file Forewarned is Forearmed

08 Mar 2019 16:56 #93980 by jamesatzephyr
A random phrase got stuck in my head and it somehow morphed into a V:TES card pun idea.

Forewarned is Forearmed
Reaction
[aus][pot] +1 intercept, and this vampire has a strength of 2 for the rest of this action.
[AUS][POT] As [aus][pot] above. If this vampire blocks the acting minion successfully then in the resulting combat, if any, combat ends strikes and first strikes resolve simultaneously with regular strikes.

Art notes: a vampire who looks suspiciously like the woman in the leather jacket from the Jyhad/V:TES Majesty art is trying to put her arms in the air, but is also being whacked in the throat by the opposing vampire's forearm.

Potential uses: more card efficient than separate intercept, Torn Signpost and IG, but not as outright strong as any of them. Requires a block (whereas TS/IG can be played on your own actions) and requires two superior disciplines for the full effect. Potentially neat option for Osebo?

Please Log in or Create an account to join the conversation.

More
08 Mar 2019 19:54 #93983 by kschaefer
Replied by kschaefer on topic Forewarned is Forearmed

[AUS][POT] As [aus][pot] above. If this vampire blocks the acting minion successfully then in the resulting combat, if any, combat ends strikes and first strikes resolve simultaneously with regular strikes.

This is overcomplicating an already complicated ordering. Simply make restrict it to:

If this vampire successfully blocks the acting minion, the acting minion may only use hand or equipment strikes in the ensuing combat.

So, you'd still be S:CE hosed by Flash Grenade, but I think that's OK.

Please Log in or Create an account to join the conversation.

More
09 Mar 2019 02:59 - 09 Mar 2019 03:06 #93984 by Boris The Blade
2 strength is too weak on its own to enable :pot: combat. Not stacking with Torn Signpost kills the card. Don't forget that it is an intercept card. You cannot play it on a 0 stealth action, so it is not a reliable combat plan. You still Torn Signpost in the deck if you intend to do close range :pot:.
Last edit: 09 Mar 2019 03:06 by Boris The Blade.

Please Log in or Create an account to join the conversation.

More
09 Mar 2019 09:36 #93985 by Lech
Replied by Lech on topic Forewarned is Forearmed
Well, setting strength isn't really good way to do it. First, to work this card should be playable even if intercept isn't needed, second torn signpost from thematic point of view should give melee weapon that deal str+1/str+2 hits.

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.

Please Log in or Create an account to join the conversation.

More
09 Mar 2019 21:05 - 10 Mar 2019 05:30 #93991 by jblacey
Replied by jblacey on topic Forewarned is Forearmed

A random phrase got stuck in my head and it somehow morphed into a V:TES card pun idea.

Forewarned is Forearmed
Reaction
[aus][pot] +1 intercept, and this vampire has a strength of 2 for the rest of this action.
[AUS][POT] As [aus][pot] above. If this vampire blocks the acting minion successfully then in the resulting combat, if any, combat ends strikes and first strikes resolve simultaneously with regular strikes.


Make the base effect the heart of the card, and then make the superior text effectively +1 effect.

Example:

Forewarned is Forearmed
:reaction:
:aus::pot: This vampire may burn a blood for +1 intercept and if they successful block this action, only hand or melee weapon strikes may be used in the resulting combat while at close range.
:AUS::POT: As above, and this reacting vampire has +1 strength and first strike in the resulting combat.

Would this work?
Last edit: 10 Mar 2019 05:30 by jblacey.

Please Log in or Create an account to join the conversation.

More
10 Mar 2019 21:59 #94006 by jamesatzephyr

[AUS][POT] As [aus][pot] above. If this vampire blocks the acting minion successfully then in the resulting combat, if any, combat ends strikes and first strikes resolve simultaneously with regular strikes.

This is overcomplicating an already complicated ordering.


Instead of there being three separate strike resolutions (S:CE, First Strike, normal strike), there's one. I'm not sure how making them all resolve at the same time is overcomplicating something, rather than simplifying it. First Strike is just normal strike. S:CE means that combat ends, but they also get punched in the face.

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.086 seconds
Powered by Kunena Forum