[Submission] Shock Tactics

Requires a sabbat. Usable once each round.




Compeling game needs: Sabbat combat need to be better than anarch.
Art notes: Something like that, but proper, could add some shadow tentacles.






Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
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Why?





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Why do you want this?
One of the few mechanical differences in this game, one of the few between the sects, and you want to ruin that difference? :'(
Having 3 different inferior disciplines on a card is THE anarch mechanic... It's a huge part of what makes them different from the other sects... which mostly have little to no distinct mechanical differences from what I see.
What you're proposing would be like giving the Daughters


Edit: Let's consider the themes of the Sabbat:
* They believe in and fear the Antediluvians.
* They hate, hate, hate the Camarilla.
* They want to enslave mankind and rule openly.
* They have religious blood rites.
* They practice diablerie.
Given these different themes, we can come up with some distinct design space for them:
* They could get bonuses against the oldest vampires: 9, 10, and 11 caps.
* They could take free harmful

* They could have specific anti-Camarilla tech.
* They have cards that move blood around, but this could be expanded on.
---Related to the above, their cards could have heavy blood

* They could have cards and effects that emphasize diablerie, like eating your own vamps.
With that in mind, Shock Tactics could be something like:
Action

Costs 5












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"Sabbat combat need to be better than anarch."
Why?
Sabbat are true martial sect fighting antideluvians and their minions, anarch are punk pussies. It's obvious who should be better.
Having 3 different inferior disciplines on a card is THE anarch mechanic... It's a huge part of what makes them different from the other sects... which mostly have little to no distinct mechanical differences from what I see.
You are right, i'll fix it.






Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
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Sabbat are true martial sect fighting antideluvians and their minions, anarch are punk pussies. It's obvious who should be better.
Your reasoning do not looks "obvious" to me, actually the opposite - it's plain wrong. You both misunderstand the sabbath and ignore the fundamental ccg design principles.





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Having 3 different inferior disciplines on a card is THE anarch mechanic... It's a huge part of what makes them different from the other sects... which mostly have little to no distinct mechanical differences from what I see.
You are right, i'll fix it.
Adding a fourth inferior discipline is not very creative...









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