is not an action and cannot be blocked.
If the minion looses the trench coat it takes 3 unpreventable damage.


I'm somewhat confused by the damage in the burn clause, assuming there's some theme reason for it. Also thematically, it would also seem more appropriate (to me) as a retainer. Overall, though, it seems reasonably okay. Pier 13 isn't played much so a better version seems reasonable. Does it significantly out-class Vast Wealth? Possibly, but it's more expensive - although being a minion card is a significant potential benefit over using a master phase action (which can now be spent on Villein instead of Vast Wealth, say).

I wouldn't object to the card being printed, but I'd be interested to see what - if any - decks it really enabled. If there aren't any, perhaps find some decks that could use a similar sort of card and tweak it to be more specific for them, maybe.

:political: Mind your business
Political Card -- Worth 1 Vote. Called by any minion at +1 stealth. If this referendum is successful, put this card in play. While in play, all ready and capable vampires must hunt, even if they are at full capacity. Burn this card at the end of this mathuselah next minion phase.


A bit weird. It's essentially "if you don't control Imbued, or get lucky with Change of Target, we all get an extra master phase (possibly more useful to you if yuo're planning for this) and transfer phase (less useful as time goes on) and discard phase (maybe useful, but everyone gets it)."

It would, of course, be potentially quite good fun in a draft-style game. But do I see many decks taking out a KRC and a Parity Shift in order to drop in two copies of this? Not so much.


Master - No time for the weak
:pool: 2
All vampires in torpor are burned and all human allies take one unpreventable damage. All incapacitated imbued are also burned.
This mathuselah gains one pool for each minion sent to the ash heap.


Combos really badly with Baltimore Purge. I can get my vampire out of torpor easily if I'm planning for it like most Purge decks do - Chantry, Renewed Vigor are obvious - and burn other people's vampires. Assuming there's at least on vampire-based deck still on the table, I get 1 pool back. At the start of the game with 4 other vampire decks on the table - a perfectly ordinary occurence - I can potentially cripple other decks and gain pool at the same time. Not that much fun.

On a purely technical note, you probably want it to say "mortal allies", or to list several types if - for example - you were to want "human allies" to mean "mortals and mages".
Last edit: 02 Aug 2012 10:00 by jamesatzephyr.

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02 Aug 2012 10:06 #34155 by jamesatzephyr
Replied by jamesatzephyr on topic Re: More cards

Also for comparison: Vulnerability costs one pool and burns one vampire.


Though obviously a concern, the comparison with Vulnerability is difficult. The last time Vulnerability hit a Tournament Winning Deck was in 2006: Salt Lake City Continental Qualifier, May 20th, 2006. Before that? Erm, there is no before that. It's the only entry in the TWDA.

The conclusion would generally be that - even in Baltimore Purge decks - people don't think Vulnerability is good enough. A variant on Vulnerability that people chose to play would, therefore, reasonably have to be better. Master card slots have so many really, really good effects in there, it's actually quite hard to design things that will make people drop a Villein - getting back 6, 8, 10 pool is eye-poppingly good.

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