Time table for every player
30 Nov 2012 13:36 - 07 Dec 2012 15:16 #42069
by Ankha
Time table for every player was created by Ankha
Hi there, I'm setting up a small web app that will allow players to see the other player's availabilities. The goal is to quickly see which players are "synchronized" to allow faster games, or to see when a player will be available.
You can see it on v.ripoll.free.fr/VTES/JOLTZ.html (don't forget to reload the page because your browser may cache it).
For a start I will manually add players, so just send me a line here or at v.ripoll{at}gmail{dotcom} using the following format:
<player name>, GMT<+-X>, <first time span>, <second time span>, ..., <nth time span>
with time spans using the <hh:mm-hh:mm> format.
Eg. Ankha, GMT+1, 10:00-12:00, 13:00-18:00
You can prefix the time span with the letter 'u' to mark it as 'uncertain'.
You can also prefix the time span with 'we' to mark it as 'week-end'.
If you don't prefix any time span with 'we', your time spans are considered valid for the whole week (including week-ends)
If you have at least one time span prefixed with 'we', your unprefixed time spans are considered to be valid from monday to friday.
The time span must use your local time.
How does it work?
The red line indicates NOW (in your current time zone).
Players that are available now (given the availability time ranges they gave) are highlighted in green.
Ex.
On the current image, Ankha, Blooded, Klaital and Jhattra are available right now. Cooper's availability is uncertain as he have various availabilities, but we can see that he's GMT+1 by hovering with the cursor over his name.
The time displayed is the time of my own time zone.
As we can see, those players share a large common availability time range, it's probably a good idea they play together
You can see it on v.ripoll.free.fr/VTES/JOLTZ.html (don't forget to reload the page because your browser may cache it).
For a start I will manually add players, so just send me a line here or at v.ripoll{at}gmail{dotcom} using the following format:
<player name>, GMT<+-X>, <first time span>, <second time span>, ..., <nth time span>
with time spans using the <hh:mm-hh:mm> format.
Eg. Ankha, GMT+1, 10:00-12:00, 13:00-18:00
You can prefix the time span with the letter 'u' to mark it as 'uncertain'.
You can also prefix the time span with 'we' to mark it as 'week-end'.
If you don't prefix any time span with 'we', your time spans are considered valid for the whole week (including week-ends)
If you have at least one time span prefixed with 'we', your unprefixed time spans are considered to be valid from monday to friday.
The time span must use your local time.
How does it work?
The red line indicates NOW (in your current time zone).
Players that are available now (given the availability time ranges they gave) are highlighted in green.
Ex.
On the current image, Ankha, Blooded, Klaital and Jhattra are available right now. Cooper's availability is uncertain as he have various availabilities, but we can see that he's GMT+1 by hovering with the cursor over his name.
The time displayed is the time of my own time zone.
As we can see, those players share a large common availability time range, it's probably a good idea they play together
Last edit: 07 Dec 2012 15:16 by Ankha.
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30 Nov 2012 14:46 #42072
by Ohlmann
Replied by Ohlmann on topic Re: Time table for every player
Thank for the idea and realisation. It could be very useful.
Too bad Silverlight is such a pain to make work
Too bad Silverlight is such a pain to make work
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30 Nov 2012 15:08 #42073
by Ankha
Replied by Ankha on topic Re: Time table for every player
On Apple devices or?Thank for the idea and realisation. It could be very useful.
Too bad Silverlight is such a pain to make work
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30 Nov 2012 15:36 #42075
by jhattara
Doesn't work on Android at all and probably not on Linux either.
Replied by jhattara on topic Re: Time table for every player
On Apple devices or?Thank for the idea and realisation. It could be very useful.
Too bad Silverlight is such a pain to make work
Doesn't work on Android at all and probably not on Linux either.
Jussi Hattara
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The following user(s) said Thank You: Ohlmann
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30 Nov 2012 15:49 #42076
by Adonai
Mac OS works fine with Silverlight.
www.microsoft.com/getsilverlight/Get-Started/Install/Default.aspx
Macintosh OS 10.5.7+ (intel-based)
Firefox 3.6+
Safari 4+
Moonlight works on Linux as well.
www.mono-project.com/Moonlight
Silverlight has no support for phones or tablets (except Windows based tablets).
Replied by Adonai on topic Re: Time table for every player
On Apple devices or?Thank for the idea and realisation. It could be very useful.
Too bad Silverlight is such a pain to make work
Mac OS works fine with Silverlight.
www.microsoft.com/getsilverlight/Get-Started/Install/Default.aspx
Macintosh OS 10.5.7+ (intel-based)
Firefox 3.6+
Safari 4+
Moonlight works on Linux as well.
www.mono-project.com/Moonlight
Silverlight has no support for phones or tablets (except Windows based tablets).
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30 Nov 2012 15:55 #42077
by Ohlmann
Last time I checked on linux, it worked badly enough to make the computer crash. And even on windows it was not all that cracked up. It somehow used even more memory than Flash while being a lot less used.
Then again, if it work for enough player, good enough. Ankha is not being paid for this, it's already kind enough to actually do this.
Replied by Ohlmann on topic Re: Time table for every player
Moonlight works on Linux as well.
Last time I checked on linux, it worked badly enough to make the computer crash. And even on windows it was not all that cracked up. It somehow used even more memory than Flash while being a lot less used.
Then again, if it work for enough player, good enough. Ankha is not being paid for this, it's already kind enough to actually do this.
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