file [Submission] Arms Cache

17 Oct 2013 12:37 #55416 by Michael_DGR
Name: Arms Cache
Cardtype: Master
Cost: None

Master: Put this card in play and search your hand and/or library for any number of non-unique weapon cards to place on this card, face down (out of play). A minion you control may equip with a weapon on this card as if from your hand (requirements and cost must be met and paid as usual). You may use a master phase action to burn this card (and any cards on it) to gain one pool.


How does this card address a compelling game need?:
Something to help weapons decks, particularly melee weapons. Playing this makes the weapons in your deck available for when/if you need them and streamlines the rest of your library. It allows a greater variety of weapons to be included. Extra copies of the card can be played and burned for pool - representing a reward for destroying your weapons stockpiles :)

Created by: Michael Correia

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17 Oct 2013 15:31 - 17 Oct 2013 15:32 #55426 by extrala
Replied by extrala on topic Re: [Submission] Arms Cache
The card in its current state is too good for decks like Weenie Dragon Breaths Rounds. You immediately slim down your entire deck by a 1/5 or so, making the combo of Rush + Concealed + DBR to a two card combo.

Plus
  • the card is not a location, which prevents interaction with a lot of other cards.
  • the limitless search ("any number") makes it prone to abuse.
Last edit: 17 Oct 2013 15:32 by extrala.

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17 Oct 2013 16:21 #55433 by ReverendRevolver

The card in its current state is too good for decks like Weenie Dragon Breaths Rounds. You immediately slim down your entire deck by a 1/5 or so, making the combo of Rush + Concealed + DBR to a two card combo.

Plus
  • the card is not a location, which prevents interaction with a lot of other cards.
  • the limitless search ("any number") makes it prone to abuse.


I agree that weapons decks neex help. But the ability to remove any number of cards from a deck helps turbo stuff more than weapons decks. Being a location would be cooler. And the fact that it helps weenie dbr more than anything is also a problem.

But i like the idea of helping weapons decks.

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17 Oct 2013 16:40 #55435 by Michael_DGR
Making it a location makes sense, sure.
Weenie Dragon's Breath is always a problem, not sure how this card could get around that. "Tap to equip..." would at least limit to once per turn.
I see the potential problem with turbo decks. I suppose a limit of "up to 5 weapon cards" or something like that would be reasonable.

Anyway, I'm still fond of this idea.

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17 Oct 2013 19:09 #55437 by Ankha
Replied by Ankha on topic Re: [Submission] Arms Cache

Name: Arms Cache
Cardtype: Master
Cost: None

Master: Put this card in play and search your hand and/or library for any number of non-unique weapon cards to place on this card, face down (out of play). A minion you control may equip with a weapon on this card as if from your hand (requirements and cost must be met and paid as usual). You may use a master phase action to burn this card (and any cards on it) to gain one pool.


How does this card address a compelling game need?:
Something to help weapons decks, particularly melee weapons.

How does it help melee weapons?
People prefer ranged weapons (and they're right, they are better). Why people would start fetching melee weapons?

Prince of Paris, France
Ratings Coordinator, Rules Director

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17 Oct 2013 19:37 #55439 by Juggernaut1981
Arms Cache
Equipment
X blood
Non-Unique Location.
When this card is in play it is a location. When this equipment enters play you may search your library for X+1 non-unique equipment cards and put them face down underneath this card. Your ready minions may equip these equipment cards as if they were in your hand, paying costs as normal. Burn this card if it has no equipment cards under it.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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